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NBA Elite 11 Demo Roundtable

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Old 09-26-2010, 03:20 AM   #137
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Fngb3
I hear that. One of my next posts I said pretty much the same thing. It's ridiculous to have to sit at the top of the arc and dribble like a madman just to protect the ball. That's tiring AND unrealistic. But, that said, I still don't have a problem with the act of properly protecting the ball being under our control. In the NBA, those savvy vets just turn their bodies and put the ball out of reach. That's a pretty simple command to add.

Heck, we have a post up button, maybe that works fine for protecting the ball....
A button would be fine but where this game needs the most improvement in is contextual animations. Right now when you dribble the ball is exposed all the time unless you press the post up button.

What needs to happen is players need to respond to the defender by always moving in relation to what he does. The game allowing you to be in control of your dribble is nice but what it also needs is a more expansive protect the ball system.

Not only should we be able to move with the ball exposed but we also should have the option to move quickly with the ball protected to. This will help out on fastbreaks where you need to protect the ball and dribble forward at the same time. As of right now the game only allows you to move quickly with ball exposed for next year the devs need to add more contextual animations for the protect the ball stance too.
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Old 09-26-2010, 03:22 AM   #138
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by The Truth 101
Currently, most 3D animation is canned. It is produced manually and then played back in essentially fixed form. As a consequence, current animation assets are not fully interactive; thus putting major limitations on realism, believability and gameplay. For example, despite the availability of high-quality motion capture data, it is not possible to create believable and coherent American football tackles as the infinite number of possible character interactions cannot be predicted or produced beforehand.

Done with it.
I wonder where you got that from
http://www.naturalmotion.com/files/white_paper_dms.pdf
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Old 09-26-2010, 03:37 AM   #139
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Boilerbuzz
That is not true. But why is this even a discussion? Why don't you guys stay on topic and off of 2K?
It's not, it seems like it would? In that however many variations of a certain situation a game has is always how they are going to play out.

So if I'm playing a game and I steal the ball and its a 2P anim steal isn't the animation always going to be the same set of sequences all the time. I'm not sure if I'm talking about the same thing he was but whatever im interested anyway lol!
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Old 09-26-2010, 09:26 AM   #140
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Boilerbuzz
That is not true. But why is this even a discussion? Why don't you guys stay on topic and off of 2K?
Woah now, woooaaah just a second here. 2 man animations is not the exclusive property of 2K. Just because my man is talkin about recorded animations does not mean is talking about 2K and not Elite. This is a comment about the technology of these games... Did he really get banned for that comment? It says he's banned now and that was the last comment he made.
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Old 09-26-2010, 11:15 AM   #141
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Re: NBA Elite 11 Demo Roundtable

In the end the consumer just wants a NBA game that plays like the NBA. With it being as close to sim as possible. It is like EA forgot to put the NBA in the game. Elite is more like a good pick up game of basketball. Nothing wrong with that. It's just not NBA basketball. Smooth out the gameplay and make the NBA players play like themselves and you got a game. Hopefully it does not take 5 years.
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Old 09-26-2010, 11:16 AM   #142
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Jasong7777
In the end the consumer just wants a NBA game that plays like the NBA. With it being as close to sim as possible. It is like EA forgot to put the NBA in the game. Elite is more like a good pick up game of basketball. Nothing wrong with that. It's just not NBA basketball. Smooth out the gameplay and make the NBA players play like themselves and you got a game. Hopefully it does not take 5 years.
That's a perfect description of Live 10 to me...played immaculate fundamental hoops but did not in anyway shape or form represent the NBA
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Old 09-26-2010, 11:21 AM   #143
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Old 09-26-2010, 11:34 AM   #144
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Jano
It's not, it seems like it would? In that however many variations of a certain situation a game has is always how they are going to play out.

So if I'm playing a game and I steal the ball and its a 2P anim steal isn't the animation always going to be the same set of sequences all the time. I'm not sure if I'm talking about the same thing he was but whatever im interested anyway lol!
Not a fan of the gridiron? Thats the typical broken tackle.
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