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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-07-2010, 06:00 PM   #57
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

I'm sorry, but I don't quite understand what flipped plays mean? Does it just mean that the play would come out the other side than it was originally intended??
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Old 09-07-2010, 06:02 PM   #58
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Re: New Insight: Expanded Playcall System

Quote:
Originally Posted by Dawgthem
"2k11 best game ever made" - Snoop Dawg
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Originally Posted by idrisguitar
id rather the AI do it, as long as they do it instantly (or as close to instantly as possible)

i dont want to have to get into the front court, looking at my players positioning and decide if i need to flip it. that totally eradicates rob's earlier point of trying to make plays faster.,

if you can call a play before getting into the front court, with the ai already flipped and the players close to getting in position its truly means we can have a proper system, and teams like golden state and phoenix can play their games properly.

without auto you would take too much time to get it initiated for this to be done right.

so yeah, a good auto is much better than manual, but of course if it sucsk again then a amanual option is somethign i guess (i doubt i would ever use it either way)

Its all good i know what you mean cause i've really never used plays maybe this year i will, But remember they did say wihle coming down court you can start the play when the players are jsut slightly in there right positions . This was influenced by teams like phoenix with that ALL TIME great point guard steve nash who never waits for the players to get exactly in position to start the play..it'll be quick. From the way they make it sound plays can start executing before the shot clock even breaks 20
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Old 09-07-2010, 06:03 PM   #59
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Re: New Insight: Expanded Playcall System

Does this mean New York and Golden State have no offense plays to call?
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Old 09-07-2010, 06:03 PM   #60
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by TheKasmar
This should be nice. Hopefully plays cant be broken just because somebody calls a zone.



So we still dont have the option to do this manually? We have to rely on the AI to flip the play?
We have the opition to flip the plays. He was talking inregards to the CPU flipping their own plays. The CPU would do it randomly in 2k10. But in 2k11 it uses the player tendicies to call more plays that fit the player. A great example would be Ray Allen shoot better 3 pointers from the left side. CPU will call more plays to the left side for Ray Allen.

Quote:
Originally Posted by BattleTested20
I'm sorry, but I don't quite understand what flipped plays mean? Does it just mean that the play would come out the other side than it was originally intended??
Yes... its like flipping a play in Madden.
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Old 09-07-2010, 06:05 PM   #61
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Re: New Insight: Expanded Playcall System

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Sticks with the player. Meaning any position you put him on the floor as. There will run it for him...very very nice!!
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Old 09-07-2010, 06:08 PM   #62
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Re: New Insight: Expanded Playcall System

Quote:
Originally Posted by Shelb
Does this mean New York and Golden State have no offense plays to call?
Are you serious?....lol
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Old 09-07-2010, 06:09 PM   #63
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Damn! They just keep addressing every issue. Good work VC!
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Old 09-07-2010, 06:09 PM   #64
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This is great. Only concern is I use specific button passing with LB often. I hope they mapped that to RB or something and didn't completely nix it.
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