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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 03:34 PM   #73
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Re: NBA 2K12 Developer Insight #9- Defense

My only grip ( and it is a small one) is that I dont't like the idea of "bonuses" being given for playing on ball D. Like was said earlier, if I decide that I want to personally guard the other teams best player the whole game I dont want my teammates to lose out in any way because I'm not controlling them. Czar's obviously been deep in this game so if he's not bothered by the results of this programming choice them Im satisfied to back off.
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Old 09-16-2011, 03:36 PM   #74
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Re: NBA 2K12 Developer Insight #9- Defense

Because if we wanted to play the CPU we would do that. Nothing beats the joy of two users going head to head. You guarding Rose the entire game and not whoever is the ball handler is not going mano y mano.

Not sure why you all are having a hard time grasping that idea.
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Old 09-16-2011, 03:38 PM   #75
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Re: NBA 2K12 Developer Insight #9- Defense

2k explained why the hands up defense is the way it is they even said after a long discussion and debate they found this solution to be a good compromise, I don't see why this is even an issue. 2k has always been a game that tried to make the casual and the sim gamers happy.
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Old 09-16-2011, 03:39 PM   #76
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Re: NBA 2K12 Developer Insight #9- Defense

This mano y mano notion that keeps being brought up is BS. If thats your idea of how D should be played then fine. But dont act as if you have a monopoly on what dictates a true user v user gaming experience.
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Old 09-16-2011, 03:39 PM   #77
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by str8stuntin03
In online matches, I hate playing people who purposely switch to the off ball defender so they wont have to guard the ball handler. I want to play the human not the CPU in these instances.
I play a lot of off ball defense, but it's mostly out of necessity. the problem with trying to play on ball defense online is the lag...the responsiveness of my player is so delayed from lag that it's almost impossible to keep up with the ball handler...not to mention in 2k11 my CPU teammates were dumb and would leave the paint wide open for cutters.

Last edited by blues rocker; 09-16-2011 at 03:47 PM.
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Old 09-16-2011, 03:40 PM   #78
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Re: NBA 2K12 Developer Insight #9- Defense

If I'm reading it right Pared, if you are back peddling with your hands up and the guy pulls up you want them to press like Y or another button to contest instead of automatically doing it.
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Old 09-16-2011, 03:40 PM   #79
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Re: NBA 2K12 Developer Insight #9- Defense

And another reason why I want it 10)% manual is because I don't want uneducated basketball video gamers "accidentally" contesting shots without using their typical all out jumping swats. I don't want them knowing that there is a safer means of contesting shots. I want them to remain ignorant to that fact.

It is almost as bad as SF allowing users to have 1 button special moves instead of making everyone learn the moves.
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Old 09-16-2011, 03:41 PM   #80
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Re: NBA 2K12 Developer Insight #9- Defense

On the automated control front, wouldnt giving the option of manual v automatic control satisfy the problem?
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