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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 02:38 PM   #73
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Finally... authentic inbound plays!!!
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Old 09-02-2011, 02:39 PM   #74
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I was fearing this game would being 2k11.5, boy was I wrong. Cannot wait to get my hands on this game.
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Old 09-02-2011, 02:39 PM   #75
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by guesswhozbak17
In 2k11 you couldn't call a defensive play while on offense. And you could not call an offensive play while on defense. UNLESS that is changed for 2k12, we will have to see.
Yep but these are strategies and not plays. We didnt have them in 2k11.

Also there is an offense strategy for crashing boards, so I guess the leak out is the counter to it.
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Old 09-02-2011, 02:40 PM   #76
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Originally Posted by RipCity71252
Sound pretty logical to me. It's like real life and you see a team trying push the tempo. Call a timeout and adjust for it accordingly. But who knows, maybe the AI is programmed to do that on their own.

It's just something we'll have to wait and see on.
I like the concept of coaching WHILE playing. I'm just hope that if someone is killing me on the break that I don't have to *Pause the game,* make the necessary adjustments, *Unpause the game.* I would like to keep the natural flow of the game. That's why I didn't understand how "Leak Out" was an offensive adjustment rather than defensive being that I don't see a counter to it via the defensive menu screen.
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Old 09-02-2011, 02:40 PM   #77
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Originally Posted by Self313
good call Guesswho

you know ya stuff too I see lol
Thank you lol, I've coached and played on high levels.
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Old 09-02-2011, 02:41 PM   #78
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by damaja
Hopefully persistent offense doesnt become another means to abuse using Melo and lebron online...there's already enough users who simply shoot every shot with these guys.

Also I hope 2k implements consequences for the constant pressure defense strategy such as faster fatigue. This is another thing that I foresee the majority of users online employing.

Other than that, playcalling sounds awesome. However, I wished you could choose quick plays where u decide which players post up.
in the insight it spoke of an option to key in on key players
as well as defending the paint (going under screens) and much more

cheesing is dead now, at this point its on u to execute

.....or so they say but Im excited, my fiance' has to go thru that week or 2 of neglect she went thru last year... lmao
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Old 09-02-2011, 02:46 PM   #79
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I don't think you understand what I mean. If there IS a strategy to crash the offensive boards, that means you're telling your players to crash the boards while your teammate is shooting.

Leaking out is telling your players (guards primarily) to not box out and start to leak out TO start offense (being that you're already playing defense). It would make more sense for that to be on the defensive menu.

I'm just saying that it doesn't make sense to tell an offensive player to "Leak Out" if you already have the ball...where is he supposed to "leak out" to?
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Old 09-02-2011, 02:48 PM   #80
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Ability to save these plays for online use will be the icing to this yummy cake!
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