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Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Old 05-13-2011, 10:42 PM   #145
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Re: Madden NFL 12 - Any Given Sunday in Franchise Mode (IGN)

Quote:
Originally Posted by Matt Diesel
Not to be an alarmist, but a few things:

1) Why would someone sign a FB to a 3 year contract at 39 years old?
2) Why is Cle. bidding on Rogers when they just cut him?
3) Why is Cle. bidding on a starting caliber LT that is 10 years older than Joe Thomas? To play RT, maybe but I doubt the AI is keen enough to do that.

Not a big deal, just a few things I noticed.

I like the 75 player limit though.
Well bro you got to remember that this is just a photo of the bidding system. This stuff can be tuned a little better before it goes gold. I wouldn't worry to much about the contracts. Players in the league at the age of 38 or 39 years old have been known to be given 2 or 3 year contract like that. Brett Favre would come to mind. I mean just because the player does get that 3 year contract at that age doesn't mean he will play the full 3 years. So I do feel 3 year contract is pretty decent for a 39 year old player.
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Old 05-13-2011, 10:42 PM   #146
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

The writer must not actually watch football....

"(EA hasn't revealed if Peterson has the Fumble Prone role; if not, we should riot.)"

Errr..

Adrian Peterson:
2008: 9 fumbles
2009: 7 fumbles
2010: 1 fumble

...

...

Sadly, knowing the EA guys. Peterson will have the role, since they don't seem to watch the game either.
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Old 05-13-2011, 10:56 PM   #147
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Originally Posted by fishfan77
Chad Henne could be a lot of different roles. Underachiever, Project Player, Fumble Prone.. lol

Anyhow, I am really not sure how I feel about some of these team roles. I mean, Team Mentor? Its not the old days when players actually mentored and coached other players. This just seems really arbitrary. Can I just make Randy Moss my team mentor? Will it make any difference if I make him or someone like Manning?

Could I assign "Fumble prone" or "Playoff Performer" to just anyone? Will that cause someone who doesnt fumble to cough it up? What if I make Tarvaris Jackson a Playoff performer?

I guess I am a stat nut and play mostly text sims for that very reason. to me, altering a player based on subjective ratings is worriesome. If you can just assign these team roles freely and they have the same affect on a great player as they do a scrub, I would be a bit put off.
Roles are based on all field performance, so i'm sure Jackson would fall under "underachiever" category or maybe future QB, I guess it all depends on how you organize the team which is SICKKK !!
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Old 05-13-2011, 11:00 PM   #148
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by Lexicon
I'm excited for the player roles and it looks like they'll have a dynamic effect on franchise mode, but looking at the screen shots draft presentation hasn't been improved and the new free agency bidding system has me worried that people who like to control all 32 teams won't be able to...
You can always make up house rule for yourself if your a 32 control guy.

The AI will be improved and I find 32 team control ust too cumbersome. Besides it is my alternate universe. What happens happens.
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Old 05-13-2011, 11:07 PM   #149
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

Just read the entire article twice.

Yep glad I pre-ordered it yesterday. This game is going to rock!
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Old 05-13-2011, 11:17 PM   #150
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by mrprice33
Except that if the effect is overdone it will create a snowball effect. For example, maybe a guy like Peterson fumbles in real life once every 63 touches (total touches/fumbles), but in Madden that number jumps to once every 31.5 touches (because his role is to be fumble-prone). Now you have a situation where he fumbles maybe once per game, furthering his fumble-prone status and lowering his fumble rating over the course of the next season. Now maybe he fumbles once every 25 touches. The next season then becomes worse, and so on.

If they implement this and it is as powerful as some of the other player enhancements they've done in the past, the cover-up button needs to be enough to limit fumbles, so that it's not just random dicerolls that have worse and worse odds as the user moves through franchise.
they said that dynamic progression will reset every 3 games. so it should keep the snowball effect from happening.
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Old 05-13-2011, 11:18 PM   #151
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

Not sure if this has been posted, but any news on back up roles? For example, 3-4 teams draft DE's and hope to convert them to OLB's or play hybrid roles (I hope it works out for Denver and Von....). Little things like this could spice up franchise imo. During the draft, lets say there are three guys I like equally and i'm down to my last pick. The guys are a WR, HB, and a HB/WR. I'd take the HB/WR because of that versatility he would offer
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Old 05-14-2011, 12:24 AM   #152
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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I just hope there isnt a big icon underneath the players feet on the field. Leave the player roles on the menu's please.
I said this to you in another thread but player roles were never icons under players in-game. That was Weapons in Madden '08. Player roles have icons in the menus.

Anyways, this news has me really excited. I'm a huge franchise player and aside from being in a solid online franchise in Madden 10 and 11, franchise mode has done nothing for me. It was basically a season mode. Now with these changes it looks like we're actually getting that franchise depth we've deserved for so long.

Can't wait for more info.
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