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Fight Night Champion Video Preview (The OXM Report)

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Old 12-08-2010, 08:20 PM   #81
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by DaveDQ
I agree that it looks sluggish again. Even in the new Legacy mode video it looks too concentrated. I see what you mean by Ray being elusive. Imagine though if an online cheeser got a hold of that elusiveness..lol
LOL. Based on the video you posted Dave (and Sugar vs. Hagler vid) boxers have the ability to cut off the ring (atleast IRL). Vast made a good point of having judges dock points for excessive running (Remember when DeLa Hoya got on his bike for the last 4 rounds against Trinidad and it ended up costing him that fight?)
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Old 12-08-2010, 11:31 PM   #82
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by Vast
Why are we letting some imaginary gamer ruin our offline experience??

I also stated that having the ref warn for excessive running and then taking points off if it continues is a valid way to counter online cheese.

Also forward speed burst movement should be faster than backward speed burst movement. You wouldn't be able to run for long.
The is one huge issue with that. Moving away and boxing or staying on the outside and winning on points would not be possible. Because the "brawler" who has a fast move forward speed could always just wade right into your chest over and over since your backwards movement is slower.

So it needs to be a static movement speed per fighter. Another words Ali moves fast both forward and backwards same speed. But Hagler moves at a slower speed both forward and backward. This would then give fast opponents speed advantages and force slow power opponents to use the ring to close in on opponents. Which in my eyes is realistic.
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Old 12-09-2010, 09:02 AM   #83
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Re: Fight Night Champion Video Preview (The OXM Report)

Quote:
Originally Posted by Vast
Why are we letting some imaginary gamer ruin our offline experience??

I also stated that having the ref warn for excessive running and then taking points off if it continues is a valid way to counter online cheese.

Also forward speed burst movement should be faster than backward speed burst movement. You wouldn't be able to run for long.
Quote:
Originally Posted by NINJAK2
LOL. Based on the video you posted Dave (and Sugar vs. Hagler vid) boxers have the ability to cut off the ring (atleast IRL). Vast made a good point of having judges dock points for excessive running (Remember when DeLa Hoya got on his bike for the last 4 rounds against Trinidad and it ended up costing him that fight?)
Deducting points would be perfect. It's a good example of thinking deeper and asking the EA team to add what needs to follow if they add more ring movement etc. If any of you have played EA MMA, they actually do a good job of ring movement (Phobia mentioned this). A fighter can move around the ring pretty good but he can't run and be untouched. But yes, Vast is right in saying that if a fighter runs rampant, he should have points deducted. You could even have the ref step in and tell him to fight.

I'm going to agree with the majority that say EA doesn't quite lean toward simulation as much as we would like. Now, I understand the challenge of selling the game and then having to manipulate the game to that challenge, but the refusal to remove blatant low blows is rather discouraging to me. I still don't understand the reasoning in assigning a button so that you can throw an illegal blow.
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Old 12-09-2010, 09:50 AM   #84
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by DaveDQ
Deducting points would be perfect. It's a good example of thinking deeper and asking the EA team to add what needs to follow if they add more ring movement etc. If any of you have played EA MMA, they actually do a good job of ring movement (Phobia mentioned this). A fighter can move around the ring pretty good but he can't run and be untouched. But yes, Vast is right in saying that if a fighter runs rampant, he should have points deducted. You could even have the ref step in and tell him to fight.

I'm going to agree with the majority that say EA doesn't quite lean toward simulation as much as we would like. Now, I understand the challenge of selling the game and then having to manipulate the game to that challenge, but the refusal to remove blatant low blows is rather discouraging to me. I still don't understand the reasoning in assigning a button so that you can throw an illegal blow.
neither did any of the community day guys. We ALL thought it should be removed completely.
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Old 12-09-2010, 12:13 PM   #85
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by Phobia
neither did any of the community day guys. We ALL thought it should be removed completely.
See. This is what i'm talking about. They bring you guys over there 6-7 guys each representing a different aspect of gamer.
It may have only been 6-7 opinions literally but in reality these guys represent hundreds of thousands of sim gamers.

They're basically saying "Yeah we hear ya, but your opinions don't really matter".'

In boxing everything happens accidentally. Headbutts, low blows. Have them happen in the game organically. That would blow everyones mind. From the hardcore to the casuals.
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Old 12-09-2010, 12:38 PM   #86
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by Vast
See. This is what i'm talking about. They bring you guys over there 6-7 guys each representing a different aspect of gamer.
It may have only been 6-7 opinions literally but in reality these guys represent hundreds of thousands of sim gamers.

They're basically saying "Yeah we hear ya, but your opinions don't really matter".'

In boxing everything happens accidentally. Headbutts, low blows. Have them happen in the game organically. That would blow everyones mind. From the hardcore to the casuals.
Well, I DO NOT like an illegal blow move that can be abused. However, I will say that on average about 1 out of every 20 fights I do see some intentional shenanigan.

It would be nice in Career mode that you could get an image as a dirty fighter if you used it too much and then you would be subject to quick point deduction and DQ. However, there could be a point in your career where you may need to throw that elbow or deliver a low blow to by some time. I would also like to fight a dirty fighter from time to time. One that you know is going to try to headbutt you and cut you so you have to alter your style a bit.

But eliminate it from Online play, there is no way it won't be cheesed online.
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Old 12-09-2010, 01:33 PM   #87
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by fistofrage
Well, I DO NOT like an illegal blow move that can be abused. However, I will say that on average about 1 out of every 20 fights I do see some intentional shenanigan.

It would be nice in Career mode that you could get an image as a dirty fighter if you used it too much and then you would be subject to quick point deduction and DQ. However, there could be a point in your career where you may need to throw that elbow or deliver a low blow to by some time. I would also like to fight a dirty fighter from time to time. One that you know is going to try to headbutt you and cut you so you have to alter your style a bit.

But eliminate it from Online play, there is no way it won't be cheesed online.
Good points. From what I read in Phobia's comments, it's still in the game but could hurt either fighter. I'd like to see it as a rating. If you work your head movement sufficiently, you are less likely to slip and give a head-butt. And, you are less susceptible to them during a fight.

Still, probably the biggest offence in FN4 is that they specifically mapped a button so that you can willfully lunge your head at your opponent. It's not even done in a manner that shows the fighter being conspicuous about it. It's got Mortal Kombat written all over it.
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Old 12-09-2010, 01:47 PM   #88
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by Phobia
The is one huge issue with that. Moving away and boxing or staying on the outside and winning on points would not be possible. Because the "brawler" who has a fast move forward speed could always just wade right into your chest over and over since your backwards movement is slower.

So it needs to be a static movement speed per fighter. Another words Ali moves fast both forward and backwards same speed. But Hagler moves at a slower speed both forward and backward. This would then give fast opponents speed advantages and force slow power opponents to use the ring to close in on opponents. Which in my eyes is realistic.
I would have to watch a lot of fight footage. But i would tune it in a way thats realistic and wouldn't allow slow brawlers from staying inside on fast fighters.
Slow brawlers would need to cut the ring off, keep applying pressure to get opponents against the ropes and in the corner.

The fast outside fighter has a big advantage using this strategy successfully. Success being the key word, but only in the most rarest of instances would the outside fighter get a KO while running, and he would have to have good power.

On the flip side the slow brawler with power could easily get the KO in an exchange against the ropes or in the corner.
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