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NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Old 07-22-2011, 07:46 AM   #57
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I'm glad to see that two of my biggest issues with 2K11 is seemingly addressed with 2K12: lack of contact physics and lack of ball tangibility. I hope my third biggest issue, on-ball defense, is getting addressed as well. And for the record, I have no problem playing on-ball defense in 2K11. I just feel that it's not implemented properly. Bumper cars anyone?
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Old 07-22-2011, 07:49 AM   #58
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

Few things i would like to be addressed.. Gameplay flaws and Online.. Post spin dunk n spin dunk off the fastbreak has to be eliminated. The hopstep then pumpfake a million times till a foul happens has to go. The power dunk where u manually cut a player like Gerald Wallace n then dunks on your whole team has to go. When u catch the ball n ur player is frozen for a few seconds has to go. When u catch a pass n u fall to thr ground for a turnover has to go.

Online.. Saved Playbooks.. Show opponent records for rank Games.. HOF Rank Lobbies.. Make it like 2k8 for online have a community.. It was fun when we go into a rank lobby n u can chat inside to get a gm or who has next.. Bring that back.. Make weekly or monthly tournaments for prizes.. Make online fun again DAM..
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Old 07-22-2011, 08:13 AM   #59
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^^^ Yeah, 2K8 was the last NBA 2K that I played online consistently. Everything just worked well in that particular game online. To me, I felt I won the games I should have won and lost the games I should have lost. Too many times in 2K11 I've lost games that I know I've should have won because of faulty game mechanics which rewarded less skilled users who played recklessly.
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Old 07-22-2011, 11:19 AM   #60
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

love the info!

all i need now is to hear about:

1) how shooting with the buttons isn't higher percentage this year (shot-stick is the future, PLEASE dont punish us for using it)

2) how defenses will make players pay for pump faking by stealing the ball and poking it away (way overdue)

3) more deflections out of bounds and less steals (made the game sloppy)

4) blocking fouls (non-shooting) on the perimeter when D. Howard tries to keep up with CP3.

5) more intuitive shot stick (pushing toward the basket should always have a player continue his momentum to the hoop, away from the basket should result in jumpshots/fall-aways...if i'm called for a charge. SO BE IT.)

6) contextual moves to back defenders up for open jump-shots (jabsteps and iso-dribbles anyone?)

7) auto-defense (clicking R3 should have the cpu control your defender until you get the defensive rebound)

8) ONLINE!

Last edited by SIMstyle; 07-22-2011 at 11:52 AM.
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Old 07-22-2011, 11:34 AM   #61
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Originally Posted by syncinatti
What 2k needs more than anything is pressure sensitive passing like Madden. Tap for lob, hold for bullet. Lob pass over the defender fronting their man. Quick bullet pass before the defense is in position.
Madden needs more pressure sensitve passing too lol. Honestly for Madden, I think it should be something like if you hold the button down all the way through the passing information (meaning you don't let go until the ball is released), then it's a bullet. If you tap it, it's a lob. And if you press it but release it before the release of the ball, it's thrown like a normal pass.

But back on topic, god I can't wait for this game. I just hope they finally make white people's hair semi-realistic lol. And of course some of the other things I've mentioned elsewhere (the way defenders defend a guy that is running off of screens, the lack of flow in the pick and roll/pop game, more specific defensive adjustments, etc.)
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Old 07-22-2011, 11:55 AM   #62
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I hope one of these hands-on previewers was an avid NBA 2K gamer and will tell us there's a lot less of the herky-jerkiness or suction movements and animations happening while on defense.

I'm still kind of confused about the post up game enhancement. So you post up with L+R or L2+R2, then you press Y or triangle? What's with the second part?
yeah i was skeptical after I read "Given my brief experience with NBA 2K11 going in..." It's hard to really judge how much the game has improved when the previewer admits he didn't play the previous game that much. An avid 2k player would not only pick up on all the improvements (little or small) but they would notice the similarities and issues that went untouched. The preview has me interested but I'll wait til I see the improvements, or read a more in-depth preview, before I get my hopes up.
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Old 07-22-2011, 12:18 PM   #63
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If any of you have seen my critiques of the NCAA series, which has been my favorite for a long time, then you know what a proponent of real-time physics in a game that I am. News of the collision physics and ball physics will literally change this game. This, and FIFA 12, automatically have my pre-order because of acknowledgement of errors and band-aids in previous iterations and a sensible solution. This is awesome. I know the game won't be perfect, but just the addition of physics is incredible and will make the game amazing. I cannot wait to play this game.

So once again, another gaming franchise realizes it is 2011 and adds physics to make their games more realistic.

And of course, Madden and NCAA are nowhere to be found. Here's hoping that's changed for the 2013 games, but I'm not getting my hopes up.

Anyway... I can't wait to play as Kevin Durant in 2K12 and hopefully he is the complete sickness in this game like Kobe was in 2K11. Granted, I want it to be hard to put up 50 a game with KD, but, in 2K11, I felt like he was almost a non-factor.
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Old 07-22-2011, 12:48 PM   #64
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Originally Posted by TheTodd84
So once again, another gaming franchise realizes it is 2011 and adds physics to make their games more realistic.

And of course, Madden and NCAA are nowhere to be found. Here's hoping that's changed for the 2013 games, but I'm not getting my hopes up.

Anyway... I can't wait to play as Kevin Durant in 2K12 and hopefully he is the complete sickness in this game like Kobe was in 2K11. Granted, I want it to be hard to put up 50 a game with KD, but, in 2K11, I felt like he was almost a non-factor.
totally agree about the physics.

non factor? really? i'm a celtics fan and i guess i played the better players with OKC because they were a nightmare matchup for us. Durant consistently killed me. after his playoff performances i'm pretty sure players like he and Dirk are gonna be hell to play against.
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