Home

NBA Elite 11 Demo Roundtable

This is a discussion on NBA Elite 11 Demo Roundtable within the NBA Live forums.

Go Back   Operation Sports Forums > Basketball > NBA Live
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 09-26-2010, 12:17 AM   #105
Rookie
 
OVR: 11
Join Date: Jun 2010
Blog Entries: 12
Re: NBA Elite 11 Demo Roundtable

One of my initial, gut reactions to the 5v5 play was that it seemed it could be slowed down.
I don't mean to say I need to get used to the pace, but that everything looks very frantic.

I would also like to reference the following EA developer video:
http://nbaelite.easports.com/videos?...amL5queoj_hMYR

I said before that sliding/foot planting wasn't really that important to me. I don't care if the animation is right I just care if someone changes direction when I ask them to, or starts to change direction if they're at a dead sprint and have momentum they need to fight against. However, that is a different kind of sliding than what's going on in this video.
At about 35 seconds, Bargnani meets the created player at the elbow, and both immediately begin to shift backwards like the little guard is pushing him backwards like he's not there.
That play doesn't work if Bargnani holds his ground.

At the same time the wing defender close to the camera looks as though hs is about to play some great help defense and cut off the driving guard, and between the two Raptor defenders (one of which being 7 feet tall) effectively ending this guards drive. He should have to take the ball back out to the 3PT line or pick up his dribble. An alley oop just isn't a realistic option.

To preempt any comments about it, I don't give a flip how close to the rim Okafor's head is. That's animation, I don't care.
Fngb3 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-26-2010, 12:20 AM   #106
MVP
 
Kaanyr Vhok's Arena
 
OVR: 14
Join Date: Aug 2006
Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Gotmadskillzson
Microsoft don't limit the number of patches.
Maybe they dont limit them but I'm sure that at least after one patch they make you pay for them.
Kaanyr Vhok is offline  
Reply With Quote
Old 09-26-2010, 12:20 AM   #107
Pro
 
StankonYa's Arena
 
OVR: 10
Join Date: Sep 2006
Blog Entries: 2
Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by rEAnimator
So are you upset about the way it was marketed, or about the game itself?

You seem more upset about the marketing, which I can kind of understand, although I was extremely open about what we were delivering and never claimed anything like backbreaker.

But let's get to the heart of the problem in the game itself.

And thanks for helping out.
Okay i've put a good chunk of time into this demo and here is a few things to think about.
1. Team defense, there is none. If I don't click on to the guy who has the best chance at stopping penetration, he'll just let him by.

2.If the animations you do have........ were smoother, we could get into the flow of the game a-lot easier. p.s please take out the little jogging cut scene were the players look as if they're sticking thier buts out.

3. Total control is a little too much at times on offense because you almost have to always be moving the sticks so the cpu don't poke the ball away with supreme precision.
Here is where it would be nice to add a a (canned) size up dribble we can branch out of to combat this.

Overall though, like someone said early on in the thread..........people here was looking for a enhanced nba live 10 and got something very, very different and quite frankly.....people feelings are hurt.

Last edited by StankonYa; 09-26-2010 at 12:26 AM.
StankonYa is offline  
Reply With Quote
Old 09-26-2010, 12:22 AM   #108
Rookie
 
OVR: 11
Join Date: Jun 2010
Blog Entries: 12
Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by dtq
The question wasn't directed towards me but I'd like to chime in. RTP isn't something new, it's just a buzzword used to describe the physics system they've implemented in this year's Live.

