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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 07-16-2011, 06:44 PM   #265
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I understand the problem with 2 minute rounds and editing each boxer, but it's worth it. Look back for what phillyfan23 suggested. Instead of lowering each punch tendency to 50%, he took the original number and reduced it to 33%. Just have to estimate/eyeball it. After doing a few you get the formula down easy. Only issue is the slow load/save times for each boxer.

Then try messing around with the counter/agressive sliders and a few others. I had 12 round fights(I only use heavyweights atm) and stamina above 65% for the CPU. Of course I still get fights where they get below 60% by the 8th sometimes. The punches per round range from 30-60 at most depending on the fighter.

Also for sliders I have:
Punch output at 0
Power at 7 now(still trying to get a good setting on this)
Accuracy at 0

Can't recall everything else. The main issues I have the game now are CAB cuts/swelling issue. I guess we are stuck with that. Though does anyone recall if they would take damage anyway with the pre-patch/tuner, out of the box version?

Other then that, even when the CPU does keep it's stamina, I can still throw more and not lose as much. Which is weird because the CPU will almost always throw a higher connect rate, yet lose more stamina on less punches thrown.

It's not perfect but I will go with it for now. I think it's better then the game was originally. You lose things either way, but I will settle on this version. Won't run out and buy the next Fight Night though. In fact I am done with EA except for maybe the NHL series(FIFA is good I think, but don't play that). Sooner or later they will fall into the same issues and mess that up too.
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Last edited by evilc08; 07-16-2011 at 06:48 PM.
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Old 07-17-2011, 09:19 AM   #266
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by Punjabi_Souljah
I wish there was a 90 second setting for round length right now, as the rounds wouldn't feel too short, and whilst the AI would still lose stamina, it would be a lot more realistic than it is now.

I would seriously have considered going through each fighter and lowering their punch frequencies by half in a bid to get a realistic AI output, but when the stamina still drains considerably, it just seems pointless.

Even moving about the ring tryimg to stay on the outisd seems to really take a hit on the stamina, making it hard to use a Wlad or Lewis and box an inside fighter effectively for all 12 rounds.
Thats the biggest flaw in my opinion. It seems that now you're forced to fight inside even if you're not an inside fighter. I cant STAND that **** man. I'm feeling like I have to stand in the box and suck up/try to block all the spammed body punches. If I try and move back its like more of my stamina is drained than standing there and taking all those body shots lol. **** is horrendous.
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Old 07-17-2011, 01:13 PM   #267
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by kingsofthevalley
Thats the biggest flaw in my opinion. It seems that now you're forced to fight inside even if you're not an inside fighter. I cant STAND that **** man. I'm feeling like I have to stand in the box and suck up/try to block all the spammed body punches. If I try and move back its like more of my stamina is drained than standing there and taking all those body shots lol. **** is horrendous.
at least if the guys with potent jabs could back off the imposing fighter it would be much more balanced. But they render the jab almost useless as a tool. And Im saying the guys with jabs from say, 17-20 power. It would make much more balance and you would'nt have to play on the run all fight if you had a potent jab. Plus for online, if you wanted that as a weapon you would have to devote your skill to that.
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Old 07-17-2011, 10:19 PM   #268
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I just tried online again. Guess I'm a glutton for punishment. Guys were using Cotto this go around. Coming forward and pressing me (as they should in my opinion) BUT I couldn't back up and use my jab effectively because I kept getting exhausted.

These guys were just pressing forward throwing all kinds of punches (3 to 5 in a row) but I was the one getting tired for trying to stick and move( 1 to 2 punches at most in a row)? Riiiight. I just might be done with online.

I dont usually get pissed at games but I was getting very steamed. Might be time to get rid of this game. Is EAs MMA any better?

I'm actually a fan of the series and really dont play online too much but the offline is kinda jacked up also with the CPU gassing itself out too much. Damn it would be great if the japanese dev team produced a current Hajime no ipp game.

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Old 07-19-2011, 09:33 AM   #269
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

By editing cuts/swelling ratings WAY down, and with the right sliders, I'm semi-enjoying this game again. Quick question though...I despise having to spend money for DLC, so I've been downloading other users' created fighters...I edit cuts/swelling on a 1-15 scale (thanks for the idea whoever that was) but still don't see damage to the created boxers...do they not get damaged like the licensed boxers? Thanks.
edit: PS3 version
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Old 07-19-2011, 11:58 AM   #270
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I had the absolute worst experience last night that unfortunately may have sealed it for me in terms of online play with this game. My opponent immediately got in my face and just stood there, blocking. I would step away and be able to land a jab, but doing anything else would result in blocked punches, so I was extremely cautious. I kept my output very low, but it was so ridiculous that the two of us would just stand there. I immediately realized what he was doing. In round two he threw 4 punches and landed two to my 24 punches that landed 18 times. He won that round. This was his scheme and it worked. Later in the fight he started to throw more punches and I won those rounds but it was too late. It was like we were glued together and if I tried to move back too much i'd lose stamina.

It was all I could do to not just quit or send him a hate message. I was furious that something like this could be done and the devs not even be aware of it. while I can still enjoy the game, I have always told myself that when it's not fun anymore it's time to move on. I'm about at that point. What's sad is the legacy mode is freezing and it was hardly touched, making me walk away from the game far earlier than I did with Round 4.
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Old 07-19-2011, 06:15 PM   #271
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

How did he win a round by throwing only 4 punches??
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Old 07-19-2011, 06:51 PM   #272
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by DaveDQ
I had the absolute worst experience last night that unfortunately may have sealed it for me in terms of online play with this game. My opponent immediately got in my face and just stood there, blocking. I would step away and be able to land a jab, but doing anything else would result in blocked punches, so I was extremely cautious. I kept my output very low, but it was so ridiculous that the two of us would just stand there. I immediately realized what he was doing. In round two he threw 4 punches and landed two to my 24 punches that landed 18 times. He won that round. This was his scheme and it worked. Later in the fight he started to throw more punches and I won those rounds but it was too late. It was like we were glued together and if I tried to move back too much i'd lose stamina.

It was all I could do to not just quit or send him a hate message. I was furious that something like this could be done and the devs not even be aware of it. while I can still enjoy the game, I have always told myself that when it's not fun anymore it's time to move on. I'm about at that point. What's sad is the legacy mode is freezing and it was hardly touched, making me walk away from the game far earlier than I did with Round 4.
thats a shame. sounds terrible. I don't know how you guys muster up the energy to play randoms online. I could never bring myself to that.
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