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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 03:18 PM   #57
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Re: NBA 2K12 Developer Insight #9- Defense

the only part i'm not happy with is how a user-controlled defender will affect shots more powerfully than an AI defender...this is an interesting way to motivate people to play more onball defense, but it's simply unrealistic...does this mean a bad defender will suddenly get a "boost of defensive power" just because he's controlled by the user...or a great defender will suddenly become bad just because he's controlled by the AI?

I guess the important question is...how much of a defensive boost does a user-controlled player get over an AI player?...and how much more ineffective do AI defenders become simply because they are AI-controlled?
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Old 09-16-2011, 03:19 PM   #58
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Self313
i understand where youre coming from

but fam, I just want defense... for too long people have gotten to go crazy on offense without the skill... I dont care how they implement it as long as its there I will adapt lol...
I'll adapt too - I enjoy the game too much! They know that...

Quote:
Originally Posted by blues rocker
the reason it doesn't bother me is that the auto contest animation is not a "full contest" animation...it's only a weak "hand up" animation where the defender doesn't leave his feet....so if you really want to bother the shot with a "full contest" you still have to press the block button.
But that's where the philosophy behind it isn't something I agree with.

There are three types of shot contests: light contest (hands up), heavy contest (going out to the shooter, risking a foul), shot block attempt.

Right now with these controls you are combining the first and the second. They are two unique contests that can occur without leaving your feet. You can just put your hand up or you can actually do a forced, heavy contest at the shooter.

Block attempts will always leave your feet. That part should go without saying.

Right now you don't have any control over the type of contest except leaving your feet or not leaving.

On top of that, the closeout contest not being mentioned disallows chances for a wide open shooter to pump fake and drive.

This is an area that could become a very deep chess match with everything else included. It's similar to the pitcher/batter interface of a baseball game - it's one of deepest, most important parts of the sport.
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Old 09-16-2011, 03:19 PM   #59
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Sam Marlowe
I agree with Spartan901. There shouldn't be any kind of penalty. Bad defense is bad defense and you should get penalized for that. But defenders shouldnt have their defensive ablilties hampered simply because the user isnt controlling them
Nobody said that there is a PENALTY. There is just an INCENTIVE for the user.

Example: Teacher gives a test with 10 problems + 5 bonus problems.
Teacher says, "Extra credit given to those that do all 15."

That isn't the same as saying, "Negative marks will be given to those that don't do all 15."

Meaning if you do just 10, you are fine. No deductions.
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Old 09-16-2011, 03:20 PM   #60
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Re: NBA 2K12 Developer Insight #9- Defense

I thought everyone knew that the AI doesnt contest as well as a onball defender????????????? I have noticed this in 2k for years.
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Old 09-16-2011, 03:21 PM   #61
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.That's a fair point, but the one in 2k7 was (edit: mostly) visual..
Dont know about that sir!

If it was it sure made me feel better, lol
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Old 09-16-2011, 03:22 PM   #62
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Colts18
I think some of you are over-reacting with the perks of playing on ball defense. Nobody has implied that the players defended by CPU teammates will shoot the lights out. It simply said there will be a slight increase in how much the shot will be bothered when defended by a human.

Relax.
I doubt anyone thinks if the CPU is defending you instead of the user you are going to shoot 60%. Average FG% has been between 45 and 46% last few years, it will probably be like 5% difference at best.
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Old 09-16-2011, 03:23 PM   #63
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Re: NBA 2K12 Developer Insight #9- Defense

Its seems that defenders can only perform to their full limit when controlled by the user. How you describe that?
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Old 09-16-2011, 03:25 PM   #64
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Knickerbocker
You have strategies ingame to lock down either areas of the game or specific players, plus I'm sure the CPU will still contest just fine.
I understand that I can select the cpu to play tight on any player, but I enjoy the personal challenge of trying to do it myself.
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