2K had been using physics for several years...they just didn't throw everything but the kitchen sink into advertising it as the next big thing.
No no haha I know pretty much all virtual environments in which virtual objects interact have physics engines going. The difference in EAs engine was that it is allegedly running constantly for each player on the floor.
The 2 player animations that people dislike about 2K are not examples of real time physics in action. They may have had physics engines involved in the creation of the animation but in the game at any particular time there are not calculations of physics for that animation; the calculations and outcomes have already been done.
Fngb3 is offline  
Reply With Quote
Old 09-26-2010, 12:29 AM   #109
Rookie
 
OVR: 11
Join Date: Jun 2010
Blog Entries: 12
Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by StankonYa
3. Total control is a little too much at times on offense because you almost have to always be moving the sticks so the cpu don't poke the ball away with supreme precision.
Here is where it would be nice to add a a (canned) size up dribble we can branch out of to combat this.
I really don't have a problem with needing to be vigilent in guarding the basketball. I think this is exactly the kind of thing we take for granted with 2K. There's nothing wrong with asking the player to make sure the ball stays out of reach of the defender. As you just said, when you relax the ball gets poked away.
I do agree that it can be tiresome to have to dribble between your legs constantly, though. Maybe instead there can be a button that simply switches you into a guarded position with your body and non-dribbling hand out and between the ball and the defender. It can be the same button as post up but be context sensitive to the perimeter.

I know we can post up anywhere on the floor and thats a good thing but I don't know maybe while out on the perimeter a tap puts you into/out of a guarded position (not all moves should be available to you while you're focusing on guarding the ball afterall), but Holding it down while on the perimeter puts you into the post up.

I think it's correct as is to just tap the button when near the paint to post up, and that having to hold it that often could be annoying. But out on the perimeter where you will post up less often, having to hold it down wouldn't be so bad.
Fngb3 is offline  
Reply With Quote
Old 09-26-2010, 12:33 AM   #110
Banned
 
OVR: 0
Join Date: Sep 2010
Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Fngb3
No no haha I know pretty much all virtual environments in which virtual objects interact have physics engines going. The difference in EAs engine was that it is allegedly running constantly for each player on the floor.
The 2 player animations that people dislike about 2K are not examples of real time physics in action. They may have had physics engines involved in the creation of the animation but in the game at any particular time there are not calculations of physics for that animation; the calculations and outcomes have already been done.
This is so true.
The Truth 101 is offline  
Reply With Quote
Old 09-26-2010, 12:33 AM   #111
Rookie
 
OVR: 12
Join Date: Oct 2008
Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by Fngb3
Applause to your for getting us back on track here.
Totally disagree with you.

What hand is dribbling the ball is the most fundamental control I want to have. I may want to turn my guy left towards the basket, without having him switch hands.

If I'm on the right wing and get passed, or level with my defender, and move the left stick up and left towards the hoop, and my defender is on my left hip, I don't want the ball in my left hand. I want it in my right. Now, this could be context sensitive, which it probably is in 2K, but I'm totally down with the responsability of putting the ball in the safest place (in my players right hand, with his body between the defender and the ball). If I'm playing against someone too lazy to do that, they should pay. This is exactly the kind of thing I like about the controls.
I understand your point. Fair enough. That's not what I want though.

I want a game where someone with superior basketball knowledge will generally beat a 12yo kid who plays games 24/7 and is a dynamo on the sticks.

Yes, I admit having the ball in the right hand at the right time is important bball knowledge. I am looking bigger picture I suppose... finding the open shooter, knowing when to run a fast break or when to slow it down, running a play and reacting to what the defense gives you.

With all this micro control I just see myself getting so frustrated with the game just trying to bring the ball up the court, let alone running a play.

I admit I am in the minority as 2K is very popular yet I find the controls overly complex. I guess I don't represent the majority of the market. Sad times for me.
Wiffyjustus is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-26-2010, 12:38 AM   #112
Rookie
 
OVR: 1
Join Date: Sep 2010
The comment that comes to mind is "why is the head of NBA Elite, asking us what basketball is?" They failed to listen to the community on what we wanted, on where we wanted to see improvements in the game, they failed to release videos so we could provide timely feedback.

If developers are saying "I don't get it" or "we don't see whats wrong with the game" then they never will. reAnimator, here is some advice....hire Da Czar as a consultant IF NBA Elite doesn't get canceled (which I'm sure it probably will).
SomeGuyNamedJR is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA Live »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:37 AM.
Top -