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NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel

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Old 05-27-2011, 06:42 PM   #57
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Re: New Dynasty Blog - Dynasty Tuning

Quote:
Originally Posted by RynoAid
so would you rather them not address the specific questions being leveled at the CC the past few days. I look at that as additional positive feedback on stuff the community is interested in... yet your bashing him because he included it with the blog....

give the guy a break, he's trying to answer you guys SPECIFIC questions...
I would rather them not address it in a blog that's supposed to be about something entirely different, especially when it seems to me that they're doing it to make the blog look longer. I mean were people really beating down his door trying to find out "Who that Mystery Man was?" Either way, that's what Q&A's and interviews and all that type stuff are for. I'm pretty sure everyone that sees the first post of the thread will be like, wow!! That looks like a lot of stuff, when actually it's just this:

Quote:
Sway Pitch

One complaint we heard last year was that Sway Pitch felt like too much risk without enough reward and because of this, a lot of fans avoided using Sway Pitch all together which is something I never want to hear as a developer. This year, Sway Pitch has been tuned to provide more of a bonus when you are successful, and less of a penalty when you fail. Additionally, we've adjusted the percent chance that a Sway will be successful to help make Sway Pitch a more effective recruiting tactic, I believe you will now find the Sway Pitch option to have a greater impact during recruiting.

CPU Scholarship Offers

In addition to Sway Pitch, another significant improvement to recruiting is how efficiently the CPU will offer scholarships. Previously, the CPU would occasionally have a recruit that, even though he was ranked first on their board they would not offer a scholarship in order to close the deal and sign the prospect. The CPU will now offer scholarships more intelligently, and as a result, causes some much closer recruiting battles with the CPU against other CPU controlled teams and the user.

CPU Recruiting Based on Play Style

We have heard feedback regarding CPU not recruiting based on their play style, so this was one of our earliest adjustments for NCAA Football 12. Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

Another community concern that we addressed for NCAA Football 12 is the balancing of the top 150 recruits. There was some discussion that there were not enough highly rated defensive prospects appearing in the ESPNU Top 150. Based on that feedback we have increased each defensive position's chance of having a prospect worthy enough of being considered one of the top 150 prospects in the recruiting class.

Sim Running Stats

The sim stats for the running backs, backup running backs and quarterbacks were also tuned. Meaning when you sim in Dynasty, the backup HB will get more touches and, in turn, more rushing yards. Quarterback sim stats were adjusted to be more in line with actual NCAA results. The added benefit of tuning these stats is that it facilitated tuning Heisman. Throughout Dynasty you should now see a much better balance of several different position types winning the Heisman.

Incoming Prospect Ratings

Finally, we've updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.
It looks a lot different when you take out all the stuff that doesn't belong. Somehow, EA managed to spread 2 blogs worth of info throughout an entire week. Look, I'm not a fool and judging by the amount of posts in these Blog threads, most people here at OS aren't either. In this poll:

http://www.operationsports.com/forum...tion-week.html

The majority of the people were waiting for the dynasty tuning info blog today. I'm sure they weren't waiting for the dynasty tuning info blog to get questions answered about coaching carousel. And judging by this thread:

http://www.operationsports.com/forum...questions.html

coaching carousel is not burning people's minds like they would lead you to believe. I'm not a fool and like I said before, I'm utterly disappointed with the news we've received this week. I'm especially disappointed with this blog today as you probably can tell.
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Last edited by splff3000; 05-27-2011 at 06:45 PM.
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Old 05-27-2011, 06:56 PM   #58
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My complaint is not having the ability to tune in-game generated recruits because the initial rosters are ALWAYS not good.

My issue is not so much dealing with the Ratings argument as some have mentioned, but that we (community) have found that certain ratings have a direct impact on Gameplay.

-Turn on a dime by Def players attributed to High Pursuit Rating

-High Player Recognition killing screens, because players (DB/DL) would staight line to were the screen was to be caught at the snap

-AWR between RB/FB/WR/TE decided the pecking order of who would receive passes.
That's why TE's had high receptions year in, year out.
Because their AWR was higher than most RB/WR's.

