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NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Old 09-11-2010, 05:12 AM   #169
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by Da_Czar
See dat swags post below.... That is why I decided to switch it up and bit. Less talk and breakdowns and more 2k11 action

Swag This isn't network television my brother... I can't get new songs and verses for every episode.. We don't have sponsorships yet family... ROTFLOL I hear you though man but I only have permission to speak on plays.
Keep em comin big dawg...I know they limited your creativity...So just keep doin what you do...No hate here. Repetitive or not its good ish...Plus the quality of the work you do and your breakdowns give sim players a great insight on just how deep this game can go...So without a doubt go for all 10 episodes...The people of sim city need and want them

Last edited by dat swag; 09-11-2010 at 05:20 AM.
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Old 09-11-2010, 05:50 AM   #170
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by dat swag
Keep em comin big dawg...I know they limited your creativity...So just keep doin what you do...No hate here. Repetitive or not its good ish...Plus the quality of the work you do and your breakdowns give sim players a great insight on just how deep this game can go...So without a doubt go for all 10 episodes...The people of sim city need and want them
Word.

I was one of the few people who always ran plays in 2K10. I don't really care how many times you talk about 1 play and how many times you show it to us. To me, that's Kobe dunking on Shaq... lol a thing of beauty... Keep it up man!

Love the graphics in the intro.. Very ESPN-like.. and yeah mad props on Sage... He killed it!
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Old 09-11-2010, 05:53 AM   #171
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Hey Czar,

Thanks for all the vids. Highly appreciate that. I'm really enjoying the Lamar sequence, I think others are agreeing with that. Also the Manu and B.roy clips in the intro are blowing my mind.

Is there anything in particular that you have seen yourself that just astonishes you?

EA is claiming that if it's in the game...welll you know what I'm saying. I'm not a ***** and I'm still excited to play the Elite demo but man seeing kobe and Lamar go to work is truly a thing of beauty. My gripe with 2k is the controls, How do they feel? I know I can find out on tuesday but I want hear it from somebody elses point of view.
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Old 09-11-2010, 06:02 AM   #172
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Czar,

Question, fam. Since you mentioned that Lamar has his own plays, were you able to see if the Wing Reverse play for Lamar made it to the game? Please see video below to know what I'm referring about. Thanks, fam.

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Old 09-11-2010, 07:19 AM   #173
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by mlp111
video was excellent, it still seems that paul gasol arms are still too short, i though that 2k fixed that, hope so, but anyways the cpu play with kobe was toooo sick!!!!!!!!!!!!!!!!!!
out of all the weak sliding complaints this is the only one i can roll with....i agree he should have way longer arms or at least shrink his head a bit so it will at least give that illusion of longer arms...

Durant needs longer arms as well...he's really lanky looking...
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Old 09-11-2010, 07:33 AM   #174
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Wow. The AI has been taken to another level. This video shows so many great CPU things that weren't in last year.
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Old 09-11-2010, 08:25 AM   #175
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

They completely nailed Lamar Odum,they have him down perfectly.
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Old 09-11-2010, 08:30 AM   #176
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

nice vid czar, i have some questions if you dont mind, maybe u can answer them if u can of course. i write some things down i would like to know if they changed from 2k10 to 2k11

my biggest problems with 2k10 were:

off.rebounds - in the NBA an avg. of about 10-15 is achieved but i couldn't get it anywhere realistic in 2k10, have u seen changes ? its an important topic imo cuz its directly related to PIP

blocks - while it was kind of easy to block a jumpshot it was way harder to see regular blocks in the paint mainly cuz there was mostly used one animation and players used often the wrong direction and hand to attempt a block. in real life teams avg. 5-10 blocks a game (in the paint ofc) ... not in 2k10

and1's - waaaay to many were completed in 2k10, but if you lower the slider to much players miss open layups to often, whats your impressions with 2k11 ?

lead passes directly in the key under the basket, my cpu teammates standing there and just watching and not defending with fight for position and deflections, have u seen changes ?

i think thats enough for one post ^^ hope u can say something to this points cuz they are really bugging me and if they can get these things right while having a much improved spacing i could maybe finally play an entire season to the end without getting a stroke

peace out
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