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NBA Elite 11 Demo Roundtable

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Old 09-26-2010, 11:46 AM   #145
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Fngb3
Woah now, woooaaah just a second here. 2 man animations is not the exclusive property of 2K. Just because my man is talkin about recorded animations does not mean is talking about 2K and not Elite. This is a comment about the technology of these games... Did he really get banned for that comment? It says he's banned now and that was the last comment he made.
Uh did you read? He was a previously banned user.
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Old 09-26-2010, 11:50 AM   #146
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Jasong7777
In the end the consumer just wants a NBA game that plays like the NBA. With it being as close to sim as possible. It is like EA forgot to put the NBA in the game. Elite is more like a good pick up game of basketball. Nothing wrong with that. It's just not NBA basketball. Smooth out the gameplay and make the NBA players play like themselves and you got a game. Hopefully it does not take 5 years.
I agree.

The finish touches need to be there to make the game feel more like NBA aside from just the cosmetic aspects.

Hopefully next year's game will be complete, and that we don't have to wait till "year 3" to get that NHL/FIFA level game.

When they're there, they'll get my money and I'll be glad to pay them for a well deserved product.

Right now? I'm kind of undecided. OS has me convinced that if I can learn the 2K controls, I'll like it; even though it is dull for me right now, and Elite is instantly fun.

Instant fun that has a danger of being short-lived

vs.

delayed, toned down fun that last longer.

it really is hard to decide.

Elite also cost $10 more than 2k11... That's not a sweet deal at all.
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Old 09-26-2010, 11:56 AM   #147
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Jano
It's not, it seems like it would? In that however many variations of a certain situation a game has is always how they are going to play out.

So if I'm playing a game and I steal the ball and its a 2P anim steal isn't the animation always going to be the same set of sequences all the time. I'm not sure if I'm talking about the same thing he was but whatever im interested anyway lol!
Doesn't have to be. Remember the NFL 2K tackling system. Let's get this straight. Every game will have static animations. What makes them dynamic is how much one makes slight alterations to those animations as they play. Some you can break out of at certain points. Others, you can overlay changes to parts by using another animation or some other physical dynamic. Technically, I can claim a game never uses a static animation if that game uses IK every frame.

So, really, why should we care about the tech? If it works and makes the better game, then who cares if it uses multi-actor animations or not? Who cares if it uses key framed animations instead of mocap? Just make a good game that represents the sport. The tech should only be a tool. Not a feature on the back of the box!
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Old 09-26-2010, 12:07 PM   #148
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by drss

Right now? I'm kind of undecided. OS has me convinced that if I can learn the 2K controls, I'll like it; even though it is dull for me right now, and Elite is instantly fun.

Instant fun that has a danger of being short-lived

vs.

delayed, toned down fun that last longer.

it really is hard to decide.

Elite also cost $10 more than 2k11... That's not a sweet deal at all.
It's not hard at all to decide. The fact that you feel you need to be convinced speaks to the fact that your decision has already been made. You are just trying to change that decision. Why should you? If you are content with what EA is offering you at this point, then go with it. You should get Elite. Based on your comments, it's clear you would prefer to stick with the EA brand and you shouldn't feel guilty about that.
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Old 09-26-2010, 12:26 PM   #149
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Did any of the guys evaluating this demo change the controller from analog controls to button configuration. This game plays great using button configuration. The analog controls suck. The button controls are very responsive.
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Old 09-26-2010, 12:40 PM   #150
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Originally Posted by 23
Agenda.. thats what it is. You're a previously banned user
have you ever played NFL 2k5?????
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Old 09-26-2010, 01:15 PM   #151
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Jasong7777
In the end the consumer just wants a NBA game that plays like the NBA. With it being as close to sim as possible. It is like EA forgot to put the NBA in the game. Elite is more like a good pick up game of basketball. Nothing wrong with that. It's just not NBA basketball. Smooth out the gameplay and make the NBA players play like themselves and you got a game. Hopefully it does not take 5 years.
That's the best way to say it. It isn't rocket science. Learn from your competition, but don't stop there. Do what they do, just do it better than them. No need to reinvent the wheel this late in the game.

One more important test. Does it pass the wife test?

When your wife walks into the room and you are playing a game does she say, "What game is that?" or does she say, "They are playing basketball already, I thought the playoffs were just finished?" Elite looks like a video game on the TV screen, the competition looks like its real life counterpart.

Last edited by LingeringRegime; 09-26-2010 at 01:37 PM.
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Old 09-26-2010, 01:28 PM   #152
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Quote:
Originally Posted by Boilerbuzz
Doesn't have to be. Remember the NFL 2K tackling system. Let's get this straight. Every game will have static animations. What makes them dynamic is how much one makes slight alterations to those animations as they play. Some you can break out of at certain points. Others, you can overlay changes to parts by using another animation or some other physical dynamic. Technically, I can claim a game never uses a static animation if that game uses IK every frame.

So, really, why should we care about the tech? If it works and makes the better game, then who cares if it uses multi-actor animations or not? Who cares if it uses key framed animations instead of mocap? Just make a good game that represents the sport. The tech should only be a tool. Not a feature on the back of the box!
So in my "State of the Association" article, I touch on 2K's ability to represent the sports well - football or basketball. In my unedited version of my article, it's in the Tighter Controls section...this part was removed during the editing process. I guess I was getting a bit biased, but it's just my commentary on the games:

http://www.operationsports.com/SBartlett/blog/10467-the-state-of-the-association/

So what I'm getting at here is the same argument your all making right now. Was a total revamp of the physics in Elite necessary? Did EA feel like they hit a wall in terms of control with Live10? That the ceiling was close or something?

2K doesn't use any of this one to one physics. Some of the animation collisions are scripted, some aren't but the game is so deep it doesn't even matter.
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