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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-03-2011, 12:26 AM   #209
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Re: NBA 2K12 Developer Insight #4 - Playcall System

So much more options now!!! I never called many plays, but that will probably change now. Especially love the defense on the fly stuff.
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Old 09-03-2011, 12:35 AM   #210
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by Da_Czar
They do even down to if you have a great rebounder on your squad he has some advantages if he is able to get his hands on the ball. So strategically if you have better rebounders you can gamble with going 2 on 3 on the boards and still get more than your share of boards if the matchups permit.

If your the type that pays attention to that stuff it starts to add up. Listen 2k12 had some people who normally play 5 -7 minute quarters bumping it up to 9-12 because the pace of the game and the flow was so good.

It's not perfect but I had so much fun while playing you just want to continue to play. And there are SOOOOooooo many matchups and playstyles.
The more I hear the more I . Rebounding is definitely improved then, when the ratings makes a difference on how many people need to crash the boards then we have some serious gameplay matches. Czar can we tell the difference in rebounders especially offensive rebounders like Noah?
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Old 09-03-2011, 12:45 AM   #211
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by guesswhozbak17
Just my personally opinion, I always felt ranked games should be 6-7 mins. Never thought 5 mins (20 min game) could determine who was better consistently. Thought you might have been implying a potential ranked minute change. Thanks for the insight.
I agree, ranked matches should be 6 mins quarters. Should give us half of the regular 12 min quarters they play in real life imo
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Old 09-03-2011, 12:58 AM   #212
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Ranked matches should definitely be longer. People call me cheese because unless I'm down at the end and need to put in 3 point shooters, I don't sub at all during ranked matches. I just don't see the point in it. The games are so short and stamina isn't a factor. I would love to bring back the strategy of having to decide when to sit players and use different lineups for different situations. Especially with this in-depth playcalling system...
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Old 09-03-2011, 01:41 AM   #213
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Great! Bring the next insight.
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Old 09-03-2011, 04:49 AM   #214
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Wow, that's good stuff right there. Finally..
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Old 09-03-2011, 06:50 AM   #215
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by BigDaneAyMane
Ranked matches should definitely be longer. People call me cheese because unless I'm down at the end and need to put in 3 point shooters, I don't sub at all during ranked matches. I just don't see the point in it. The games are so short and stamina isn't a factor. I would love to bring back the strategy of having to decide when to sit players and use different lineups for different situations. Especially with this in-depth playcalling system...
I agree! I would love to use the new playcalling system and sub my players myself but it seems pointless when playing only in 5 minutes...
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Old 09-03-2011, 07:19 AM   #216
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by guesswhozbak17
I don't understand how "Leak Out" is an offensive strategy. Should that be something I assign on the defensive end? Unless it was intended to say something along the lines of "leak out to stop the fast break" <-- but even that is a defensive adjustment technically speaking...anyone mind to explain?
Think 2004 Phoenix Suns. 7 seconds or less. Instead of crashing the defensive boards, players leak out to run a fast break offense.
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