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Old 01-30-2011, 12:38 PM   #73
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by Money99
That one-punch OK of Tyson bothers me on a couple of levels.

For starters, Tyson's never been stopped with one punch. Look at his losses to Buster, Evander and Lewis. In all of those fights he took some massive punishment before being stopped.
Second, Ali has never really shown to have one-punch stopping power (don't get me started on Liston - FIX).

Anyway, not only should boxers have a one-punch rating, but also a one-punch KO'd rating.
The first thing I'm doing is editing Ali so he no longer has 1-punch stopping power.

I guess my biggest gripe for ALL EA boxing games is that Ali is always made out to be superhuman. What made Ali special was his speed, heart and mouth - not to mention that he engaged in many wars in which he wasn't expected to win but did. That's why Ali is regarded so highly.
But in all EA games, the dude is KO'ing guys left and right with huge right-bombs. Most of Ali's KO's came from a long road of disecting his opponent.
He's never shown that he can stop a top contender inside of 5 rounds. The last time he did was against Cleveland Williams. Outside of that, the only top guys he stopped early were Henry Cooper and Gerry Quarry and those were based on cuts.

So please, lets bring Ali back to earth. When fighting him, it should be about being punished with jabs and sharp combo's that slowly wear you down. This isn't George Foreman with Patterson speed here.
I agree with you, but how do you govern that in a video game? We know why Al, Tyson etc. are in these games. People want that in there. It's selling power. So, some guy who knows Ali is "The Greatest of All Time" chooses Ali, but he doesn't understand why Ali is the greatest. All he thinks is, "He's highly rated, he's supposed to win.

So, now we run into specific styles for fighters, something EA isn't doing at 100%. Their idea of boxing styles is, "It looks like Ali." But you aren't really rewarded or penalized for fighting like or not fighting like Ali. That's where EA doesn't seem to dive in. There's not a heavy sense of fighting based on skills and tendencies. There's more of a sense that says, "I'm using Ali, I should win, right?!?"

The one punch KO is going to be interesting because I see a lot of frustration being had over dominated fights being overturned by what looks like randomness. here's another video of Manny vs Manny (online) with a one punch KO. It happens after th 9 minute mark...

There is some profanity in this vid.

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Old 01-30-2011, 01:54 PM   #74
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

I know most of the posters here don't dare brave the EA Forums, but figured I would give you the heads up that you can get the demo over there for both versions right now. Someone uploaded the 360 version that you can burn to a data disc and they are giving away codes and sharing a PSN dummy account to share the PS3 version.

I got the 360 version of the demo last night from over there and had some fun with it.
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Old 01-30-2011, 02:07 PM   #75
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Just watched the videos, and I am by no means a boxing expert. But a few of the videos looked "robotic"...also, seemed like there were way too many punches thrown with no strategy behind them.

Graphics wise, looks good, but why is the overall "lighting" so dark and dull?? They need to "brighten" up the images...make the ring more "blue" and add more lights to it. I want this to look like a sporting event, not a movie.

Besides that, I'm hoping they include the same sliders (if not more) that we had last year. This way we can adjust for the numerous punches and slow the match down.
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Old 01-30-2011, 02:13 PM   #76
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

I hope when you use the heavy punch modifier, it doesn't make the punches slower. All it SHOULD do is make the punches stronger, BUT use up more stamina and make it easier to counter if dodged.
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Old 01-30-2011, 02:31 PM   #77
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by JayBee74
It was a very short right counter punch on the temple. That's a tailor made one punch KO regardless of how it looked impact wise.
Yep, that was a perfectly thrown punch right in the center of the bullseye. I'm glad to see those can end the fight. FINALLY.
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Old 01-30-2011, 02:51 PM   #78
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by Money99
That one-punch OK of Tyson bothers me on a couple of levels.

For starters, Tyson's never been stopped with one punch. Look at his losses to Buster, Evander and Lewis. In all of those fights he took some massive punishment before being stopped.
Second, Ali has never really shown to have one-punch stopping power (don't get me started on Liston - FIX).

Anyway, not only should boxers have a one-punch rating, but also a one-punch KO'd rating.
The first thing I'm doing is editing Ali so he no longer has 1-punch stopping power.

I guess my biggest gripe for ALL EA boxing games is that Ali is always made out to be superhuman. What made Ali special was his speed, heart and mouth - not to mention that he engaged in many wars in which he wasn't expected to win but did. That's why Ali is regarded so highly.
But in all EA games, the dude is KO'ing guys left and right with huge right-bombs. Most of Ali's KO's came from a long road of disecting his opponent.
He's never shown that he can stop a top contender inside of 5 rounds. The last time he did was against Cleveland Williams. Outside of that, the only top guys he stopped early were Henry Cooper and Gerry Quarry and those were based on cuts.

So please, lets bring Ali back to earth. When fighting him, it should be about being punished with jabs and sharp combo's that slowly wear you down. This isn't George Foreman with Patterson speed here.
Mostly I agree as well. but lets not forget that ali was knocking some guys out. flat out. at least 10 of his 39 knockouts, were in the first 6 rounds or so. and were not just a conglomeration of punches. dude had some power.

part of the problem on the game is that there are some seemingly big punches thrown and yet how do we know which punches mean exactly what? so it's a dynamic that is tough to reconcile.
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Old 01-30-2011, 04:14 PM   #79
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after watching the Alexander-Bradley fight last night it kind of reminded me that clinching needs to have a bigger role in the game. How many times in real life when a guy gets hurt does he grab on, or he goes in for a punch and when they get close he grabs on. In the video games though clinching isn't that prevelent and when you go to attempt a clinch you leave yourself wide open to get hit. I'm not saying i want a hug fest but if we're talking sim clinching can play a big role to a fight whether it be helping you from getting KOd or the ref deducting points for holding too much.

And along with that the refs should have different personalities like MLB the Show with the strike zones. In MLB the Show what is a strike for one ump might be a ball for another so i'd love to see something like that with the refs. Some refs in real life get involved way too much and seperate the fighters at the first sign of them getting close and others will let things go a little more. Itd be nice to go into a fight knowing you have a certain ref doing that fight and what he does and does not allow.
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Old 01-30-2011, 04:50 PM   #80
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by The Visualizer
I know most of the posters here don't dare brave the EA Forums, but figured I would give you the heads up that you can get the demo over there for both versions right now. Someone uploaded the 360 version that you can burn to a data disc and they are giving away codes and sharing a PSN dummy account to share the PS3 version.

I got the 360 version of the demo last night from over there and had some fun with it.
Thanks for the heads up man. I'm off.
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