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NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-22-2011, 01:08 PM   #665
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Editing is the achillies heel this year. From custom play books, to rosters, to equipment, to names.
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Old 07-22-2011, 01:11 PM   #666
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by Bumble14
But note that you can not edit any equipment or the player's appearance in any way. The second you change one aspect of the player his tendency will change.
Does this happen once editing inside a dynasty as well?
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Old 07-22-2011, 01:12 PM   #667
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Why doesn't EA just patch in a way for us to change players from "Scrambler" to "Balanced" and so forth. That would be the easiest way. Then all we would have to do is take our current named rosters and make the appropriate changes.

This sounds like a lot of work, but it would be alot less then renaming all the players.

I noticed this a couple of days ago when I was going to play Stanford and they had A. Luck listed as a scrambling qb. I tried to change it but there was no way, at least that I could find, to do so.
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Old 07-22-2011, 01:15 PM   #668
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Quote:
Originally Posted by Bumble14
But note that you can not edit any equipment or the player's appearance in any way. The second you change one aspect of the player his tendency will change.
Even if just change his name? sorry if this has been already asked
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Old 07-22-2011, 01:17 PM   #669
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by mvb34
Even if just change his name? sorry if this has been already asked
yes, even just changing his name changes the tendency.
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Old 07-22-2011, 01:18 PM   #670
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-22-2011, 01:18 PM   #671
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by Bumble14
But note that you can not edit any equipment or the player's appearance in any way. The second you change one aspect of the player his tendency will change.
Wow, that's crazy. If you so much as change a players' left wristband, his entire way of playing on the field will change. LMAO!!!!
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Old 07-22-2011, 01:19 PM   #672
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by Bumble14
Ok, I spent the majority of my night playing the game with unnamed rosters on default AA and the difference in gameplay is like night and day IMO. After playing my review copy for roughly 2 weeks before I downloaded the named rosters, I have been noticing something "off" regarding gameplay that I couldn't quite put my finger on. I simply chalked the different feel of the game up to slider tweaks I had made post named rosters. Specific issues I was noticing post named download that I did not see in my review time with the game were as follows:

-Scrambling QB's like Michigan #16 would sit in the pocket under pressure, ignore open lanes, and wait to be sacked
-CPU and Human linebackers were jumping to make ridiculous one handed INT's, and swats
-Special teams blocking for both user and CPU seemed poor
-CPU small "speed" backs were lowering the boom on my lineman and LB's
-User safeties could pick off the deep ball at will utilizing the over the shoulder catch
-It seemed as if every hit the CPU would put on my player would be a hit stick smash--gone was the tackle variety I was seeing pre roster (perhaps due to more player's being classified "hard hitters"?)

Erased named rosters, played roughly 6 games on default All American last night, and like magic the game plays like it did during my review process. It's hard to explain exactly what I was seeing, with the best description being that the CPU simply played a smarter, more realistic game.

-If a CPU QB was listed as a scrambler they would scramble at every opportunity, making split second decisions on whether or not to run from the pocket (See attached DRob video). This made playing against Michigan, Miami, and default roster Ohio State a blast--kept me on my toes.

- Linebackers no longer had 48" vertical leaps
- Special teams play had opened up. The CPU was able to break off some solid returns and I was able to do the same.
-Speed backs no longer lower the boom--the touted momentum tackling contact system looks to be back in place--if a big player hits a speed back they will react accordingly if they can not juke out of the tackle.
-User safeties were no longer able to maneuver behind CPU WR's to make the auto pick. Also this may be placebo but it seemed like DB's with their back turned toward a receiver could also no longer initiate an automatic jumping pick attempt by pressing the "Y" button. Awareness seemed to be tied to the player being able to see the ball--no more eyes in the back of their head.
-The variety of multiple hit tackle animations and broken tackle animations was greatly increased

I HIGHLY recommend deleting the rosters and waiting for the patch if you have been frustrated by any of the above issues. Very happy this issue was brought to my attention. As I said the game has felt off to me the past week, and I never thought to correlate that to the downloading of new rosters.

There has to be some issue with certain tendencies, coupled with certain players ratings, making them play a certain style that is flawed. Whether it be blocking, tackling, scrambling, route running, coverage, and INT's, the overall game simply does not play as smart as it did pre rosters.





See, glad you see the issue now.
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