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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 04:49 PM   #113
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Kaanyr Vhok



Ah yes, how quickly I forgot WHY some would need to camp.
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Old 09-16-2011, 04:50 PM   #114
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Re: NBA 2K12 Developer Insight #9- Defense

Maybe I'm reading it wrong but to me it sounds like the only thing that isnt manual are the contest that arent in intense defense mode

Quote:
Auto Contests will play as long as you are performing hands up defense or holding LT (or L2 on PS3) in Intense Defense mode.
so that means you can put your hands up without a contest. You can also manually jump so the only thing that is automated is a non-jumping shot contest that you initiate.

How else can you read it? And if that is the case what else can they do? The only thing that is automated is the move from two hands being stright up to something like this which you trigger.


Works for me. Maybe in the fuure you might be able to map something like this to analog sticks. For now this is a major net gain in control and options on D

Last edited by Kaanyr Vhok; 09-16-2011 at 04:53 PM.
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Old 09-16-2011, 04:52 PM   #115
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by rjmdeuce79
I. AM. ELATED.

There's nothing more satisfying than playing an individual and crossing him over and seeing him go the opposite direction.

Countless times I've either been hit with it or yelled out "got 'em" and quite frankly, it feels 100% better knowing that there was someone manning me up trying to match wits and stick.

I just never got the idea of "camping" in the paint letting the AI do everything, what was the point of getting online and playing a human? To each his own I guess.
Amen!!!! This is probably one of if not the best implementation to the game I have heard so far. If you are playing a match against another user, stick the guy who has the ball. Its just more fun when you know that you have crossed over the person guarding you and its because you actually faked him out. Much more satisfying. They stated in the article that you can still play off-ball and you are penalized for doing so, just more of a reward when you do actually man up and stick the man with the ball.

Now at times it is required to switch to the AI controlled player and have them do what you would like in certain situations like hedge on a screen or flash on a pick an roll but it seems that they have fixed this in the defensive settings making the AI actually do it now themselves. I personally see nothing wrong with giving the user controlled person the incentive to play some on-ball D.

Camping in the post with a big while the other user has the ball at the top of the key in my opinion is a little cheesy, but to each his own. 2k is now rewarding those who play "mano y mano" and thats great to hear. You know we got a great game in store for us when there is so much discussion on topics such as these.

CANT WAIT!!!!!!! (In my Bart Scott voice)
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Old 09-16-2011, 04:55 PM   #116
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Re: NBA 2K12 Developer Insight #9- Defense

@pared I don't see how u aggressively defend a shot without jumping. On jumpshots proper d is to just put your hands up... Two in the lane one on the perimeter. Sounds like if u want to play sound, u use the stick, if u want to go all street ball and risky then u jump ... What is missing?

If another human shuts me down on d then I tip my hat and keep practicing.. If a CPU shuts me down while the human roams around I put the game down and go play real basketball to vent my frustrations. Lol. Play on ball fellas, that's why it's called MAN to MAN
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Old 09-16-2011, 04:57 PM   #117
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Re: NBA 2K12 Developer Insight #9- Defense

Damn, Im loving all the defensive additions to this game. NBA2K12 is going to be crazy. This maybe the first year were I will try to play online more. I usually just stick to offline because of the cheesing and cheating and how some things were to unbalanced. 2K is looking to correct all of your fears fellas, talk about raising the bar... good job 2K Sports.
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Old 09-16-2011, 04:57 PM   #118
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by made in eu
Will you get "penalized" if you play off the ball defense against cpu or only against human player? If it is the second ok but against the cpu we should play defense any way we want without getting "penalized".
I believe one person made a great analogy earlier about extra credit applied to a school project, there is no penalty for playing off ball defense, but there is an incentive to play the man with the ball.

You can feel free to not play on-ball and you want be penalized but if you do play on ball there is a slight treat.

Last edited by SaC_KiNg09; 09-16-2011 at 04:59 PM. Reason: Corrected a sentence fragment
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Old 09-16-2011, 04:59 PM   #119
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Re: NBA 2K12 Developer Insight #9- Defense

These 2K cats are serious with theirs!
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Old 09-16-2011, 05:06 PM   #120
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Re: NBA 2K12 Developer Insight #9- Defense

The off-ball crying and overeactions are almost as good as the insight. Time to play some on-ball D. I'd imagine, if I'm trying to play on-ball D with Steve Nash, I will still get lit up against a good offensive player no matter how good I contest because of his ratings. Us on-ball defenders wont be getting any magic contests. Some of you off-ball defenders will be getting lit up regardless because you'll be too busy spectating like you have done in 2k forever.

Last edited by TheKasmar; 09-16-2011 at 05:08 PM.
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