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NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Old 05-29-2011, 01:27 PM   #105
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Originally Posted by Dbrentonbuck
Exactly. I mean by that logic why do we need a game at all. Why don't we just pretend we are playing the game and it can be anything we want it to be. Look, my whole team is made up of unicorns. I don't want to have to make imaginary rules. I don't want to pretend I don't see Texas and Oklahoma offering me head coaching jobs. I want to feel like they are offering it to me because I have demonstrated I am the best up and coming coach in the country. It should be easy to just make easy, medium, hard and hardest options so that everyone can find an option close to how they want to play the game.

Again, this isn't EA hate. It is something that most gaming companies need to learn. The more freedom the player has to tailor a game to his or her liking, the better that game will be. Rockstar is one of the few game companies that seems to "get it" more times than not. Give me the tools to create the game that I want it to be and you will have millions of people having millions of unique experiences.
I don't understand really why there is a problem with the 2-4 year thing since the developer basically stated that the rise of the user coach is dependent upon his achievements. So if you're playing on a difficulty level lower than your actual skill, you could conceivably put amazing statistical numbers as an offensive coordinator or go undefeated as a coach, and then have the top college football teams vying for your services. Therefore, you as the user has control in whether or not you move up quickly or progress as a coach at a slower rate.

If you feel your moving up too quickly, increase the difficulty and you will have a tougher time meeting your goals. If you want to rise the ranks at hyperspeed to get your dream job at Michigan, lower the difficulty. It's all up to you. And if for some reason you decide to play at a challenging difficulty level and you feel as if the Michigan job that was offered to you was undeserved then show some self-control and reject the job.
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Old 05-29-2011, 01:58 PM   #106
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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[i]
Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.[/b]

The way you posed your question would not get the answer that you are really looking for.

Someone will of course point you back to the Dev's statement that it has been Tuned.

Problem is, they have said that player's should play more accurately to their classification (Scramble/Pocket QB etc..., at least it's been confirmed for QB's, don't know about other positions).

If this is true, then the problem will be that there is NO classification as a Pass Rusher for OL's, it's only Coverage or Run Stop.

For the 3rd year in a row, Gameplay got rushed through to all the external stuff, and folks have said, as in times past, there's still time just wait.

Well what happened, got a Gameplay blog that was mostly about Zones Coverage and suction blocking/tackling being fixed, but not explaining how it was done and people were happy with it because they wanted their Dynasty cake.

-don't forget about the NEW diving catch animation that was thrown into Gameplay discussion but nothing about WR's not jumping to catch the ball vs that dreadful "crouch-n-wait" animation that plays out.

Nevermind the meat-n-potatoes, the sweets always grab the attention.

To be truthful, Gameplay never got it's just do.
OK, some values have been tweaked up/down to fine tune, but it's doesn't mean it's fixed.
-Zone Coverage fix on paper sounded good, but there was Nano-Side stepping to get to those zones.

-Def players still changed direction on a dime in those coverages.

-LB's still Super Jumping and swatting/int balls that are designed to be caught 10 yrds past them.


Again, how can the 3-4 defense be fixed if players will play to their classification, yet there is no classification for a Pass Rushing OLB?

There were so many things Gameplay wise that needed to be addressed that this area simply got upstaged as usual by the other cosmetic stuff.

-What about how AWR decided the pecking order of who got the ball thrown to them? (that's why TE's had high receptions year-in, year-out)

-What about Pursuit Rating mirroring the Off Agility rating causing Def players to change direction on a dime.

**Has anything about ST been discussed at all?
-don't need to state the problems in this area and how many years the community has been waiting for this area to be addressed.

"When the rain comes and washes away the make-up, Oh what will the voices be saying with what they really see?"

Also, I wonder what was effected in order to get Skillz's Scrambling QB improved because they're only adjusting what's already there.

Because everything is linked together (as past tweaks has shown) something in another area will be effected also.
-whether good or bad, we will see within 2-3 days after release.

I like the other stuff that has been added or touched on, but I'm just concerned some real problematic issues have been bypassed to roll out those external things.

Can only wait and see though!!!
Maybe everything stated above will be as the Suction Blocking/Tackling, "No Longer in the game!"
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Old 05-29-2011, 03:38 PM   #107
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

Hey, you guys should be ecstatic that bug fixes are the big new features now.

On NCAA 10, "field goal nets" were such a big feature that they were featured on the ****ing box. Field goal nets.

The NCAA games are a lot of fun to play. But the way EA operates is hilarious sometimes.
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Old 05-29-2011, 03:56 PM   #108
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Originally Posted by phillyphan90
Hey, you guys should be ecstatic that bug fixes are the big new features now.

On NCAA 10, "field goal nets" were such a big feature that they were featured on the ****ing box. Field goal nets.

The NCAA games are a lot of fun to play. But the way EA operates is hilarious sometimes.
speaking of the case NCAA 11 on the back looked like garbage lol they just threw 3 pictures out and the top cornor is just 4 small fragments of words. HAHA most games i buy have a whole section on the top with like 6 or 7 real sentences
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Old 05-29-2011, 03:59 PM   #109
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

I know EA said the average online dynasty lasts less than a season. I'd bet that the avg offline dynasty doesn't last much longer, probably under 3 seasons. Let's hope that doesn't mean the CC is designed for you to shoot up the rankings as quickly as possible.
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Old 05-29-2011, 05:13 PM   #110
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All I wanted was depth added to dynasty. N Make recruiting more enjoyable in off line dyn. But nothing . Jus improvements in some areas... The one thing I have not seen or heard is if they fixed heisman mode to were it wont cheat u. Cuz no matter wat they add/improve it wont b fun if heisman still cheatin u
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Old 05-29-2011, 05:46 PM   #111
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on the custom conferences in dynasty mode i like this feature, moving teams is a plus, i like the fact that presentation up grades are made thats a plus, but if the collision base engine in the game has to go from all points and not just in tackling, the o-line seems to be a robotic look its in the footwork, look at the arm movements on defense, every cornerback playes the same type of action, everyteam players have the same motion it all looks to robotic, the players are still looking like the are skating around to me, there are some positives and the negatives all which are coming to the surface in this years game
1. where is individual physics from one player to the next
2. momentum in collisions
3. ball trajectary in the passing game
4. all QB's drop back the same and throw the same
5. special team blocking is this fixed
5. triple hits why just 2
6. footwork on the o and d lines
7. trench blocking does the game have this
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Old 05-29-2011, 10:30 PM   #112
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recruits in the dynasty should all get an overhaul for example, a 5 star recruit almost always has 4 catagories that the ratings are jacked up and the rest is average to nill. also the number of ESPN top 150's need an upgrade , i wonder if EA will ever include leadership as an attribute or intelligence and how would they include that in to the game
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