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NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Old 07-22-2011, 01:11 PM   #65
Live Action, please?
 
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

The reviewer having limited experience with 2K11 and still being able to immediately see a major improvement in 2K12 is a plus to me and not a minus. IMO, if you can make a casual player say, "Whoa!" about gameplay with their first hands on experience, then I expect those of us fanatics to be even more impressed. We'll see going forward.
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Old 07-22-2011, 01:15 PM   #66
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Originally Posted by scottyp180
yeah i was skeptical after I read "Given my brief experience with NBA 2K11 going in..." It's hard to really judge how much the game has improved when the previewer admits he didn't play the previous game that much. An avid 2k player would not only pick up on all the improvements (little or small) but they would notice the similarities and issues that went untouched. The preview has me interested but I'll wait til I see the improvements, or read a more in-depth preview, before I get my hopes up.
I'm with Solo on this one. The fact that he didn't play 2k11 much and still recognizes differences speaks volumes. Its likely that there is a lot more than that he didn't realize or that the developers didn't mention.
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Old 07-22-2011, 01:32 PM   #67
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Re: NBA 2K12 Hands-On Preview (Destructoid)

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Originally Posted by DEFTFUNDAMENTALZ
Just give me a real fast break, PLEASE!!!!
I think the fastbreak has come a long way since 2k8. This year has been the best fastbreak I've seen in any game.
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Old 07-22-2011, 01:44 PM   #68
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im so happy u can tell ur players wat thei jobs are like shut down the pain..... amazing !!!!!!!!
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Old 07-22-2011, 01:45 PM   #69
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i meant to say paint * ^
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Old 07-22-2011, 01:51 PM   #70
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

Hey fam again keep you expectations for physics in check its still 2k basketball and their idea of implementing physics may not be what YOU have in mind. This will probably not be ragdoll hoops 2k12.

It could be situational physics or the entire game physics so just keep it in perspective fam and wait for 2k to tell us how deep they implemented it before we go crazy...LOL
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Old 07-22-2011, 01:54 PM   #71
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

Quote:
Originally Posted by Da_Czar
Hey fam again keep you expectations for physics in check its still 2k basketball and their idea of implementing physics may not be what YOU have in mind. This will probably not be ragdoll hoops 2k12.

It could be situational physics or the entire game physics so just keep it in perspective fam and wait for 2k to tell us how deep they implemented it before we go crazy...LOL
Good point. A new physics engine does not mean a RADICALLY new physics engine ala NBA Elite.
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Old 07-22-2011, 01:56 PM   #72
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Gameplay sounds great, now lets see what they do with the little things like accessories, shoes, crowd, arenas. Those sound little but done right they make a big difference.
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