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Fight Night Champion Video Preview (The OXM Report)

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Old 12-08-2010, 11:11 AM   #65
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by Phobia
I understand their point-of-view with how they don't want guys running around the ring like this is MMA...
Officially worried. Why handicap the user?

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Originally Posted by Phobia
1) You don't see guys running around in boxing. You will in MMA.
Running? Ehh, but lighter weight boxers do a lot of skipping & dashing during a fight, much quicker than the step, step movement in FN. What about a stunned fighter? And what about a boxer ahead on the cards at the end of a fight? They tend to get around pretty quick to avoid their opponent.

Quote:
Originally Posted by Phobia
2) In boxing, they are sitting on their punches. Keeping that back foot down and making sure they land with some power. So you don't see guys running around the ring.
Punchers do. There are plenty of boxers who don't sit on many punches, trying to win on points. Defensive fighters, ring generals. I was going to post a vid, but there's a good example up already. That's not uncommon, especially in situations I mentioned above.

Quote:
Originally Posted by Phobia
3) The aesthetics of the footspeed is only a graphical element. Because both fighters are moving at the same sluggish speed. Faster fighters do move faster and slower fighters do move slower. BUT the general speed of the movements across the board are slower than my liking.
I obviously haven't played the upcoming version, but the footwork looks just like FN4, and in that game I felt it was almost impossible to avoid users who were good at brawling. No way Sugar Ray L. could get away from Hagler like we see in this video.

Quote:
Originally Posted by Phobia
We could pull up many boxing videos and 99% of them will be two fighters wading in, similar to the way FNC has it. It just need to be faster by a small margin.
I disagree with 99%, especially in the lighter weights. And if you like using the ring generals like Sugar Ray L, gameplay will never compare to what we've seen of him IRL.
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Old 12-08-2010, 11:26 AM   #66
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by NINJAK2
Phobia-Footwork needs serious work. You are telling me that 99% of the vids we would see of real life boxing footwork would look similar to FNC..lol that's hilarious. Bad footwork in a boxing game is similar to bad dribbling animations in a hoop game or lousy running animations in a football one. While you can call it aesthetic it has a huge influence on gameplay and immersion factor. Movement in FN has been disappointing for years now. Adding a modifying movement button similar to UFC 2009 would go a long way toward improving it. Something that opens up free flowing movement.

check this video out: http://www.youtube.com/watch?v=HcAZ7...1&feature=fvwp

Saying they don't want people "running around" the ring is a lame excuse. Many boxers IRL are able to get in and out of range without looking like robocop(slow boxers) or robocop on speed(agile boxers). You've played FNC so you know more about it than I but I don't have my hopes up for it in this category. I hope they prove me wrong.
I actually think that video is a bad example of the footwork we want to see. I want to see stepping in and out, side to side movement. I don't want to see a guy running all over the place because that's not boxing. What Leonard did was counter Hagler with punch speed. Hagler would corner him and Leonard would burst with punches to his head. It was speed on the side of Leonard, not great footwork.

The most important thing for me is that they lose this lethargic feeling when you are boxing. By the looks of that video, it's still there. That frustrates me. Maybe we'll see something different in the coming months.
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Old 12-08-2010, 11:33 AM   #67
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Re: Fight Night Champion Video Preview (The OXM Report)

This video (I think) does a great job of shoiwng what footwork should be. When I think of FN, I think there is this weight shifting stepping, rather than rhythm footwork...

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Old 12-08-2010, 11:48 AM   #68
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by BezO
Officially worried. Why handicap the user?

Running? Ehh, but lighter weight boxers do a lot of skipping & dashing during a fight, much quicker than the step, step movement in FN. What about a stunned fighter? And what about a boxer ahead on the cards at the end of a fight? They tend to get around pretty quick to avoid their opponent.

Punchers do. There are plenty of boxers who don't sit on many punches, trying to win on points. Defensive fighters, ring generals. I was going to post a vid, but there's a good example up already. That's not uncommon, especially in situations I mentioned above.

I obviously haven't played the upcoming version, but the footwork looks just like FN4, and in that game I felt it was almost impossible to avoid users who were good at brawling. No way Sugar Ray L. could get away from Hagler like we see in this video.

I disagree with 99%, especially in the lighter weights. And if you like using the ring generals like Sugar Ray L, gameplay will never compare to what we've seen of him IRL.
Yea Bezo but what you are missing from my comments is this. The footwork is sluggish and slow, BUT you can still do the things you describe. It does not LOOK like it does in real life. But you can still fight on the outside and not let a brawler get in, you can dance around them and work the jab, you can win by staying out the outside and winning on points.

The footwork between the fighters was enough that those things are possible that is my point. It is the animations and speed at which BOTH fighters move that make it look "ugly". But the tactic side of it did work correctly.

@ Bold, read my post up above about me facing a brawler in FNC. You can completely stop them in FNC in the build I played.

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Old 12-08-2010, 12:14 PM   #69
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by Phobia
Yea Bezo but what you are missing from my comments is this. The footwork is sluggish and slow, BUT you can still do the things you describe. It does not LOOK like it does in real life. But you can still fight on the outside and not let a brawler get in, you can dance around them and work the jab, you can win by staying out the outside and winning on points.

The footwork between the fighters was enough that those things are possible that is my point. It is the animations and speed at which BOTH fighters move that make it look "ugly". But the tactic side of it did work correctly.
I hear you. I guess the look is just as important to me as the strategy/AI. Hopefully they'll figure out how to balance this better the next time around if not this time.
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Old 12-08-2010, 12:18 PM   #70
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Re: New Video on Xbox Live

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Originally Posted by thelwig14
Yes. And considering he takes a spot from Ward or Martinez or Froch or whomever that isn't a freaking sideshow joke....makes me want to vomit.
Boxers own their own rights. If any of the afformentioned didn't make it in, it is because they shot down ea's offer. Blame the fighter agents/promoters for being greedy.
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Old 12-08-2010, 01:17 PM   #71
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Re: New Video on Xbox Live

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Originally Posted by ManiacMatt1782
Boxers own their own rights. If any of the afformentioned didn't make it in, it is because they shot down ea's offer. Blame the fighter agents/promoters for being greedy.
We may never know if he vomited or not.
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Old 12-08-2010, 01:36 PM   #72
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by majestic
What's apparent here, and a little disappointing, is how much this game is still lagging behind other sports franchises in terms of realism and fluidity of movement. Squint your eyes a little while watching a game of NBA 2K11 or MLB The Show 10 and you'd think you're watching a TV presentation of the real thing. Not so with FNC. Not yet. This still looks like rock 'em sock 'em robots.
Bingo!

I began to worry when my question went unanswered in reign's thread...

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Originally Posted by Kanobi
Reign....how does the game move....how does the interaction look? What i mean is....you know how in some games (particularly those by 2k Sports) where you can start a cpu vs cpu match, watch that game, and be kinda floored at how realistic and lifelike the animations and interactions are. Is FNC now at that level where it's insanely close to looking like a real boxing match?
FNC looks like FN4 + a ref in the ring which is disappointing to say the least.
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