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Why Line Play Will Never Be Realistic in Football Games

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Old 03-31-2011, 08:44 PM   #49
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Originally Posted by wEEman33
Definitely agree with this. I would add that human OL vs. human DL doesn't seem get much pressure, either.

Basically, the only time there's legitimate pressure in football games is when the CPU's on defense and you're on offense.
This, and its given me the impression that its used as a crutch to counteract human thought/reaction vs the cpu, and make the game "fun" through offensive play in h2h gameplay.

I'm sure I'm not alone when I say i'd like satisfying tough to score head 2 head games. Devs don't seem to think that's what people want

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Old 03-31-2011, 08:59 PM   #50
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Points I want to make

1-The pass rush in BackBreaker was defective because you could not make any adjustments for pass protection.

2-They fixed it by making the same adjustment that madden makes and thus making the same mistakes that madden makes. The players attributes no longer mattered at the line of scrimmage.

3-BackBreaker also had a more complex passing system, which required the player to make a read at the line to at least determine where they wanted to go, where the blitz was coming from, and where the hot is. These were all necessary .

4-BackbBreaker hasn't had 20 years to accomplish the most impressive display of physics in a football game and their customization alone trumps madden's first appearance on next gen consoles.

5-By committing the same sins as madden ("holding cages", controlled line interactions, increasing attributes on the fly etc )the devs of BackBreaker did their fan base s disservice. It's patronizing to think we cannot tell the difference.

6- The best overall televised experience and line interactions in a video football game came from 2K5 and can still be displayed in all it's glory in APF 2K8.

While nothing is perfect, it takes more than one outlet to bring the best in any area, smart business to eliminate the competition and buy a championship, but completely bones the consumer. Madden was at it's best when it had competition. I have no idea why that is.
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Old 03-31-2011, 09:02 PM   #51
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There isnt a sport game on the market that has realistic gameplay. In football people the is the most important position, but in fact it is the offensive line. It would be next to impossible to replicate d-line and o-line interaction. game developers cannot factor in a players desire, how much time and effort put in the week before or how good of coaching he is getting. these elements all play a big part in how players play. we cant make the arguement about why some great players are not dominating as we think they should, because they cant predict the future. what i mean is that we knew Suh was a great player in college, but no one knew he was going to be as dominant as he was. he was dominating pro bowl players. would tom brady or peyton manning be as good without there stellar o-lines that they have. as great as players are we cant replicate how they should be playing on the field or court. Michael Jordan didnt make every shot he attempted....
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Old 03-31-2011, 09:58 PM   #52
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Realistic line play was in NFL 2k5 and All-Pro Football 2k8. Did any of you play the games?
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Old 03-31-2011, 09:59 PM   #53
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Re: Why Line Play Will Never Be Realistic in Football Games

i also think that if the line play was adjusted, it has to lead to the WR/DB play being adjusted. If the 4-man pass rush is cranked up...while the o-line play is "fixed" (which i believe both should happen to make this more like sunday's), then this has to lead to a better interaction between WRs and their opposers.

I've had plenty of times where I've had tons of time in the pocket, yet Andre Johnson...arguably the best WR in the league...couldnt shake loose a scrub CB who has 97 speed and crappy man coverage capabilities. And i've had times where i have short slants or outs called to elite WRs to get the ball out quick...but that 90+ speed corner with low awareness and man coverage abilities is covering larry fitzgerald like he's making the pro bowl every year.

I think they are forced to give us more time in the pocket because they havent figured out the aspect of WR/DB play...(which of course can be a whole new argument in another thread). If the 4 man pass rush is to be cranked up, the only way to make it possible is for receivers to run their routes with more effectiveness...and for defensive backs to play those routes properly (meaning for them to not run the route before the receiver does...what are they, psychic?).
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Old 03-31-2011, 10:00 PM   #54
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Its "realistic" in 2k8... im just saying...
In the 2K series I have to say it looked amazing and was very dynamic. Why nobody else can pull it off now I dont know.
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Old 03-31-2011, 10:02 PM   #55
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Honestly, and objectivly I think all 3 games did well with lineman, 2k, Back breaker,and Madden. What happens is Lineman are more realisticly aware of the surroundings in 2k and Backbreaker. Madden Has tons of moments where the lineman where they sit around waiting for an animation to take place. We all have seen it, an o-lineman looks around for some one to block, and the d-line gets the pass rush or penetration for a loss of yards only to get sucked into an animation with a o-lineman. Gamers want both lines to be more reactive to the situation, than to stand around. I think this is a so-so writeup with some stats, But I think point gamers is making that the time in the pocket is good overall in video games, but we want real reactions to the situation on the field. If the o-line is dominating the d-line on a specific play, they should pancake their man and go to the next man nearest to the ball carrier. This says games are not able to pull of real line play but two games did it already. They are trying to lower our expectations so we can accept a lazy effort.
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Old 03-31-2011, 10:13 PM   #56
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Re: Why Line Play Will Never Be Realistic in Football Games

I see the point in this, but they don't have to make a realistic time. Just make the interactions realistic. Make the elite DTs get push up the middle and the DEs get upfield. If the pocket is formed correctly, I don't think the time would be that big of a deal.
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