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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-07-2010, 05:00 PM   #33
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Re: New Insight: Expanded Playcall System

I want to see some SMOOTH catch and shoot situations with KD! Nothing more frustrating in 2k10 than making a great passing play, only to have it negated by terrible shot preparation on the catch.

Really just want to see KD's jumper in general, I'm sure it feels far better than his broken J last year.

*Pulls up for a wide open 3 with KD and misses terribly*

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Huh?
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Old 09-07-2010, 05:01 PM   #34
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Re: New Insight: Expanded Playcall System

Quote:
Originally Posted by 23
Agreed man, it makes a huge difference.

The thunder cant be a co inky dink can it?


Now that the insight is out, lets move on to the meat and potatoes
if you will, the Gu de grau... yeah I know I spelled it wrong lol

Bring on the video
100 percent. WE WANT THE VID ... WE WANT THE VID
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Old 09-07-2010, 05:01 PM   #35
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Re: New Insight: Expanded Playcall System

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Originally Posted by Da_Czar
yes but it probably won't be 40 unique plays unless that team has an expanded playbook. They have a lot of plays but not that many LOL.

For the Character Odom example I would have 1 post play for character and 3 plays for lamar. Or however you decide to work it out.
Ahaha. Yeah. Silly me. How can I not think of the Bench PF to have 3 plays for Lamar and 1 for a conventional PF. I can just pause the game and change the assigned plays anyways.

Thanks, Czar!

Another question, lol, from what I have understand from Ronnie's tweet:

Quote:
RT @KrobifyHey @Ronnie2K, is it possible that we will see every NBA team gameplay by the October 5th?->@Da_Czar feature should get you close
Are you going to release bunch of videos for each team, as in like 1 or 2 teams each day or every other day? I know that's too much but hopefully... lol
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Old 09-07-2010, 05:03 PM   #36
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Re: New Insight: Expanded Playcall System

Never liked the D-Pad play call system, and the lack of team/player specific play calling. Now I'll truly have a reason to call plays. This is a great improvement if it works as good advertised.
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Old 09-07-2010, 05:04 PM   #37
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Re: New Insight: Expanded Playcall System

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Curious to know how you're sure there will be "expected online issues on PSN"?
In general my online games last year were smooth and responsive on 360.

Tried playing it online on my buddies PS3 and it was brutal. It was moving at about 20 FPS. Attempted a few more games and though they weren't all that bad, it was no where near the same experience as playing on Xbox Live.

It's not so much a 2k thing, I just find PSN to be inferior. Some games are fine (Killzone 2, Uncharted 2, COD, etc.) but I've yet to play a sports game on PSN that felt good.

It could change this year, but I doubt it.
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Old 09-07-2010, 05:07 PM   #38
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Re: New Insight: Expanded Playcall System

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Originally Posted by JWiLL02
In general my online games last year were smooth and responsive on 360.

Tried playing it online on my buddies PS3 and it was brutal. It was moving at about 20 FPS. Attempted a few more games and though they weren't all that bad, it was no where near the same experience as playing on Xbox Live.

It's not so much a 2k thing, I just find PSN to be inferior. Some games are fine (Killzone 2, Uncharted 2, COD, etc.) but I've yet to play a sports game on PSN that felt good.

It could change this year, but I doubt it.
I didn't play 2k on 360 because most of my friends play on PS3 and the lag was/is brutal. I thought it was like that on both consoles. I play other games on PS3 (ton of battlefield) and never experience issues. Always just figured it was a 2k thing. Sorry for going off topic on this thread. Didn't mean to, just curious about the online. Thanks.
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Old 09-07-2010, 05:08 PM   #39
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Re: New Insight: Expanded Playcall System

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Old 09-07-2010, 05:11 PM   #40
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Re: New Insight: Expanded Playcall System

Great insight. Flipped plays, wow this was really needed.

Now the only insights I'm waiting for is Association, and Presentation (w/ NBA today info)

2K showing Czar and OS some love.
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