-The infamous Jump Rating that gave LB's the ability to swat/Int passes that should have been over their heads and designed to be caught 10 yrds beyond them.
(even worse, was that it was still in, in some of the 2012 vid's they've released)

-Impact Blk must be "High" for RB/WR's on option teams to make them Cut BLK

-Hit Power having more impact on Agressiveness to the "Football" (not ball carrier) rather than causing fumbles.

Though these ratings are defined by EA, the fact is that they impact the game in a different way.
Thus, there is a need for an ability to edit the Recruits because tweaking these ratings means impacting player OVR's, and we can't have those being too low!!!

Also, EA's motto of 'Speed' is still King.
I don't like how they have so many recruits with speed ratings so high.
It takes away from it meaning something in Recruiting because there are so many close to the ceiling.

Another aspect that has not been mentioned, is that there are NO players that have a BURST.
All separation is based off of straight line running.

High ACC Ratings is preventing such players in the game.
Because it's tied into the OVR rating so strongly, any lowering lowere the OVR.

So you will never see a WR on a screen/bubble be able to Explode past players.

But if we're able to edit and lower accross the board, we can have such a player that still is missing from the game.

I just don't understand why they refuse to allow Gamer's access to editing Recruits.
It is now available in every Sports game, but 5 yrs later, there still seems to be a Major reason why Gamers are not allowed to have access.
Knowing that every year thus far, there has been complaints about their default rosters and the negative impact they have on some aspect of the game.

To me, there are too many perspectives for Tuners to be the answer for.

Side note:
I've enjoyed playing NCAA on Madden 11 with the created teams I've made.

Oregon's LJ got 290 yrds on me (Fresno State), and I was excited about the loss. Go figure!!!

Check out NCAA on Madden 11 thread.
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Old 05-27-2011, 07:00 PM   #59
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Re: NCAA Football 12 Blog - Dynasty Tuning + More Details on CC

Hopefully the tuned sim stats also goes into effect for DEs and WRs. In this game, receiver stats are wayyyyyy too high. It's not uncommon to be in a dynasty and the top 5 players in the heisman voting are all receivers with over 120 catches and 12+ tds. Receivers barely ever get heisman invites. The game should tune the stats down and recognize that they almost always have to have 20+ td receptions and or be a dual threat special teams player to be a heisman finalist.

Defensive Ends also don't get enough sacks on this game. If I simmed a season, the top leaders in the NCAA for sacks almost are always DTs and LBs.
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Old 05-27-2011, 07:03 PM   #60
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Re: New Dynasty Blog - Dynasty Tuning

Quote:
Originally Posted by boritter
Didn't I say that most of the improvements were CC or web-based online features?

And then you typed a list that includes new CC and web-based online features to prove that they added... CC and web-based online features!

Thanks for the insight.

The dynasty tuning blog was largely a rehash of CC and custom playbooks. If they don't have a lot of new info in the "dynasty tuning" blog then they probably didn't do much tuning.

Is that too hard to understand?
CC is a pretty significant feature WITHIN dynasty.. Just saying. To say they only spent 1% of development time on dynasty is a crude understatement.
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Old 05-27-2011, 07:21 PM   #61
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Re: New Dynasty Blog - Dynasty Tuning

Quote:
Originally Posted by arobbi3
I haven't seen any mention of more defensive recruits in the top 150 and improved sim stats before this blog.
Yeah i found a picture during the week.

It shows the #22 CB as a 4star.

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Old 05-27-2011, 07:25 PM   #62
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Re: New Dynasty Blog - Dynasty Tuning

Quote:
Originally Posted by vaeath
Yeah i found a picture during the week.

It shows the #22 CB as a 4star.

