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Fight Night Champion Demo Gameplay Videos, Including Online

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Old 01-29-2011, 05:23 PM   #57
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

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Originally Posted by vision
But I was talking about the fight were Cotto knocked Pac out. The guy using Cotto was spamming the bob and weave a lot more in this fight. It was honestly the only way he could win. Anyway, I hope it does have a toll on stamina.
Hmmm...I can't find that one.
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Old 01-29-2011, 05:51 PM   #58
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

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Originally Posted by JayBee74
Hmmm...I can't find that one.
3rd video. The 7:10 one. Cotto won that fight.. but he was bobbing and weaving like a mofo..
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Old 01-29-2011, 06:15 PM   #59
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Main thing that sticks out in the Ali vs Tyson vid wasn't the one punch knockout but the fact that it looks like a version of my beloved swing cam has returned. WoooHoo!

See how the boxers are actually moving AROUND the ring. Thats all I needed. I challenge you to use that camera during your fights. It actually makes it infinitely more challenging. Especially if you end up throwing punches and dodging on that North/South plane. FNC= I'm pickin up my cell phone and callin that one in advance.
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Old 01-29-2011, 06:35 PM   #60
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Oh yeah, before I say what I'm about to say let me preface it with this. I like to talk a lil bit of **** when it comes FN, but its all in jest and never disrepectful.

With that being said. Whoever those dudes playing in the Ali vs Tyson video are, I'd wash both of em quick...laundry room. They're already throwin wildly if you ask me lol.
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Old 01-29-2011, 06:48 PM   #61
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by vision
3rd video. The 7:10 one. Cotto won that fight.. but he was bobbing and weaving like a mofo..
Yeah, he knocked Pac down but not out. That's what confused me.

Still an amazing number of punches thrown. Cotto threw 89 per round, Pac threw 96 per round. Throw in the fact that Cotto threw 37 heavy modifier punches per round and you can see that he should be pretty gassed by round 4.
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Old 01-29-2011, 06:54 PM   #62
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Here's a video from the same user of a one punch KO. I'd like to know more about what factors into this because if you watch all of this video, one fighter is winning and the other isn't. Punches are landing back and forth and then, whack, one of those punches causes the KO. The KO is around the 5:35 mark.

wow that KO was terrible in so many ways. #1, that punch seemed no different than all the other punches that were landing. #2, The way Tyson falls is bad and goes back to what i was saying before about how every knockdown the guy's body just becomes limp. #3, with it not even looking like a KO type punch Tyson doesnt even get a 10 count. For a boxing game you shouldn't have a lot of flash KOs. Most of the time in boxing a guy will get a count unless he's getting destroyed and the ref steps in or he takes a ridiculous punch where he's clearly out cold. But i have a feeling flash KOs will be overdone in this game.

This game just doesnt seem to offer anything that makes me wanna buy it. I do like the camera angle and lighting but the commentary is absolutely brutal. Teddy Atlas is ok to listen to once in a while but really he's quite an annoying voice to even have to listen to do a fight in real life. And him and Joe in this game are stale, boring and offer generic commentary. Add to that the terrible sounds of the punches (sound like car doors being shut), the awful footwork, ridiculous punch output and stamina and this game is easily a pass.

As someone else said, if this had been a 1 year development cycle itd be understandable (although still not worth buying) but with them having over a year to improve on the last game and have this be the result is quite disappointing.
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Old 01-29-2011, 07:15 PM   #63
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

I would say there would be perspectives of this fight is it was six round instead of three. The players look like they are fight for three rounds instead of six. the footwork isn't bad, I didn't see much lateral movement . Also its a demo and sliders and overall tweeking in retail this game has alot of potential. When you have physics in the game or any game ragdoll animations are what you gonna get. Plus these guys look like they are spammers in the first place.
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Old 01-29-2011, 07:25 PM   #64
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by JerseySuave4
wow that KO was terrible in so many ways. #1, that punch seemed no different than all the other punches that were landing. #2, The way Tyson falls is bad and goes back to what i was saying before about how every knockdown the guy's body just becomes limp. #3, with it not even looking like a KO type punch Tyson doesnt even get a 10 count. For a boxing game you shouldn't have a lot of flash KOs. Most of the time in boxing a guy will get a count unless he's getting destroyed and the ref steps in or he takes a ridiculous punch where he's clearly out cold. But i have a feeling flash KOs will be overdone in this game.

This game just doesnt seem to offer anything that makes me wanna buy it. I do like the camera angle and lighting but the commentary is absolutely brutal. Teddy Atlas is ok to listen to once in a while but really he's quite an annoying voice to even have to listen to do a fight in real life. And him and Joe in this game are stale, boring and offer generic commentary. Add to that the terrible sounds of the punches (sound like car doors being shut), the awful footwork, ridiculous punch output and stamina and this game is easily a pass.

As someone else said, if this had been a 1 year development cycle itd be understandable (although still not worth buying) but with them having over a year to improve on the last game and have this be the result is quite disappointing.
ok. why do you continue to need to validate passing on this game. I think many of your concerns are valid. but geez, you don't like it . we get it.
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