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Why Line Play Will Never Be Realistic in Football Games

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Old 04-08-2011, 07:09 AM   #137
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Re: Why Line Play Will Never Be Realistic in Football Games

i need to try back breakers to see what everybody been talking about.

it would be nice to play full quarters and get real stats but playing 15 min quarters in madden mean i can have 200 points a game.

Nba 2k12 i play 12 min quarters and get great stats. before i switched from 10 minutes which gave decent stats from time to time.

it would be nice to have madden a lil more realistic or at least a set of sliders that work great.

no more god like all madden where you have to stick with a few select plays to get ball movement.

balanced AI
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Old 04-08-2011, 11:55 AM   #138
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Re: Why Line Play Will Never Be Realistic in Football Games

I agree a lot with this article. I remember playing the backbreaker demo and never completing a single pass. However I feel that if the camera angle of madden was used so that there was a little more clarity I might be able to adjust. As it is, I try to throw basically the second I hit the end of my drop.

But I dunno, maybe if there was a way in which the game could slow down for a second in terms of moving in slow motion while quarterback read the field, and then snapped back into fast mode as soon as the QB ended his drop. I dunno, I'm just throwing out ideas.
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Old 04-08-2011, 12:30 PM   #139
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by Senator Palmer
I get great all around stats on 15 minute quarters in Madden with a 25 sec runoff.
You do? I got too many plays and scored too many points when I tried it at that. Sometimes I get too many plays and score too many points with 14min quarters with 25 second runoff. They should add a 30 second runoff for us fast playcallers. That would be perfect for 15min minute quarters for me.
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Old 04-08-2011, 12:36 PM   #140
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by Jarodd21
You do? I got too many plays and scored too many points when I tried it at that. Sometimes I get too many plays and score too many points with 14min quarters with 25 second runoff. They should add a 30 second runoff for us fast playcallers. That would be perfect for 15min minute quarters for me.
The run-off doesn't even work this year, unless it was fixed in a patch. It only does 15 or 20 secs, regardless of setting. I play at 13 mins, which normally gives me an accurate amount of plays.
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Old 04-08-2011, 12:40 PM   #141
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by rgiles36
The run-off doesn't even work this year, unless it was fixed in a patch. It only does 15 or 20 secs, regardless of setting. I play at 13 mins, which normally gives me an accurate amount of plays.
I just checked it out right now as we speak and 25 seconds went right off the clock after I choose my play. Went from 7:41 to 7:16. So it is working.
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Old 04-08-2011, 01:02 PM   #142
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Re: Why Line Play Will Never Be Realistic in Football Games

For me as far as the article goes they have a point, but what I think would contribute to better line play would be the logic of the AI and ratings two things that most football games struggle with. The issues we all have madden and ncaa is technically Logic driven. No one argues the animations look wrong for the most part, but its the way the AI handles the interaction. oline should work inside out , dline should be in their gaps or techniques. this is where most of the problem comes if the logic was as this simple to put in I think we would have better line play. I believe this is what they are trying to do with the run game. telling the AI where they need to go instead of looking for a body. if they could handle that down to the individual positions I think we would have better line play.

though the article doesn't talk about it I believe its the same struggles with cb/wr interaction also.
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Old 04-08-2011, 06:51 PM   #143
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by kingkilla56
Madden is run on animations, not movement. There isnt a speed rush, there is engage the guy in front of you asap, do a move asap, and run towards qb. There isnt a bull rush, there is engage guy in front of you, do insta rip on him, get to qb. The movements of arms, hips, legs, helmets and technique do not matter, so it won't look anything like real life.

You put the game on all madden and watch the CPU pull crazy pressure on your butt. Replay it and it is one big jumble of insta rips/swims and super speed dlinemen.

Madden 13 should stress technique.
The thing with madden is, anytime you see anyone blocking, its a 2 person (although they do have 3 person double+chip anims) animation selected from a library of animations. Which animation you see is probably driven about 75% by the difficulty you're playing on, and 25% the battle of the two players blocking stats. So in the case of CPU Vs CPU blocking, its already made its mind up as to how much time you will have.

Dont think i've ever seen a 4-3 defensive end come out his stance and run(read: get motion shifted) directly at the tackle's center mass in a real NFL game, but i see that all the time in madden

Backbreaker on the other hand never locks two players in animation, it's always two seperate players interacting of their own accord, which is why it instantly feels more real.
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Old 04-08-2011, 07:03 PM   #144
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by Jarodd21
You do? I got too many plays and scored too many points when I tried it at that. Sometimes I get too many plays and score too many points with 14min quarters with 25 second runoff. They should add a 30 second runoff for us fast playcallers. That would be perfect for 15min minute quarters for me.
I do it on All-Madden, so I don't know how huge of a difference that makes. I don't get the 120+ plays with the 25 sec runoff; it's usually in that 110 range. And I focus on the ground game with long, long drives, tough defense to keep the clock moving and I usually take my time pre-snap and go deep into the playclock.

My last franchise season, I went in with a focus on improving my run game and wound up leading the league in rushing with two 1,000 plus yard backs and I finished under 4,000 yard passing for the first time I can remember. The scores themselves weren't any crazier than I'm used to in Madden. I did average over 30 a game, although the "killing blow" usually came late in games. I had some blowouts, some great defensive battles -- one game I only put up 16 points against the Panthers no less.

I get something around close to 240 passing a game and 156 + on the ground.

Now, to be fair, if I did have a wide open offense and focused in being up tempo then I'm sure I could post the most asinine stats, but I make it a focus to keep things as grounded as possible. I played around with the Saints a few times because I like Peyton's offense and I threw the ball like 50 times and put almost 500 yards in the air with something like 59 points.
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