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Why Line Play Will Never Be Realistic in Football Games

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Old 04-04-2011, 08:32 PM   #121
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Re: Why Line Play Will Never Be Realistic in Football Games

I'm in favor of speeding things up in so far as getting receivers into their routes faster and d-linemen off the ball. At the very least, d-linemen should use their acceleration, which at present, it I don't see enough of.

Take a look at the game Tuck (91) runs on this play. I don't think my d-linemen would be able to pull off anything like this right now because of the slow developing nature of d-line movement.

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Old 04-04-2011, 09:33 PM   #122
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Re: Why Line Play Will Never Be Realistic in Football Games

The problem with line play is mostly the interaction between the O-line and D-line not the speed. EA has added game speed adjustments. You want more time play @a slower speed. Speed has nothing to do with a lack of proper physics.
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Old 04-04-2011, 09:54 PM   #123
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by da ThRONe
The problem with line play is mostly the interaction between the O-line and D-line not the speed. EA has added game speed adjustments. You want more time play @a slower speed. Speed has nothing to do with a lack of proper physics.
I don't know about things happening at the right speeds. Receivers definitely do not get downfield at the proper speed when compared to the drops of the QB's and the potential rush of the DL.
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Old 04-04-2011, 10:03 PM   #124
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Nothing in video games is exactly like real life? Thats a given. We want a close simulation playable in video game form. EA sports has achieved this in the past, with games like Madden 2005 and Ncaa 2006.. Most people want that same quality gameplay now. Sega genesis had better OL/DL interaction as far as realistic results.
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Old 04-05-2011, 01:14 PM   #125
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Originally Posted by huskerwr38
I think part of the problem in Madden and NCAA is the fact that wide receivers do not run their routes at a realistic speed. I've run a bunch of practice plays and have timed WR running their routes. It takes around 3 and a half seconds for a WR with 90 speed to run a simple 10 and in route with coverage. They do not get off the line quickly enough, they get jammed to easy. So the QB is just left hanging, which is why you need more time to pass. If passing was route passed then you could have a realistic pass rush.
Very, very true. It's not just the line play that's dumbed down, but the skill position is slow as well.

If there were realistic line play in Madden games, trust me when I tell you, I would happily buy the game and adjust!!!! If the cpu is able to get free and sack my QB in 3 sec or less, I should have the same success at least 65% of the time, if not more. And for online games, I can see people complaining about other players cheesing because they don't have time to throw the ball. But with that same logic, as long as each player has the same success rate, it would be competitive. Interesting article, but I think the realistic elements of football should be the true "All-Madden" difficulty! Put it in there!!!!
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Old 04-06-2011, 12:13 AM   #126
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Its realistic in 2K sports football games.
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Old 04-06-2011, 01:25 AM   #127
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Re: Why Line Play Will Never Be Realistic in Football Games

Guys, get off the 2k comparisons. Thank you
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Old 04-06-2011, 09:49 AM   #128
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by ryan36
Guys, get off the 2k comparisons. Thank you
Not to be combative, but what's wrong with the 2k talk? The title implies that this thread covers any and all "football games". The original post even has examples from Madden, NCAA, BackBreaker, and All Pro Football 2k8.
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