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Fight Night Champion Video Preview (The OXM Report)

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Old 12-07-2010, 11:39 PM   #57
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Re: Fight Night Champion Video Preview (The OXM Report)

I like the rock 'em sock 'em robots reference. I hope its because its just early and they're really trying to showcase as much of the punching mechanics as possible because the game looks a little clunky and unpolished. Doesn't appear to be anything tactical or calculating in the flow of the fighting.

Time will tell. Hopefully they'll achieve the same level of silky smoothness that their MMA title has.
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Old 12-08-2010, 12:43 AM   #58
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Re: New Video on Xbox Live

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Originally Posted by Phobia
See I don't understand this thought process. First of all they do know boxing pretty well. Second, just because they put in some extra fighters that YOU might not have wanted. What does it harm??

It is no different if I gave you 10 bucks but decided I was going to give you a extra dollar bill. Do you turn down the dollar bill because it is not significant enough for you??? In reality all it does is add to your amount.

The reason this bothers me is you act as if they did not go out and sign other fighters. That they just said "lets get butter bean and call it a night". What does it hurt to have him?? Hell many games add extra weird characters just for the hell of it. Look at Big John in EA MMA or The Tap out crew in UFC2010.

Also what do you mean he "takes a spot". They sign who will sign, plain and simple. You have ZERO way of knowing what Ward or Martinez request to be compensated for. You have no way of knowing the decisions that must be made to bring the title to your hands. Yet you act as if you know the ins and outs of signing major athletes. It is easier to act as if you know the whole routine, but the fact is you don't know.

This also touched a nerve with me not because I went to community day. I am far from a EA apologist. But you have ZERO facts to base any of your thoughts on. Just open bashing with no knowledge of what you are talking about. I don't go around talking as if I know everything about programming and hexeditors, because I don't know. Just the same as you have no idea what it entails to sign these major athletes
You took the words right out of my mouth...
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...we held several meetings to discuss the future of the franchise. After going through those meetings, it became very clear that the vision I had for the game was different from where the leadership wanted to take it. I parted ways with EA shortly after...
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Old 12-08-2010, 01:47 AM   #59
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Re: New Video on Xbox Live

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Originally Posted by TheCreep
Ok man. Whatever you say. I'll use my old tried and true line. Dont buy it , the world shall keep spinning regardless, lol. Peace.
Yep, you know everyone's background on every site on the internet. Lol..lmao..rofl...peace...word..

Last edited by thelwig14; 12-08-2010 at 02:10 AM.
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Old 12-08-2010, 01:48 AM   #60
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Re: New Video on Xbox Live

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Originally Posted by Jesus
All this talk of Butterbean, i mean he does have a 77-8 boxing record.

Marciano he is not, but its not like he's a golfer or something.
Go through his record. According to your logic Brian Nielsen is an atg.
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Old 12-08-2010, 03:01 AM   #61
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Re: Fight Night Champion Video Preview (The OXM Report)

Well that should get this thread back on track.
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Old 12-08-2010, 10:36 AM   #62
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by NINJAK2
Phobia-Footwork needs serious work. You are telling me that 99% of the vids we would see of real life boxing footwork would look similar to FNC..lol that's hilarious. Bad footwork in a boxing game is similar to bad dribbling animations in a hoop game or lousy running animations in a football one. While you can call it aesthetic it has a huge influence on gameplay and immersion factor. Movement in FN has been disappointing for years now. Adding a modifying movement button similar to UFC 2009 would go a long way toward improving it. Something that opens up free flowing movement.

check this video out: http://www.youtube.com/watch?v=HcAZ7...1&feature=fvwp

Saying they don't want people "running around" the ring is a lame excuse. Many boxers IRL are able to get in and out of range without looking like robocop(slow boxers) or robocop on speed(agile boxers). You've played FNC so you know more about it than I but I don't have my hopes up for it in this category. I hope they prove me wrong.
Ninja I am not disagreeing with you. I don't see the reason for the "thats hilarious" or "lame excuse". I am not making excuses, I have the same issues with the footwork as everyone else. I am trying to explain the way it worked and in relation to most boxing matches. You can still do something similar to the sugar ray video, of course on of the same level of moving sideways as fast. But you can get in and out of range and use the same tactic. That is my point about it being a aesthetic. Sure it does not LOOK as realistic as a real fight but the same stratgies can still be applied.

Some of you guys get soo bent out of shape over the smallest thing being said it is scarey. I am not out to lie to you guys or protect EA. I had a issue with the footwork the time I was there and made sure to vocalize that to them. i can't fix it, I can't make them speed it up.

What I can do explain to you the things I liked and the things I thought were lacking. But in the end, I had a blast with the game. So while it might be a deal breaker for you that the footwork is to slow. I had so much fun with the game I can't wait to start my career when I get my hands on it.

Last edited by Phobia; 12-08-2010 at 04:04 PM.
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Old 12-08-2010, 10:42 AM   #63
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by RumbleCard
I like the rock 'em sock 'em robots reference. I hope its because its just early and they're really trying to showcase as much of the punching mechanics as possible because the game looks a little clunky and unpolished. Doesn't appear to be anything tactical or calculating in the flow of the fighting.

Time will tell. Hopefully they'll achieve the same level of silky smoothness that their MMA title has.
I can't comment on the build they have now. But I will say you are really wrong about the bold.

We did HOURS of fighting against one another and it was extremely tactical and the flow was BEAUTIFUL to watch. It truly had the flow of a real fight. Fast 3-4 punch combos then get out so you don't tire to the point of putting yourself in trouble. Work the ring to cut off those guys who like to stay on the outside.

I had a fight against Indigo that was so strategic. He had a brawler and I had a boxer. I kept rolling away from his power hand and landing jab or jab straights. He kept working to cut the ring off and get my back to the ropes. A handfull of times he managed to put me in a bad position. He got in close and started landing huge uppercuts and hooks. I then did a shoulder push off to make space and roll out into the middle of the ring.

It was frustrating him and was putting me with the advantage. In the 5th or so round I land with a perfect one punch hook to the temple and dropped him for the KO. No count, just lights out. I had a strategy and used it and it worked to perfection.

Weather that is still the same in the build we will all get. My guess is as good as yours.

Last edited by Phobia; 12-08-2010 at 11:51 AM.
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Old 12-08-2010, 10:44 AM   #64
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Re: Fight Night Champion Video Preview (The OXM Report)

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Originally Posted by 31
Well that should get this thread back on track.
Thanks 31!!
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