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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 02:00 PM   #41
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Re: NBA 2K12 Developer Insight #4 - Playcall System

This insight is great news and all, but if the changes I make to the playbook can't be saved and used in every game mode (online specifically), I'm already unhappy.
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Old 09-02-2011, 02:01 PM   #42
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by coachimclutch504
Not so FAST buddy speak for Your Self ! Us online guys take's this serious
just speaking the truth from what i observe in the latest 2k years.
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Old 09-02-2011, 02:03 PM   #43
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by JCEVO
just speaking the truth from what i observe in the latest 2k years.
Advanced playcaling abd strategies should finaly give the upper hand to a realistic brand of basketball even on ranked games. 2 moves cheesers should be easily obliterated now, and that is great for online. But we shall see!
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Old 09-02-2011, 02:05 PM   #44
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Great insight! I love the "P" plays. I hope it doesn't take a long time to run these.
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Old 09-02-2011, 02:05 PM   #45
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by JCEVO
just speaking the truth from what i observe in the latest 2k years.
Care to explain a little bit more?

I don't understand anything you're telling us.
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Old 09-02-2011, 02:06 PM   #46
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Ahhh

playing field has been evened folks lol.... Ive been victim of cheesers for too long... I can now play online...

This is going to really really hurt those that dont know the game when they play someone who does... perfection... this has to always be in the game my son isnt old enough to go to 2k war yet!
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Old 09-02-2011, 02:08 PM   #47
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Wow! This is mile ahead of 2K11's playcalling system.

- One player can have as much as 25 plays!

- Nested Branching, this is like one of the programming concepts, nested logical trees. Talking about Automata and sh*t!

Still reading....
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Old 09-02-2011, 02:14 PM   #48
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I don't understand how "Leak Out" is an offensive strategy. Should that be something I assign on the defensive end? Unless it was intended to say something along the lines of "leak out to stop the fast break" <-- but even that is a defensive adjustment technically speaking...anyone mind to explain?
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