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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-29-2011, 02:05 PM   #1105
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I've played a few games, 360, my thoughts, it's a football game, it's new, I had fun. I'll buy it.
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Old 06-29-2011, 02:05 PM   #1106
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Wildcats302

This brings me to my beef so far and it might totally be me sucking for whatever reason on this demo. Guys, I cannot score! After the first game or two it was cute, but I've scored 4 FOUR touchdowns in the 7 games I've played so far. I've went 4-3 in those games with wins of 3-0, 6-0, 9-3, 14-0. I've lost games 2-0(LOL), 10-7, and 14-6(One of these was a pick 6).

So, for whatever reason...on the demo I have, I cannot put together touchdown drives. I'm frustrated a bit but at the same time somewhat excited because they are only 2 minute quarters and D looks a lot better. That said, a lot of you are putting up 20-30 points in some games. I have not come close to one of these...very strange. I'm not the GOAT but by no means the WOAT at this game. 14 points being my high after 7 games is a little disturbing but not a huge deal so far. Maybe I'm not use to the speed it's set on? Thoughts? I've read some say they do not like it.
I'm not seeing a problem here. They are only 4 minute halves. That is not a lot of time. The way I play, usually there is only one possession per team per half. And if I start with the ball, the CPU will be lucky to see a possession.

In 3 games, I only scored one touchdown, but I was stopped inside the 5 yard line 3 times. My one TD was on a 25+ yard pass with time expiring on the clock.

I'm not sure how much you expect to be scoring in a 4 minute half. I think 14 points sounds about right for a high score. I play NCAA at 8 minute quarters, so taking 14x4 would be 56 points in a full game for me.

Last edited by cbc72; 06-29-2011 at 02:10 PM.
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Old 06-29-2011, 02:07 PM   #1107
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Nope. Constructive criticism is fine. But "Why doesn't EA Care?" "I'm completely disgusted at the lack of awesome grass" "This is the same old game"

That stuff makes me want to bash my head against a wall. Especially when it's repeated ad nauseum by every 5 post wonder who pops their head in this forum to whine and moan for a few weeks, then vanish back into oblivion until the following June when the vicious cycle starts all over.

I think clear improvements such as CPU RB AI, etc. should be recognized. There are obvious issues, such as excessive pancakes on Heisman and a lack of QB scramble, but overall I think it is an excellent demo.
I dont disagree with your gameplay being better, but we need the grass isnt good enough people too...other wise the Madden 13 art team will be twiddling there thumb next year.

NCAA 12 was a step up in gameplay for sure. The lack of suction was my favorite impression of NCAA 12

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Old 06-29-2011, 02:14 PM   #1108
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I really like the demo, but I can't help but scratch my head wondering how they were able to get the suction out now as opposed to doing it back in 2008.

I do feel that the overall feel of the game has been upgraded like the transition from hit to hit tackles, but I still feel like I am not in control of my player 100% of the time. I really wish they could overhaul the a.i. I still see computer controlled running backs shifting to avoid players that aren't even in the picture, but as long as they attempt to go forward then it will be a minor issue.

Presentation is very well done, and the replays are extremely easy on the eyes. I only wish they would update the commentary and go ahead and get rid of the cut up and very unnecessary Erin Andrews.

Overall I like the demo, and will like the full game when it hits my PS3 on the July 12th. I think a few changes to the slider set and a slower game speed could make this the one football game I choose to buy for the third straight year.
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Old 06-29-2011, 02:15 PM   #1109
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

loving the demo, although Heisman is damn near impossible, and pretty much cheats. I am so excited to get the game and go balls deep into dynasty mode and slider adjustments. This game is going to be killer. The new presentation elements blows me the hell away, I love the montages inbetween quarters and after half time, and the pre-game stuff is awesome. I love them showing the fans holding up 4 fingers when 4th quarter starts...all of this stuff has been exactly what I've been screaming for. Thank you EA!

I love the gameplay, graphics, presenation, etc. I am glad I pre-ordered the game.

Had a cool sequence of events last night playing as FSU against Bama. Trent Richardson absolutely molested my offense all night, and his signature move was a hurdle, and he used it 3-4 different times to break big runs. Near end of the game, he runs up the gut, attempts to do another hurdle to hit the open space, but this time, my linebacker comes out of no where, spears him in mid-air, and absolutely plants him in the dirt and stops them on 4th down, and I got the ball back. It was incredible! It was like my defense adapted to his play style, and didn't fall for the going low tackles anymore.
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Old 06-29-2011, 02:18 PM   #1110
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by cbc72
I'm not seeing a problem here. They are only 4 minute halves. That is not a lot of time. The way I play, usually there is only one possession per team per half. And if I start with the ball, the CPU will be lucky to see a possession.

In 3 games, I only scored one touchdown, but I was stopped inside the 5 yard line 3 times. My one TD was on a 25+ yard pass with time expiring on the clock.

I'm not sure how much you expect to be scoring in a 4 minute half. I think 14 points sounds about right for a high score. I play NCAA at 8 minute quarters, so taking 14x4 would be 56 points in a full game for me.
Very good points. Maybe we are just playing sim and others are cheesing. I do have to say I'm loving the defense in this game.

I think another good point you make is the 2 minute quarters and 4 minute halves. I'm a run first, I-formation type guy and its hard to run and establish a good drive when the game is so short. I think I keep falling into the trap of passing the ball too much and I think I'm having issues against the zone D...which is actually working this year.
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Old 06-29-2011, 02:20 PM   #1111
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Just watched a replay with no players, just the ball dancing around then going to the ground. Spooky

Having some trouble with the option, if I try and hold it to the last sec my guy will never pitch. Seem like I need to pitch will the D is still 3 or steps away. I don't play with option teams much, but I don't remember it being like that in past games.
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Old 06-29-2011, 02:24 PM   #1112
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I was FSU, in the 4-3 as the LT on D, I was put on the ground 3 plays in a row by the Bama OL. And I mean mercilessly put on the ground. I switched to the RT and using the same button hits, didn't get put to the ground once.

So it seems that match-ups across the line may have an increased factor in O-blocking vs D-penetration success.
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