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NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Old 05-28-2011, 01:10 PM   #89
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Re: New Dynasty Blog - Dynasty Tuning

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Originally Posted by boritter
I realize that CC is amazing for some people. I'm happy for them. But for people who don't like CC there are very few new dynasty features. Certainly Madden's franchise mode got more of an upgrade than dynasty mode.

EA said there is an option to turn CC off in dynasty. I plan on doing that because I am only interested in playing as one school per dynasty. I want to make Colorado into a powerhouse (since I can't drive a DeLorean back to the late 80s & early 90s).

Since CC is not up my alley what new dynasty improvements do I have to look forward to? According to the blog there aren't many.
I don't understand why you would need to turn off the CC because you want to play as Colorado. You can play as any school you want in the game still with the CC on.
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Old 05-28-2011, 02:40 PM   #90
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EA can we please adjust the OVR rating of players. SIZE, and Intangible ratings like AWR, PRC, Route Running, should have much more of a impack on OVR than SPD, AGL, and ACC. This would lead to less freakish type players (OLB's with 90+ SPD for example), and this would make experience more valuable than talent. Michigan for example had tons of speed last year and were highly rated on the game, but in real life they were inexperienced and poorly coached so they were not very good. Please find a better way the measure the OVR rating and we will see a much representation of real College Football.

To go with the statement of above, how do players magically lose Rating 5pts of athletism when importing draft classes from NCAA to Madden? I understand why it happens video game wise (A high rated college player shouldn't be a high rated pro player), but that's why if you adjusted what makes a NCAA player a high OVR then you wouldn't have to make dramatic athletic ratings penalties when importing players. For instance, a TOP NCAA RB will have 95 SPD 95 AGL and 95 ACC in NCAA but when he is imported into Madden he may end up with 90-92 SPD 90-95 AGL and 90-95 ACC. Did he get slower somewhere? I understand in order to keep him in line with current Madden players this is done, but there is no way to improve some physical ratings once the player is imported into Madden. Chris Johnson ran a 4.25 40 and should have been a 99 SPD in NCAA but if he would have been imported into Madden he may have ended up a 96-97, he definately would not have been a 99. If you changed the ratings in NCAA and made them not change in converting to Madden everything would be better. Granted Chris Johnson wasn't an All-Star in college, but he was still fast. He didn't get any slower, he just developed in other areas, BCV, CAR, STR. Those are the things that make a good RB not just speed, so those should be the RATINGS that MATTER and CHANGE. Suh is another perfect example he dominated in College football because he was STRONGER and FASTER than everyone else, and he still does in the NFL. But because almost every other lineman in NCAA will be rated with simliar STR ratings as Suh there is no proper way to account for that. A large majority of lineman in NCAA will be rated 99 STR or reach that mark through progression. Most lineman should be rated 85ish in STR and thus only a few ELITE players will ever reach 99. I liked the fact that recruits came in ranked lower last year, the problem was that the default rosters were rated too high. Instead of making too many elite players again make less at the beginning. You were on to something but the fix went in the wrong direction. Less 90 rated players to start with and always. Each year there are only 5-10 ELITE players in Football.
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Old 05-28-2011, 04:01 PM   #91
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Re: New Dynasty Blog - Dynasty Tuning

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Originally Posted by canes21
I don't understand why you would need to turn off the CC because you want to play as Colorado. You can play as any school you want in the game still with the CC on.

He probably wants to stay there forever and not get fired.
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Old 05-28-2011, 11:30 PM   #92
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I wish I had bought more tissues for this thread. Not enough to go around.
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Old 05-29-2011, 12:01 AM   #93
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i think EA did a great job they are improving and adding things slowly. But here is an idea. The people who think they didnt do anything different or made the game better than last year. Stop complaining and just keep your 59.99 in your pocket and let the people who are happy about the game post and play in peace

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Old 05-29-2011, 12:15 AM   #94
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Originally Posted by jlandryst
i think EA did a great job they are improving and adding things slowly. But here is an idea. The people who think they didnt do anything different or made the game better than last year. Stop complaining and just keep your 59.99 in your pocket and let the people who are happy about the game post and play in peace
Or... The people who love the game could just buy it and play it and stop defending it so others who want to complain can be heard. That doesn't make any sense either, does it? Honestly the "if you don't like it then shut up" posts are a waste of space. Offer a critique, or a defense, but not that garbage.
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Old 05-29-2011, 12:20 AM   #95
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

Incoming Prospect Ratings

Finally, we've updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.


So I am hoping this means some of the WR recruits will have some Juke, Spin, and Agility ratings on par with the current WRs?

That was a HUGE bummer for me.
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Old 05-29-2011, 12:22 AM   #96
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

I am hoping that when you switch conferences the correct (new) conference logo appears on the field.

Also a major bummer last year.
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