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NBA Elite 11 Demo Roundtable

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Old 09-26-2010, 02:31 PM   #153
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Quote:
Originally Posted by pmully94
13/14 from 3 point range with Kobe on the Elite demo, in 1 quarter! The only missed shot was one that was blocked, and all of them were right in front of ray allen. I just pulled a jumper in his face. (This was on superstar difficulty btw.) How is this simulation basketball??? For the all the people that will actually buy this game, i feel sorry for them because online is just gonna be a bunch of cheesers
The first line says it all.

And like many have already said this WILL kill online play.

Once you have that stick motion nailed then it's simply far to easy to nail three ball after three ball.

The only way I could see them fixing this is by the "green zone" getting smaller and smaller as you continue to hit shots one after the other. Even then it's debatable if you could even call that a fix.
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Old 09-26-2010, 03:41 PM   #154
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Originally Posted by Fngb3
I have another question somewhat similar to the specifics of passing like I asked earlier. And I got a very helpful response then.

With shooting, I know the width of allowable error for a shot decreases the further you are from the basket. I also know the power and window in which you need to release the shot decreases as well.

Based on watching the demo I would like to know if there are other factors that affect these 'windows.' I know a blocked shot can happen any time the defender is in position to get one and times their jump properly, but other than that, does the presence of a defender decrease these windows?

I mean, the closer the proximity of a defender, the smaller those windows for error should be. That seems something that is supremely manageable with the current mechanics, no? Heck, maybe it's already in there and I'm not seeing/feeling it. But I feel like if I get a shot off, and my defender doesn't block me, it's as though the defender isn't there at all.

That right there seems like the kind of thing that can detract from the team-ness of the experience. If I feel as long as my shot isn't blocked that I might as well be alone in the practice gym. Of course those shots go in all the time. But that's not how it works. Am I over explaining at this point? Is this already part of the game anyway? If it is, I think the effect of a nearby defender/well contested shot needs to have a greater negative influence on the paramters of a succesful shot.
SBartlett, maybe you can answer the above question about the shooting particulars...
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Old 09-26-2010, 04:14 PM   #155
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Re: NBA Elite 11 Demo Roundtable

For rEAnimator:
I have put about six hours into this game examining it. I have no EA or 2k bias. Here are some improvements I believe will inhance this game:

1. Though I really like the new control system, it can be improved. There is some lag time between you action and the players. You lose alot of your stick ability when you post up. I kept trying to use the spin move to spin off the defender in the post but nothing happens. Stealing feels really awkward unless your in the overhead view and it looks even worse.

2. Anything you can do to improve this game visually please do it. You're competing against a game that looks amazing. The first thing you notice when the game starts is the players all pacing simultaneously. The camera angles make the game look bad especially while inbounding. the game looks much better from broadcasting perspective but plays much better in overhead. I think there might be a way to better execute the overhead camera.
2.5 Please just take out the cut scene where it looks like the player just got done taking it up the ***.

3. THIS GAME NEEDS A TURBO BUTTON. Basketball is a game based off burst of power. The player will never have complete control if he doesn't control the character's burst. Cutting through the lane with D-Rose is going to be a thousand times sweeter with the stick if you also control his explosiveness.

4. It still seems like you get sucked in at some points on both offense or defense. sometimes I would go to double team a player but my character was getting sucked towards the previous guy i was defending. on offense you'll be on a break away and get sucked in to the defender. I think a turbo button could also help this.

5. AI is pretty stupid.

6. All players feel genaric. Could use custom moves or just different moves.

7. You cant back anyone up at all while playing the post. Bynum cant back up Rondo?

The game needs to feel and look more fluid overall.

Last edited by Drose420; 09-26-2010 at 04:22 PM.
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Old 09-26-2010, 05:45 PM   #156
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Rebooting is one thing. Shooting yourself in the foot is another. Which is what I feel that EA has done to this basketball franchise. In a one-on-one environment (the practice gym) the new controls were innovative and nice to play around with. In a 5-on-5 game, it seemed like everything went to H***.
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Old 09-26-2010, 06:45 PM   #157
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by convince
With all due respect, I think you are well aware of the flaws in your CPU/AI. You continue to pick and choose which post to respond to and that's your right to do so. But please don't don't try to throw the wool over our eyes, like you weren't aware of these issues. I post numerous times, even before the demo dropped asking you to post video of and CPU/AI ran offense that's not the Thunder.(Check my posts if you don't believe me) I even mention the Suns and Spurs as choices. Now you saying that you didn't play against the CPU much. Is that not an aspect of your game that you have to make sure is up to par? I really found that statement hard to believe. Another thing hard to believe. For example, like the quote below.



