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Why Line Play Will Never Be Realistic in Football Games

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Old 03-31-2011, 04:27 PM   #25
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I agree, however, EA makes it too unrealistic. Without cranking up sliders, I can have a good 5-10 seconds in the pocket. That is flat out unrealistic with anything more than a two man rush.
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Old 03-31-2011, 04:29 PM   #26
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Re: Why Line Play Will Never Be Realistic in Football Games

This article is misleading.

I don't believe the reason line play isn't realistic is because it'd make the game too difficult. I believe the reason is that EA is just unable to replicate line play in their games. Has to do with the fact that things like physics, momentum, height and weight not working correctly.

Honestly if we had a completely 100% true to life game it'd be incredibly difficult. For example think about playcalling. No one on these forums is going to outscheme/outcoach Bill Belichick so the Patriots would be near impossible to beat. That's not the reason the CPU's playcalling logic makes no sense. EA isn't saying to themselves, "Hey we don't wanna make the game too difficult so let's make the CPU call a HB draw on 4th and 11!"

At least I hope not...

EA def has motivation to make to make the game accessible to as many people as possible, but I don't think that should be used as a blanket excuse for their inability to program realistic gameplay.

Last edited by poopoop; 03-31-2011 at 04:32 PM.
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Old 03-31-2011, 04:53 PM   #27
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Re: Why Line Play Will Never Be Realistic in Football Games

As mentioned, this is a problem that should be an easy fix with difficulty adjustments and sliders. Players who want a real NFL experience should only get 2 to 3 seconds to throw, while players who aren't that good (younger players) should be able to lower the difficulty and get more time to operate in the pocket.
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Old 03-31-2011, 05:08 PM   #28
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Point blank you can't talk about o-line play until you fix the WR's route running and lead pass system. That has to be fix to counter the the realistic pass rush. It takes to long for Wr's to get off the line what's the point of going through your reads if you reach 4 secs in the pocket and none of your Wr finish there route.
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Old 03-31-2011, 05:08 PM   #29
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The DL animations in 2k8 are long and the QB drops are too quick and but the time the DL's are able to disengage from the OL the the WR has completed his route and the ball has left the QB's hand....so things arent tuned to make the DL average...longer animations make it harder for proper DL play in APF....they just went a little to overboard in trying to portray the skill in of DL's in football.....but try to run 3 step slant routes in the game with pass blocking OL's in that game the a Gold DT will be on you in less than a sec.
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Old 03-31-2011, 05:15 PM   #30
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Re: Why Line Play Will Never Be Realistic in Football Games

I'm surprised so many are rather dismissive of this article...I think there are some valid points made.

I think back no further to when NCAA 11 was out and the Madden 11 demo debuted. The locomotion in Madden was tuned to be tighter, heavier, and more realistic than that of NCAAs. But in a shock to me, people favored the looser NCAA locomotion. I'm not sure how they compare today after several patches, but my point is not to dismiss this article as if to say people want ALL realism ALL the time.
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Old 03-31-2011, 05:16 PM   #31
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NFL 2k5's lineplay was top notch with the line interaction, momentum, and the formation of a actual pocket. Will we get "real" line play from football games? I don't know but at least make it LOOK realistic. Suction blocking shouldnt be a answer.
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Old 03-31-2011, 05:19 PM   #32
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Find a balance in gameplay that separate teams. Keep everything simple, yet, add depth.

It is time for this game to use its resources for serious improvements and to stop with the minor, minor changes.

No more useless stats, no more gimmicks, please. No more yearly full priced updates, please.

And. A game can be a little. I said a little, over the top and still produce a GREAT game. Scrap the stale emotionless engine.

Don't just compete against football games(0) compete against the ENTIRE INDUSTRY.(top5games)

Get some swag baby!
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