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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 04:08 PM   #97
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by amedawg00
In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.

As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.

On ball defense FTW!
Exactly for years people have been complaining that there was more advantages to playing offball than onball now 2k claims to have stepped up the defense so playing onball is now beneficial and rewarding for a good player, for all those complaining did you not see the video of Ronnie playing those so called advantages mean nothing if you play the wrong way.
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Old 09-16-2011, 04:10 PM   #98
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Re: NBA 2K12 Developer Insight #9- Defense

Amedawg00, what you just posted is textbook example of anti-thought. As if the only possible reason a person would play off the ball is if their scared or "wimpy". LOL.
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Old 09-16-2011, 04:12 PM   #99
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Re: NBA 2K12 Developer Insight #9- Defense

Great read.

but SMH at Rose's rating (outside offense, in particular)
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Old 09-16-2011, 04:14 PM   #100
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by blues rocker
i would gladly play onball defense online if not for the lag...doesn't the lag create a disadvantage to playing onball defense? maybe i just have a crappy internet connection, but player responsiveness is pretty slow for me online.
The myth of player responsiveness and shot release delay online is GREATLY exaggerated each year. I have no issues whatsoever with player movement online. The user input on the left stick is what causes unresponsiveness. Knowing when to feather the left stick as opposed to fully pressing it as well as laying off turbo usually mitigates any so called online responsiveness issues. This year additional "shuffling" and intense defense controls should add even more tighter controls for player movement.
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Old 09-16-2011, 04:17 PM   #101
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by amedawg00
The myth of player responsiveness and shot release delay online is GREATLY exaggerated each year. I have no issues whatsoever with player movement online. The user input on the left stick is what causes unresponsiveness. Knowing when to feather the left stick as opposed to fully pressing it as well as laying off turbo usually mitigates any so called online responsiveness issues. This year additional "shuffling" and intense defense controls should add even more tighter controls for player movement.
it's not a myth for me, man...the lag for me is pretty noticeable...i'm not sure how much one's online connection can affect the lag.

Last edited by blues rocker; 09-16-2011 at 06:05 PM.
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Old 09-16-2011, 04:23 PM   #102
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Re: NBA 2K12 Developer Insight #9- Defense

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In competitive play, be it online or offline, there is always that never ending dispute over opponents never wanting to guard the ball.Many users just don’t want (or are afraid) to be tasked with keeping in front of the ball handler and preventing penetration. They end up controlling and offball defender and simply camp out down low to defend the inside shot. Even during our friendly office tournaments, the majority of the participants played this way. We wanted to address this for 2K12. Playing onball should not be something that’s feared.
Now, we give you an added incentive to play the ball on defense. For one, user-controlled defenders will impact the shot percentages more than an AI-controlled one. When you control the defender and perform hands up defense or jump up to contest, your shot release defense will be higher than just leaving it to your AI teammates.
I. AM. ELATED.

There's nothing more satisfying than playing an individual and crossing him over and seeing him go the opposite direction.

Countless times I've either been hit with it or yelled out "got 'em" and quite frankly, it feels 100% better knowing that there was someone manning me up trying to match wits and stick.

I just never got the idea of "camping" in the paint letting the AI do everything, what was the point of getting online and playing a human? To each his own I guess.
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Old 09-16-2011, 04:24 PM   #103
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Colts18
Nobody said that there is a PENALTY. There is just an INCENTIVE for the user.

Example: Teacher gives a test with 10 problems + 5 bonus problems.
Teacher says, "Extra credit given to those that do all 15."

That isn't the same as saying, "Negative marks will be given to those that don't do all 15."

Meaning if you do just 10, you are fine. No deductions.
But it IS the same, it's just a question of perspective.

I just think this feature is something that should have an on/off switch and not be automatic.

Maybe have it mandatory for ranked matches, IDK...
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Old 09-16-2011, 04:24 PM   #104
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Re: NBA 2K12 Developer Insight #9- Defense

See, I like to play off ball occasionally when I know a player is going to be constantly feeding a certain player. If I've noticed an offensive tendency with, say, the Lakers, I don't think it's cheesing to play as the 2 or the 3 in order to jump his passing lanes. I consider not trying to take advantage of that just as tepid as allowing the CPU to guard the point guard. In my opinion there's ten players on the court and I'm trying to stop five of them from scoring, not one.
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