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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-10-2011, 07:56 PM   #913
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Overall, I'm indifferent. It just doesn't seem that great to me.

Pros
-graphics
-presentation
-player likeness

Cons
-same gameplay as ncaa with little variation
-sliding
-default speed is fast
-default sliders are too easy
-players bouncing off of each other easily (although not sucking into each other)
-i can't really tell the difference between an elite player and a marginal player. maybe it's the default sliders.
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Old 08-10-2011, 07:56 PM   #914
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
I have no idea what they were. I sold the game in December. They weren't super drastic.

I find stats get skewed as well, because of the way people call games and play the game. People tend to call a much more aggressive game and force a lot more throws down the field,, which will certainly affect things like YPC, YPA, INT's, CMP%.

I play the game like I coached and I was taught to play. Depending on score and time, on a 3rd and 15 on my 25, I might call a draw or a screen, and then punt and play field position. Or if I do look for a first down, and the plays not there, I checkdown and live to play another day. Just an example, but I find most people call plays and play the game in a way that's going to to nothing but skew stats if you are looking to stay within NFL norms.
Agreed. There are a lot of variables that come into play when you're trying to get realistic total plays per game. As you mentioned, the way gamers play is the main difference. I usually let the play clock tick down to 5 or 10 seconds left on almost every snap (unless in "hurry up", of course). I audible if I see the need and I make pre-snap adjustments accordingly. I've played against other who only use 3-4 seconds of the play clock total that just run with what ever play they call and never even put a WR in motion or nothing. Obviously, those who choose to play that way will get more offensive snaps that me. Especially, if the play the computer. Which throws in a whole new set of problems because from what I remember the CPU doesn't use the play clock or make any adjustments either.

Point is, just like with sliders, what is perfect for one person may be complete different for another person. Everybody's just has to basically figure out what's best for them.
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Old 08-10-2011, 07:57 PM   #915
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Lakers 24/7
This is why I feel like it's a cheat in a way. If someone is bad at a certain aspect, why should they make it easier, instead of trying to get better. I don't get it, but to each his own.
That logic makes no sense. If you want a game to be "realistic" and for whatever reason you can't run the ball due to skill level, shouldn't you be able to tweak it to achieve that "realism" you want to achieve.

It seems like people want it both ways here.
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Old 08-10-2011, 07:58 PM   #916
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For xbox users do you need a gold subscription to download the demo?

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Old 08-10-2011, 07:58 PM   #917
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by jeremym480
Agreed. There are a lot of variables that come into play when you're trying to get realistic total plays per game. As you mentioned, the way gamers play is the main difference. I usually let the play clock tick down to 5 or 10 seconds left on almost every snap (unless in "hurry up", of course). I audible if I see the need and I make pre-snap adjustments accordingly. I've played against other who only use 3-4 seconds of the play clock total that just run with what ever play they call and never even put a WR in motion or nothing. Obviously, those who choose to play that way will get more offensive snaps that me. Especially, if the play the computer. Which throws in a whole new set of problems because from what I remember the CPU doesn't use the play clock or make any adjustments either.

Point is, just like with sliders, what is perfect for one person may be complete different for another person. Everybody's just has to basically figure out what's best for them.
Right for example I play at a much slower pace, so I think I played 10 minutes with a 15 second run off, to get the right number of plays.
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Old 08-10-2011, 08:02 PM   #918
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
I think in this case stats can lie. As I said earlier play style and play calling style can certainly and do certainly skew a lot of statistics.

For example I was playing online the other day, and I was flushed from the pocket, I had no real play so I threw the ball away. The guy I was playing said "wow, that's the first time anyone has ever done that" Now honestly what percentage of most players do you think would have attempted to force a pass down the field? 95%, 100%? 3 or 4 plays like that, and stats certainly are out of whack.
That doesn't skew anything. The game should spit out realistic outcomes and data for the input variables. You being flushed out the pocket and throwing the ball away is a realistic outcome for the situation. Someone else deciding to force a bad pass, if it turns out to be incomplete would also be a realistic outcome.

Stats only become out of whack when the game doesn't produce realistic outcomes from user variables.
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Old 08-10-2011, 08:03 PM   #919
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Lakers 24/7
That doesn't skew anything. The game should spit out realistic outcomes and data for the input variables. You being flushed out the pocket and throwing the ball away is a realistic outcome for the situation. Someone else deciding to force a bad pass, if it turns out to be incomplete would also be a realistic outcome.

Stats only become out of whack when the game doesn't produce realistic outcomes from user variables.
I disagree. User variables certainly will skew stats. That's one of the first things the lead ai programmer for 2k5 told me. He's dead on.
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Old 08-10-2011, 08:06 PM   #920
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
That logic makes no sense. If you want a game to be "realistic" and for whatever reason you can't run the ball due to skill level, shouldn't you be able to tweak it to achieve that "realism" you want to achieve.

It seems like people want it both ways here.
You can't say for whatever reason. If the running game is properly replicated but someone is bad at it because they can't follow blocks, practice patience, etc. Tough cookies. Nerfing the defense so it's easy for you to run doesn't make the game more realistic.
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