04-01-2011, 03:00 PM
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#81
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Rookie
OVR: 5
Join Date: Mar 2009
Location: New York, New York
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Unfortunately, "realistic line play" isn't as simple as just forcing "3 second rule" to be in effect on pass rush. Even assuming that most gamers could accurately read a defense and take action in that time frame, a gamer will take longer to release the ball than any NFL QB, even if they make the read in the same amount of time, because the gamer requires an extra step. A real QB makes his read and then reacts by beginning his throwing motion; the timer ends when he releases the ball. A gamer makes the read, then reacts by pressing the appropriate receiver button, to which the game reacts by beginning the QB's throwing animation, and the timer ends when the ball is released. The extra "action step" required for the gamer will add at least another few tenths of a second to the process.
Also, I'd bet that the throwing animations in video games actually take longer to complete than a real QB's throwing motion does. Add to that the fact that receivers run and develop their routes much slower in video games than in real life, and it becomes clear that line play adhering to the time limits in this article would result in even the best gamers being unable to generate a decent passing game. I'm all for realism, but it doesn't make sense if it doesn't fit in with the balance and mechanics of the game.
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