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NBA Elite 11 Demo Roundtable

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Old 09-26-2010, 01:55 AM   #129
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Ultimate, EA came to Sim Nation with a fantasy game... two, actually.
Shouldn't take much to understand why it's not well received.
Some of the simpler questions are:
1. What was the point of the nba license if there's no player differentiation?
2. Why the deviation from the Live 10 foundation?
3. Why deliver two non-authentic basketball titles in one package?... both games have nba licensing... neither display real-world basketball recreations or scenarios.

I'm not sure what the expected reaction was when Elite is so outlandishly exaggerating the laws of physics and more closely resembles Jams than a simulation. Should anyone be able to hop step from beyond the arc and then take off (from a two-foot gather) from the foul line?

Why are the players weightless? (Regardless of size or position)

Why claim "Total Control"... but remove user input for sprinting?

Why not test for 3pt glitches after 3pointers destroyed Live 10's playability?

Why the buzzword marketing for features that have to be explained but are seemingly never experienced? (Real time physics... haven't seen it in action)

Tv commercial with no product footage? (The message is clear)

I guess it's pretty obvious this year's offering may not be salvageable... but when there was documentation posted after the release of Live 10 that "simulation elements would be addressed in the next installment" (which is Elite)... and then you present this game with the fewest sim elements of this generation, what should the community's reaction be?

Also, rEAnim mentioned that he played the game and noticed some rough edges... can you give us some details on the rough edges you noticed? I would like to know what you specifically see that needs improvment.

Thanks.

Last edited by Blak_Baki_Hanma; 09-26-2010 at 02:00 AM.
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Old 09-26-2010, 01:57 AM   #130
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Kaanyr Vhok
You can use two player animations with physics reserved for collisions. They have to stop playing off of an assumed weakness. Who knows what 2k12 could plug into that new collision detection system? Thats the cheap cowardly way out. If EA wants the best basketball game they need to stop looking for the quick fix, quick buy, or panacea technology and appreciate game design for the complex craft that it is. They should assume that 2k12 will be an incredible game with remarkable physics, jaw dropping presentation and still believe they can top it. If they dont have that attitude they need to sit out a year.
Two player animations have to play back the same way they are recorded.
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Old 09-26-2010, 02:05 AM   #131
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by The Truth 101
Two player animations have to play back the same way they are recorded.
That is not true. But why is this even a discussion? Why don't you guys stay on topic and off of 2K?

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Old 09-26-2010, 02:16 AM   #132
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Boilerbuzz
That is not true. But why is this even a discussion? Why don't you guys stay on topic and off of 2K?
Currently, most 3D animation is canned. It is produced manually and then played back in essentially fixed form. As a consequence, current animation assets are not fully interactive; thus putting major limitations on realism, believability and gameplay. For example, despite the availability of high-quality motion capture data, it is not possible to create believable and coherent American football tackles as the infinite number of possible character interactions cannot be predicted or produced beforehand.

Done with it.
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Old 09-26-2010, 02:49 AM   #133
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by The Truth 101
Currently, most 3D animation is canned. It is produced manually and then played back in essentially fixed form. As a consequence, current animation assets are not fully interactive; thus putting major limitations on realism, believability and gameplay. For example, despite the availability of high-quality motion capture data, it is not possible to create believable and coherent American football tackles as the infinite number of possible character interactions cannot be predicted or produced beforehand.

Done with it.
Thank you. That's all I ask.
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Old 09-26-2010, 02:55 AM   #134
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by The Truth 101
I have no problem with this, its called protecting the ball with your body like dribbling the ball in your right hand with the left side of your body facing your defender. Of course if you do dribble moves in the face of your defender his chances of stealing the ball is higher.
You can still get the ball stolen which is also true in real life. The problem is how often it happens, the player it happens to, when it happens, and the reach foul ratio.

Quote:
Originally Posted by The Truth 101
Two player animations have to play back the same way they are recorded.
They don't have to be triggered at the same time as the collision and you can shorten the break in the animation which 2k11 already did. They also removed a bunch too. All animations are canned its just a matter of how long. You shorten them add more breaks and they are easier to work with. Matter of fact I can tell you right now the 2k11 demo has realtime unmotioncaptured physical interations. They could have advertised it. This is a strawman weakness. Its bad enough to build off your own weakness. Building off an oponents weakness that they already fixed is just

Really I'll take that back. Right now the two-players animations are a strength twisted into a strawman weakness. I'm not going to go into 2k11's strengths. If anyone wants to know why I feel they work they can PM me.

Last edited by Kaanyr Vhok; 09-26-2010 at 03:08 AM.
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Old 09-26-2010, 02:56 AM   #135
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by The Truth 101
Currently, most 3D animation is canned. It is produced manually and then played back in essentially fixed form. As a consequence, current animation assets are not fully interactive; thus putting major limitations on realism, believability and gameplay. For example, despite the availability of high-quality motion capture data, it is not possible to create believable and coherent American football tackles as the infinite number of possible character interactions cannot be predicted or produced beforehand.

Done with it.


Agenda.. thats what it is. You're a previously banned user
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Old 09-26-2010, 03:13 AM   #136
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Re: NBA Elite 11 Demo Roundtable

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Agenda.. thats what it is. You're a previously banned user
I found it funny how he tried to "talk over" folks, and then drew wild conclusions from his babble. But, I digress.

Sorry. I'm not one to pile on, but I agree that many people are upset with the changes because they felt the decisions were made a vacuum. But, you just don't know. Human emotions are the one thing you can't predict or manage. I know. I have a wife and 4 daughters.
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