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NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Old 05-28-2011, 11:39 PM   #97
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Re: New Dynasty Blog - Dynasty Tuning

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Originally Posted by Da Hype Iz Real
He probably wants to stay there forever and not get fired.
Then he can just turn the contracts off, but still watch other schools change over the years.
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Old 05-28-2011, 11:52 PM   #98
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Originally Posted by mavfan21
I am hoping that when you switch conferences the correct (new) conference logo appears on the field.

Also a major bummer last year.
that worked fine in 2011 for me
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Old 05-29-2011, 01:01 AM   #99
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Originally Posted by moylan
that worked fine in 2011 for me
Yea, I think he meant uniform patches, or was confused with 10.
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Old 05-29-2011, 10:43 AM   #100
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?

Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.


Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA

Last edited by Dbrentonbuck; 05-29-2011 at 10:45 AM.
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Old 05-29-2011, 11:37 AM   #101
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

Quote:
Originally Posted by Dbrentonbuck
Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
But you can do that. If you want it to take 15 years to go from Tulane's OC to Texas' HC, just wait 15 years and set up some house rules to make that happen.
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Old 05-29-2011, 11:54 AM   #102
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Post Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

Quote:
Originally Posted by Dbrentonbuck
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?

Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.


Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
Quote:
Originally Posted by justblaze09
But you can do that. If you want it to take 15 years to go from Tulane's OC to Texas' HC, just wait 15 years and set up some house rules to make that happen.
Why should we be forced to set up our own rules though? We can already do that to help fix other faults in the game, but that doesn't mean they shouldn't be fixed. EA should have Varsity, Heisman, etc. Levels for the CC to give the user the desired experience. More options is usually always better for a game.
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Old 05-29-2011, 12:08 PM   #103
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

Quote:
Originally Posted by Dbrentonbuck
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?

Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.


Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
It can happen in real life.

Rich Rodriguez was the OC at Tulane for 2 years then Clemson for 2 years before going to WVU

Gus Malzahn was a high school coach in 2005

Al Golden went from Temple to Miami.

Jim Tressel was the HC at Youngstown St. before going to OSU

Chip Kelly was the OC at New Hampshire in 2005

Coaching Carosel should be realistic and its not impossible to move up quickly from a small school to a big one.
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Old 05-29-2011, 12:12 PM   #104
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

Exactly. I mean by that logic why do we need a game at all. Why don't we just pretend we are playing the game and it can be anything we want it to be. Look, my whole team is made up of unicorns. I don't want to have to make imaginary rules. I don't want to pretend I don't see Texas and Oklahoma offering me head coaching jobs. I want to feel like they are offering it to me because I have demonstrated I am the best up and coming coach in the country. It should be easy to just make easy, medium, hard and hardest options so that everyone can find an option close to how they want to play the game.

Again, this isn't EA hate. It is something that most gaming companies need to learn. The more freedom the player has to tailor a game to his or her liking, the better that game will be. Rockstar is one of the few game companies that seems to "get it" more times than not. Give me the tools to create the game that I want it to be and you will have millions of people having millions of unique experiences.
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