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Old 01-29-2011, 10:12 PM   #65
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

For EA to make this title a true simulation of the sport, stamina needs to be tied to other ratings for it to work properly.

Stamina:
Stamina needs to deplete with everything happening in the ring, and stay depleted until the end of each round. If, as they've said, stamina is linked to the arms, body, legs, etc etc, then stamina needs to be tied to a damage rating on each region, arm damage, body damage and head damage. The ratings for legs should be determined by a combination of both head and body damage as well as heart, as all three have an affect on how the boxer reacts not only to a kd, but to how well he moves after taking a lot of punishment.

Heart:
Heart should play a huge part in the performance of a boxer in any fight and needs to be tied to stamina. The combination of the two, would give us a clearer indication of overall health., include the ratings of damage on each region, and the end result would be more satisfying, whether you're winning or not. In my opinion, with any contact sport, heart/determination to achieve a goal, is as important as being a highly-trained athlete.

You just have to watch the Corrales/Castillo fight to understand why I say it's just as important.

Damage:
Damage needs to also play a big part to a boxers performance and recovery. Damage needs to be tied to stamina and heart so we can see and feel the difference when throwing and landing punches. This applies to all regions. If i'm continuously blocking bombs on the ropes, not only should my block break, but I should see a difference in punch out-put(determined by stamina and user input), speed and power. Speed shouldn't be affected too much., I say this because some boxers will continue to throw quick jabs and straights etc, but lack power and accuracy. Recovery from taking too much punishment should be determined by a combination of recovery, stamina and heart ratings.

Reaction:
This is easy. Reaction time and speed is a combination of stamina, heart and damage. If their low, then you'll react slower, if their high, then you'll be able to block and evade with ease. Reaction is the time it takes to react to a punch, by either blocking, bobbing and weaving, leaning, etc, etc. It's recovery is determined by the recovery or lack of, of the ratings listed above.

etc, etc, etc.......................
__________________________________________________ __________________________________________________ _______________

One of the reasons for me to start writing about how things could work is because of all the clean puches that are landing in the clips posted, without real/simulated results.

Apart from some top lighter weight battles, how many fights have you seen, where both boxers are throwing and landing a high percentage of their punches?

I really could go on as i've written so much more, but this should've been covered by the boxing comunity at EA sports. I am in no way trying to tell them how to do their job, but what I see in these videos is not a true representation of boxing. It's getting there, and I will be buying this game - no doubt (because there is no other next gen choice) - but please EA, give us true sim fans a game we can actually call sim!

Note - If stamina did stay depleted and only gained in between rounds(for example), half of what they lost during each round, don't you think gamers would play the game as they would, watching a real fight? And there would be no spammers., believe me!
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Old 01-29-2011, 10:57 PM   #66
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

people are making way too much of this . its a demo , there are things we can do to make it the game we want. We only get three rounds
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Old 01-30-2011, 02:34 AM   #67
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by Hova57
people are making way too much of this . its a demo , there are things we can do to make it the game we want. We only get three rounds
I agree. I don't think we can accurate judge stamina until we play a 12 round fight.
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Old 01-30-2011, 06:49 AM   #68
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

I do like what I'm seein' compared to FN Rd4. From this early build & demo, I hope they add some Ssssss to the punches. right now they sound really arcade to me. but, I'll pass judgment 'till the final build anyway.
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Old 01-30-2011, 08:54 AM   #69
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

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Originally Posted by JerseySuave4
wow that KO was terrible in so many ways. #1, that punch seemed no different than all the other punches that were landing. #2, The way Tyson falls is bad and goes back to what i was saying before about how every knockdown the guy's body just becomes limp. #3, with it not even looking like a KO type punch Tyson doesnt even get a 10 count. For a boxing game you shouldn't have a lot of flash KOs. Most of the time in boxing a guy will get a count unless he's getting destroyed and the ref steps in or he takes a ridiculous punch where he's clearly out cold. But i have a feeling flash KOs will be overdone in this game.

This game just doesnt seem to offer anything that makes me wanna buy it. I do like the camera angle and lighting but the commentary is absolutely brutal. Teddy Atlas is ok to listen to once in a while but really he's quite an annoying voice to even have to listen to do a fight in real life. And him and Joe in this game are stale, boring and offer generic commentary. Add to that the terrible sounds of the punches (sound like car doors being shut), the awful footwork, ridiculous punch output and stamina and this game is easily a pass.

As someone else said, if this had been a 1 year development cycle itd be understandable (although still not worth buying) but with them having over a year to improve on the last game and have this be the result is quite disappointing.
if u pay close attention it was RIGHT on the temple..he hit him with a heavy straight right on the temple after a hook where his head was turned over with the temple exposed. Id say this was a good ko.
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Old 01-30-2011, 10:12 AM   #70
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by Nokstar
if u pay close attention it was RIGHT on the temple..he hit him with a heavy straight right on the temple after a hook where his head was turned over with the temple exposed. Id say this was a good ko.
It was a very short right counter punch on the temple. That's a tailor made one punch KO regardless of how it looked impact wise.
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Old 01-30-2011, 10:32 AM   #71
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

I still can't get over after all these years how EA has year in and year out, the worst commentary in all of their sports games. Never flows well at all, you think at some point they could have figured this technology out.

Game looks good to me, I'm getting it more to play exhibition matches like I normally do and for the story mode which looks incredible.
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Old 01-30-2011, 11:24 AM   #72
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

That one-punch OK of Tyson bothers me on a couple of levels.

For starters, Tyson's never been stopped with one punch. Look at his losses to Buster, Evander and Lewis. In all of those fights he took some massive punishment before being stopped.
Second, Ali has never really shown to have one-punch stopping power (don't get me started on Liston - FIX).

Anyway, not only should boxers have a one-punch rating, but also a one-punch KO'd rating.
The first thing I'm doing is editing Ali so he no longer has 1-punch stopping power.

I guess my biggest gripe for ALL EA boxing games is that Ali is always made out to be superhuman. What made Ali special was his speed, heart and mouth - not to mention that he engaged in many wars in which he wasn't expected to win but did. That's why Ali is regarded so highly.
But in all EA games, the dude is KO'ing guys left and right with huge right-bombs. Most of Ali's KO's came from a long road of disecting his opponent.
He's never shown that he can stop a top contender inside of 5 rounds. The last time he did was against Cleveland Williams. Outside of that, the only top guys he stopped early were Henry Cooper and Gerry Quarry and those were based on cuts.

So please, lets bring Ali back to earth. When fighting him, it should be about being punished with jabs and sharp combo's that slowly wear you down. This isn't George Foreman with Patterson speed here.
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