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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 03:49 PM   #89
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Re: NBA 2K12 Developer Insight #9- Defense

people are making it a bigger issue than it really is....

who cares if u are guarding on ball or off ball....personally i switch up...

it's just depends on ur strategy.....
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Old 09-16-2011, 03:51 PM   #90
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Re: NBA 2K12 Developer Insight #9- Defense

Infamous, the post you quoted wasnt referring to the new defensive improvements. Its only about the user v user debate.

As I said earlier my gripe with the on ball/ off ball changes is a small one. If the guys like Czar, Dustin ect who actually played the game havent complained about it then its something Im perfectly fine shutting up about.
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Old 09-16-2011, 03:52 PM   #91
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Re: NBA 2K12 Developer Insight #9- Defense

Everything else I got from that Insight was gravy. Nice and thick like I like it.
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Old 09-16-2011, 03:57 PM   #92
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Pared
Then why are we going back and forth...? Ha. It's to allow guys that want direct involvement in the game to have more user control.
i just don't think the auto contest will be as much of an issue...i feel that the "weak" hand up animation won't affect the shot nearly as much as a "block button" jumping contest...so a person who can master the block button contest will still have an advantage over someone who only relies on the "auto contest"...the more skilled user still has the advantage...so, while this system is not quite ideal, it still works for me.

what i'm hoping is that they've updated their contest system so that doing a momentum jump into a shooter mid shot will actually result in a foul...i somewhat disagree that the "straight up" shot contest doesn't affect the shot at all...i felt like i could affect the shot with that animation (though not as much as a momentum jump contest).

Last edited by blues rocker; 09-16-2011 at 04:05 PM.
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Old 09-16-2011, 03:58 PM   #93
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Re: NBA 2K12 Developer Insight #9- Defense

Knickerbocker, if the only reason for someone playing off the ball were the one you gave then you would have a point. I would agree.Thats not the case though.

Colts, as it relates to me, you havent the slightest clue what you're talking about.
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Old 09-16-2011, 04:00 PM   #94
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Re: NBA 2K12 Developer Insight #9- Defense

In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.

As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.

On ball defense FTW!
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Old 09-16-2011, 04:01 PM   #95
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Self313
for those at work
thanks man.
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Old 09-16-2011, 04:03 PM   #96
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by amedawg00
In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.

As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.

On ball defense FTW!
i would gladly play onball defense online if not for the lag...doesn't the lag create a disadvantage to playing onball defense? maybe i just have a crappy internet connection, but player responsiveness is pretty slow for me online.
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