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Fight Night Champion Demo Gameplay Videos, Including Online

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Old 01-29-2011, 06:55 AM   #49
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by Dazraz
The good:-

Improved lighting
More fluid combinations

The bad:-

Fighter movement is too quick. They zip around the ring like a couple of mosquitos. Hopefully there is a slider to slow things up to a more realistic pace.
Defence seems an afterthought. This could be a reflection on those playing the demo though.
Same old dire commentary
Lack of any quality pre fight build up or post fight sequences.
Same old boring slo-mo KO replays

Overall this is a disappointment. It's been a while since FN4 was released but it seems that EA have just taken a short time to work on the latest iteration. Improved lighting, some gameplay alterations & a Legacy Mode appear to be the limit of the upgrades. If Fight Night was released on a yearly basis I would likely be content with the changes. However for a title that is only released every 2 or 3 years I would expect something alot better. EA persistently ignore the presentation elements of this game.
I find this post interesting. Really shows the difference in peoples outlook. While most in here say the game isn't moving fast enough. He thinks they move too fast, lol.

I'm sure its pretty difficult for devs to please each crowd.

I personally think its fine. As long as its sliiightly faster than rnd4 I'm good. Dont want it moving to swiftly. As much as I like Hajime, they move like damn jack rabbits later on. A little too fast ya know. I really wouldn't want FN moving that fast actually.
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Old 01-29-2011, 07:21 AM   #50
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Obviously the footwork needs work, but it looks like you're better able to maneuver your fighter around the ring.
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Old 01-29-2011, 12:27 PM   #51
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Ok, it's time to be harsh. I think the sound in this game is awful. I actually like Fight Night. I'm not out to expect this wonderful simulation of the sport. I understand what goes on and why that's very difficult to expect.

Still, the sound is just awful. I seriously think they got in a hall way full of doors and had 6 people run around opening and shutting them to make the sounds for the punches. Close your eyes and listen to punches and that's exactly what it sounds like.
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Old 01-29-2011, 02:14 PM   #52
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

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Originally Posted by DaveDQ
Ok, it's time to be harsh. I think the sound in this game is awful. I actually like Fight Night. I'm not out to expect this wonderful simulation of the sport. I understand what goes on and why that's very difficult to expect.

Still, the sound is just awful. I seriously think they got in a hall way full of doors and had 6 people run around opening and shutting them to make the sounds for the punches. Close your eyes and listen to punches and that's exactly what it sounds like.
I love Teddy, but I'm shutting off the commentary for this one. Joe sounds like crap and the context is whack. The first vid I saw was without commentary and I enjoyed it much more -

about the punch output - is stamina universal across game styles? As in maybe there is more or less depending....and maybe I'm wrong but I think the cpu should be jabbing a bit more.

And I don't mind a higher than real life output, and perhaps using an accellerated clock. There are a lot of things not in the game that slow the real thing down, so I'd be ok with 80 punches per round with a real-time 2 min round.

250 is crazy, but at the same time...no way I'd throw 50 punches in this game if I was punching when I thought it was right/natural. Doing that would be forced and not enjoyable.

One thing I just noticed - I liked the Ali vid, and the guy was fighting like ali for the most part and won because of it = good.

BUT - this goes back to the semi-innefectiveness of the jab and other punches: In this game you can throw before, during or immediately after getting hit and be pin point accurate. There needs to be more big misses because there is a glove in your face and you can't see. You may not even finish the punch. So it looks like you can win fighting that way jabbing and such and moving BUT you could walk right through it if you choose (unless the game makes your punches very ineffective in that scenario, but if so it's not visually represented)

overall though I'm back on board, the punches have some snap and viscousness so it's not "counter-window pillow puncher Rd 5" it's kind of a new game, at least for me.
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Old 01-29-2011, 03:31 PM   #53
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Here's a video from the same user of a one punch KO. I'd like to know more about what factors into this because if you watch all of this video, one fighter is winning and the other isn't. Punches are landing back and forth and then, whack, one of those punches causes the KO. The KO is around the 5:35 mark.

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Old 01-29-2011, 04:04 PM   #54
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Dave, in the replay of the KO, it kinda reminded me of Paul Willilams' last fight. Tyson was busier and looked to be incontrol. He threw a left handed power punch and didn't get his glove back and Ali, landed flush and just...

It looked good, but at the same time would that same punch in that same situation always result in a flash KO? I hope not, but it looked good there IMO. It looked like Ali had a real heavy hand with that one punch.
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Old 01-29-2011, 04:27 PM   #55
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

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Originally Posted by N51_rob
Dave, in the replay of the KO, it kinda reminded me of Paul Willilams' last fight. Tyson was busier and looked to be incontrol. He threw a left handed power punch and didn't get his glove back and Ali, landed flush and just...

It looked good, but at the same time would that same punch in that same situation always result in a flash KO? I hope not, but it looked good there IMO. It looked like Ali had a real heavy hand with that one punch.
True, I can understand it happening. Tyson missed and was vulnerable.
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Old 01-29-2011, 04:52 PM   #56
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by JayBee74
He might have abused it but he was knocked down 4 times and Pac hit him 62% of the time. Also all that "body torquing" is supposed to affect your stamina.

In that 3 rounder Pac and Cotto averaged 250 punches per round. The welter weight average is 58 punches per round.

The welterweight average per round is 19/58 (33%)
But I was talking about the fight were Cotto knocked Pac out. The guy using Cotto was spamming the bob and weave a lot more in this fight. It was honestly the only way he could win. Anyway, I hope it does have a toll on stamina.
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