Home

NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

This is a discussion on NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3) within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
New Operation Sports Survey - Game Modes, Fantasy Sports, Trading Cards and More
WWE 2K25 Review: Getting Over, But Not Clean
PGA Tour 2K25 Review: A Pure Drive Down the Fairway
Reply
 
Thread Tools
Old 09-08-2010, 12:49 AM   #545
The Senator
 
buckeye02's Arena
 
OVR: 31
Join Date: Jul 2009
Location: SW Florida
Posts: 4,144
Blog Entries: 2
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

EA needs to get rid of ratings all together. Show us
-40 times, cone drills
-Bench reps
-verticals
-the players size, height and weight
-give us tips on what the player is good at and bad at
For example, sure tackler or lacks man coverage ability
-Give us a players recruit rating like 1-5* or rating system like ESPN150 uses
-Maybe some high school stats to show what kind of player he is.

Thats the problem, we have to judge everything by numbers. Make a players hot streak and momentum matter more. The same goes for teams in general. FIND A WAY TO MAKE THIS REALISTIC!!!

Show us a meter for each attribute such as awareness, tackling, etc, and watch the meter go up as the player improves at doing certain things. Dont show us numbers. Make it where players can improve faster, which would make some lower prestiged teams have some breakout and suprising years every now and then. With all these numbers, everything is too stale and predictable

when the ohio state recruiting staff is recruiting a player, they dont say "Man that guy has a 95 speed rating, lets get him"

Make a players hometown matter more in his choices, especially for the non 5 star guys. Have every team get the same kind of players that they do in real life. Low tier schools can snag a 5 star guy every now and then.

DO AWAY WITH RATINGS, OR AT THE LEAST DO AWAY WITH OVERALLS!!!!! Same goes for Madden.

On a side note, the way teams gradually get worse over time does nothing to help the imported draft classes you will take over to Madden. These two development teams need to get together and perfect imported classes and how they import and what the players look like when they get there. OR ATLEAST GIVE US THE ABILITY TO EDIT EVERYTHING ABOUT THE PLAYER AND HOW THEY WILL COME INTO MADDEN.

Madden 98 didnt have player overalls, remember that. Lamar Lathon was a beast!!
__________________
PSN: buckeye02

Last edited by buckeye02; 09-08-2010 at 12:56 AM.
buckeye02 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-08-2010, 12:50 AM   #546
MVP
 
Spanky's Arena
 
OVR: 22
Join Date: Nov 2002
Location: I'm with Leather, at Plato's Retreat
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Just as I had feared. They rushed out another incomplete, messed up patch just to stop the 8-year-olds from exploiting the pump-fake glitch on-line.
__________________
It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

"What? You can't challenge a scoring play?''
Spanky is offline  
Reply With Quote
Old 09-08-2010, 12:52 AM   #547
ND
 
NDAlum's Arena
 
OVR: 29
Join Date: Jun 2010
Location: NC
Posts: 11,469
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I'd love to see ratings disappear as well.

Just give us what Block-O is saying...

That could be a huge PITCH next year for NCAA.
__________________
SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs

Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)
NDAlum is offline  
Reply With Quote
Old 09-08-2010, 01:06 AM   #548
The Senator
 
buckeye02's Arena
 
OVR: 31
Join Date: Jul 2009
Location: SW Florida
Posts: 4,144
Blog Entries: 2
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by NDAlum
I'd love to see ratings disappear as well.

Just give us what Block-O is saying...

That could be a huge PITCH next year for NCAA.
It would make the game so much better. They need to find a way to eliminate these numbers.

This would make things so much more realistic.

Have meters for each attribute category that they have now. Not dumbed down simple meters. But very detailed meters. The meters go up and down in certain areas instead of overall progression with numbers. This is what you go by when setting depth charts and playing the games.

When recruiting, use all that stuff I said. Maybe 1 overall rating here, but use 40 times, shuttle times, cone drills, heights and weight would distinguish agility and position. bench press reps, vertical jumps, high school stats. What would matter most is their rating of course on a scale from 1* to 5* recruits.

The ESPN150 needs to be more dynamic, with less JUCOs in the mix. They need their own board.

Let us know details on all the players like Scout and Rivals do.
PROS
-Sure tackler
-Good acceleration
CONS
-Lacking in pass coverage
-Will need to add size

This will all play into how the players meter will be filled when he comes to campus. Utilize the weight room and make gaining and losing weight factor into it all. This is how players get faster and stronger. And would definately factor into how a player determines his position or to change positions.

Some players are highly touted and become busts. Some players slip under the radar and become phenoms. This is why it need to be possible for certain players to improve faster in a wider range. Their season stats should also factor in the most on how the player improves once they start playing.