The 22 rated CB on rivals was a 4 star this past recruiting cycle so it seems realistic.

http://rivals.yahoo.com/floridastate...ings/rank-2663

#1
Malcolm Mitchell
DB
Valdosta, GAValdosta
4 stars
6'1"
187
Georgia
#2
Marcus Roberson
DB
Ft. Lauderdale, FLSt. Thomas Aquinas
4 stars
6'1"
170
Florida
#3
Damian Swann
DB
Atlanta, GAGrady
4 stars
6'0"
175
Georgia
#4
Quandre Diggs
DB
Angleton, TXAngleton
4 stars
5'10"
188
Texas
#5
Demetrious Nicholson
DB
Virginia Beach, VABayside
4 stars
5'11"
167
Virginia
#6
Charles Jackson
DB
Klein, TXKlein Collins
4 stars
5'11"
180
Nebraska
#7
Doran Grant
DB
Akron, OHSt. Vincent-St. Mary
4 stars
5'10"
171
Ohio St.
#8
Nick Waisome
DB
Groveland, FLSouth Lake
4 stars
5'10"
171
Florida St.
#9
Stefan McClure
DB
Vista, CAVista
4 stars
5'11"
170
California
#10
Blake Countess
DB
Owings Mills, MDOur Lady Of Good Counsel
4 stars
5'10"
171
Michigan
#11
Louchiez Purifoy
DB
Pensacola, FLPine Forest
4 stars
6'0"
170
Florida
#12
Floyd Raven
DB
Reserve, LAEast St. John
4 stars
6'2"
180
Texas A&M
#13
Tevin Mitchel
DB
Mansfield, TXLegacy
4 stars
6'0"
175
Arkansas
#14
Josh Turner
DB
Oklahoma City, OKMillwood
4 stars
6'0"
175
Texas
#15
Albert Louis-Jean
DB
Brockton, MABrockton
4 stars
6'0"
172
Boston Coll.
#16
Sheroid Evans
DB
Sugar Land, TXDulles
4 stars
6'1"
185
Texas
#17
Ifo Ekpre-Olomu
DB
Chino Hills, CAChino Hills
4 stars
5'10"
180
Oregon
#18
Kyshoen Jarrett
DB
East Stroudsburg, PAEast Stroudsburg South
4 stars
6'1"
182
Virginia Tech
#19
Vance Roberts
DB
Washington, DCDunbar
4 stars
5'10"
166
West Virginia
#20
Justin Coleman
DB
Brunswick, GABrunswick
4 stars
5'11"
175
Tennessee
#21
David Jenkins
DB
Carrollton, TXHebron
4 stars
6'1"
185
LSU
#22
Jalen Collins
DB
Olive Branch, MSOlive Branch
4 stars
6'2"
180
LSU
#23
Andrew Johnson
DB
Miami, FLSouthridge
4 stars
5'10"
170
Louisville
#24
Jermaine Whitehead
DB
Greenwood, MSAmanda Elzy
4 stars
6'0"
183
Auburn


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Old 05-27-2011, 07:28 PM   #63
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Re: NCAA Football 12 Blog - Dynasty Tuning + More Details on CC

Another issue I just thought about within Dynasty is the 3-4 LB's.
I know they've said they've Tuned them to rush the QB more.

I'm wondering if not having a Pass Rusher designation available is the issue.
They're either Coverage or Run Stop type of Outside LB's.

The Dev's have stated the players should play in-line to the type of player they are. (I hope this wasn't just for Scrambling QB's)

If players have been Tuned in Dynasty to play towards their designation more, how can/will 3-4 LB's rush the QB more they're only classified as Coverage/Run Stopper and not Pass Rusher?

Maybe someone can pass this question along to the Dev's because this killed the 3-4 defense entirely last year.

Just wondering!!!
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Old 05-27-2011, 07:42 PM   #64
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Re: NCAA Football 12 Blog - Dynasty Tuning + More Details on CC

Pretty much what I expected. I was hoping to abilty to edit recruits. Mainly Height & Weight.
I am glad for CPU recruiting for Playstyle, Better Recruits, Better Sim Stats.
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