You should be well aware of this point. This point that Live 10 seems to be better than Elite 11, was beaten to death. And there a tons of profound reason for the dislike. Let's say you knock the controls out the park. There is more to a game than control. Your game lacks, individuality/Signature, it lacks realistic AI/CPU ran offense, verticals as mention before are way too high, but you mention why this one done, but it is still a problem. When it comes to shooting, i don't think ratings play no part at all, I shouldn't be able to go 8/10 from 3 with Gasol b/c i have his release point down. And I'm sure you are aware Bynum doesn't have handles like D. Rose but he has the ability to all the dribbles moves in the game. This is weird b/c i remember the diary you guys released showing Bynum losing the ball when doing a behind the back move, yet it doesn't happen in the demo, at least it doesn't happen to me.

And finally http://www.youtube.com/watch?v=Xxb6L8vV614

Don't worry i wont post again b/c like someone mention before, I think we are beating a dead horse.
OK, I'm not sure exactly what you mean, but I intentionally avoid AI specific questions because that's stepsix's domain (he's the AI lead) and I don't know the AI very well anyway.

I haven't played against the AI much because I was focused on control and animation for most of the year, and because I was on vacation at the end of the project when the AI usually comes together and difficulty levels are tuned.

There's no funny business going on here.

And the reason I said what I did about the Live 10 is better than Elite comment is because I completely and wholeheartedly disagree with the statement, which is why I'm trying to understand it better as I realize I must be missing something critical.
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Old 09-26-2010, 06:55 PM   #158
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Fngb3
I have another question somewhat similar to the specifics of passing like I asked earlier. And I got a very helpful response then.

With shooting, I know the width of allowable error for a shot decreases the further you are from the basket. I also know the power and window in which you need to release the shot decreases as well.

Based on watching the demo I would like to know if there are other factors that affect these 'windows.' I know a blocked shot can happen any time the defender is in position to get one and times their jump properly, but other than that, does the presence of a defender decrease these windows?

I mean, the closer the proximity of a defender, the smaller those windows for error should be. That seems something that is supremely manageable with the current mechanics, no? Heck, maybe it's already in there and I'm not seeing/feeling it. But I feel like if I get a shot off, and my defender doesn't block me, it's as though the defender isn't there at all.

That right there seems like the kind of thing that can detract from the team-ness of the experience. If I feel as long as my shot isn't blocked that I might as well be alone in the practice gym. Of course those shots go in all the time. But that's not how it works. Am I over explaining at this point? Is this already part of the game anyway? If it is, I think the effect of a nearby defender/well contested shot needs to have a greater negative influence on the paramters of a succesful shot.

Yes, the proximity of the defender and the "difficulty" of the shot (fade, runner, etc) will dictate the size of the error tolerance along with the distance from the hoop.

When you go in replay you can see that change dynamically based on the context, unfortunately there's no replay in the demo.

You may be able to see it in the 1v1 practice mode.

Also, as I stated before the demo was released, final shot tuning was done after the demo build was cut. We are also collecting metrics from the demo and will re-tune based on that data.

In that sense the demo is a beta test for our shot tuning.
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Old 09-26-2010, 07:14 PM   #159
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by rEAnimator
And the reason I said what I did about the Live 10 is better than Elite comment is because I completely and wholeheartedly disagree with the statement, which is why I'm trying to understand it better as I realize I must be missing something critical.
Live 10 had much better spacing (meaning the players on the court were spread out further in the half court offense.) There were differences among the players. In Elite everyone can cross over, and put it behind their back. In Live 10 you couldn't do that, which is more realistic.

The animations were better in Live 10, they were smoother. The animations in Elite remind me of the spastic looking ones back in Live 07. I don't know if you guys mo cap still, but if not maybe you should get back to that.

Maybe Elite is better than Live with 10 human players on the court. That's fine, but I never play the game that way. I always play against the CPU.

Last edited by LingeringRegime; 09-26-2010 at 07:23 PM.
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Old 09-27-2010, 02:07 AM   #160
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Originally Posted by rEAnimator
OK, I'm not sure exactly what you mean, but I intentionally avoid AI specific questions because that's stepsix's domain (he's the AI lead) and I don't know the AI very well anyway.

I haven't played against the AI much because I was focused on control and animation for most of the year, and because I was on vacation at the end of the project when the AI usually comes together and difficulty levels are tuned.

There's no funny business going on here.

And the reason I said what I did about the Live 10 is better than Elite comment is because I completely and wholeheartedly disagree with the statement, which is why I'm trying to understand it better as I realize I must be missing something critical.
How could you say that elite is better than live10?elite is a broken unfinished game..maybe in the long run it will develop to be better,but as it stands this game doesn't even have a franchise mode?or did u guys just slap thatsame one u guys have had for six years into the package and say its all good...and you guys are wondering ysales have gone down...its because you don't focus on the right features and are trying to constantly hit it out of the park with all the new live runs and dynamic seasons,which was kool btw,and fiba...point is you have to get the core downbefore you try adding all the whip creme and cherries...

Did you hear the czar on the OS radio show?he unleashed all of our frustrations on what you guys have done here...it just doesn't make sense,I read ur explanation too,in one of the other threads... still doesn't make sense
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