DO AWAY WITH NUMBERS
__________________
PSN: buckeye02
buckeye02 is offline  
Reply With Quote
Old 09-08-2010, 01:10 AM   #549
Rookie
 
OVR: 2
Join Date: Aug 2008
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I wish they wouldn't add a single feature or change a thing in next year's version other than **making the game work and actually look a little like football**.
havlen is offline  
Reply With Quote
Old 09-08-2010, 01:12 AM   #550
Pro
 
bruinkid626's Arena
 
OVR: 10
Join Date: Aug 2010
Location: los angeles
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I just tried to replay the Boise State vs Vtech game on All American with custom sliders. I got some pretty good results, no robo qb. But that is probably because I lowered the accuracy so much and Tyrod Taylor doesn't pass too often.

Final Score was Boise State 28, Vtech 17.

Kellen Moore (me) was 22-38 passing for 255 yards and Tyrod Taylor was 14-26 for 203 yards. Vtech running game was 17 attempts for 126 yards which I think is pretty good. Boise running game was 23 attempts for 110 yards.

After the patch, I lowered the CPU run block a bit and they still managed to run the ball pretty well. I'm impressed with the gameplay overall. thanks EA for the effort put into this year's game.
bruinkid626 is offline  
Reply With Quote
Old 09-08-2010, 01:24 AM   #551
Rookie
 
OVR: 0
Join Date: Sep 2010
Quote:
Originally Posted by Block-O
It would make the game so much better. They need to find a way to eliminate these numbers.

This would make things so much more realistic.

Have meters for each attribute category that they have now. Not dumbed down simple meters. But very detailed meters. The meters go up and down in certain areas instead of overall progression with numbers. This is what you go by when setting depth charts and playing the games.

When recruiting, use all that stuff I said. Maybe 1 overall rating here, but use 40 times, shuttle times, cone drills, heights and weight would distinguish agility and position. bench press reps, vertical jumps, high school stats. What would matter most is their rating of course on a scale from 1* to 5* recruits.

The ESPN150 needs to be more dynamic, with less JUCOs in the mix. They need their own board.

Let us know details on all the players like Scout and Rivals do.
PROS
-Sure tackler
-Good acceleration
CONS
-Lacking in pass coverage
-Will need to add size

This will all play into how the players meter will be filled when he comes to campus. Utilize the weight room and make gaining and losing weight factor into it all. This is how players get faster and stronger. And would definately factor into how a player determines his position or to change positions.

Some players are highly touted and become busts. Some players slip under the radar and become phenoms. This is why it need to be possible for certain players to improve faster in a wider range. Their season stats should also factor in the most on how the player improves once they start playing.

DO AWAY WITH NUMBERS
I agree with the season stats affecting player improvement i had a qb with a 68 overall and threw for 40 tds and only 8 picks and he only went up to a 72
loganpalooza90 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-08-2010, 01:49 AM   #552
Hall Of Fame
 
Playmakers's Arena
 
OVR: 40
Join Date: Sep 2004
Location: Arizona
Posts: 14,980
Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by BoomerSooner420
Honestly, I think the WR elusiveness ratings are low on purpose. Alot of people cried about it so they upped it some, but DB's are not the best tacklers on the field to begin with, so boosting elusiveness up to the standards of a HB would likely mean your WR's would torch DB's much too often. I mean, afterall, there's probably a reason why they play WR and not HB in the 1st place. Jerry Rice is no Barry Sanders when it comes to agility and elusiveness. He couldn't duck and dodge defenders like a HB. Maybe quick enough on his toes to make 1 or 2 DB's miss, once in awhile, but not a 7 man front with a run blitz called, so make sure you use the right reference point. I've actually been thinking that yac yards are way too easy, my 5'6" freshman WR is averaging over 15 yac, and i have a long pass of 99 yards in the current season because i pressed circle with Ryan Broyles.
That's just it Elusivness is tied into break tackle ability.....when you combine a high elusiveness rating with the already outlandish break tackle ratings it makes WR's play like Jim Brown and they won't go down easy

I sometimes wonder if these guys even know what the ratings do on the field at times....Most of the DB's are already terrible tacklers if you give the WR's a high elusiveness rating your basically asking for big plays to dominate the passing game.

I gurantee you if EA cranks up the elusiveness ratings within 2 weeks this boards wil go bezerks over WR's breaking tackles and scoring on 60 yard plays 2-3 times per game.

It bad enough that half of them already have 60-80 break tackle ability when they should be rated in the rated 40's or 50's for break tackle ability.
__________________
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html

Follow some the Greatest College Football players of All Time in NCAA Football 14
Playmakers is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:19 PM.
Top -