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NBA Elite 11 Interview with Creative Director David Littman

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Old 08-24-2010, 06:58 PM   #9
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Re: NBA Elite 11 Interview with Creative Director David Littman

I am first to admit I am not a stick virtuoso, I win or lose by strategy and knowledge of the sport..The more I hear from these guys, the more I worry that my enjoyment of this title may be hindered by the totally stick driven gameplay

Before you say it, I know I can use the button controls, but somehow I doubt that will be enabled for head to head online, which is where this game beat it's competition last year
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Old 08-24-2010, 06:59 PM   #10
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by ehh
This was much more in depth but still pretty much the same, and only, thing EA has been talking about in regards to Elite.
agreed, it just keeps the theme that this is the year for the new controls and this title may not be fleshed out overall
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Old 08-24-2010, 07:01 PM   #11
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I'm not sure I like this new shot stick mess, remember this is a video game not real life basketball, i should be able to make shots according to how good the player can shoot, I dont want to miss open shots with ray allen all the time because I didnt aim strait on shot stick!!!
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Old 08-24-2010, 07:11 PM   #12
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This is pretty much what we have been hearing from EA all summer. It seems like they are really banking on the demo to attract fans. Personally I'm a 2k fan, but I am a basketball fan first and foremost, I buy the game that I enjoy most. Last year Live's demo had me considering buying the game but I chose 2k in the end. I'm really anticipating this demo, as everyone should. I never understood fanboys who stand by just one game, both Elite and 2k11 have potential to be great this year, could be the first time since 05 that I actually buy both games.
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Old 08-24-2010, 07:26 PM   #13
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by scottyp180
This is pretty much what we have been hearing from EA all summer. It seems like they are really banking on the demo to attract fans. Personally I'm a 2k fan, but I am a basketball fan first and foremost, I buy the game that I enjoy most. Last year Live's demo had me considering buying the game but I chose 2k in the end. I'm really anticipating this demo, as everyone should. I never understood fanboys who stand by just one game, both Elite and 2k11 have potential to be great this year, could be the first time since 05 that I actually buy both games.
The problem is people donīt care about basketball, they donīt look for the best basketball/NBA experience, they look for that specific company experience regardless

Good read, I just hope that people that qualified this guy as the "Hockey guy" realize that he is a intelligent dude and he nows what to do to revolutionize sports gaming by giving extra user control, even if he is not a basketball brain, they have people at EA that are, so that "problem" invented in the beginning was non existing

Time will tell if this 3 year project will put Elite series in the 90`s regularly, and time will tell if NBA ELITE 11 will be a TOTAL experience, knowing that the 1 year dev cycle could be short, to do the necessary changes that NBA live 10 NEEDED

PeAcE
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Old 08-24-2010, 07:28 PM   #14
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Originally Posted by tdplaya04
I'm not sure I like this new shot stick mess, remember this is a video game not real life basketball, i should be able to make shots according to how good the player can shoot, I dont want to miss open shots with ray allen all the time because I didnt aim strait on shot stick!!!
I feel you but what worries me is the complete opposite. If shooting is as skill based as they say then I should be able to perfect any players shot. So if I have kobe or ray allen's shot down pat will I not miss a shot with them unless I make a mistake or the computer blocks me? My guess is that the players hot spot (the point you release the stick/ball) will change depending where you are on the court and how well someone is defending you.

I just hope that good shooters shouldn't ruin the game. I shouldn't be able to just rain down shots all day just because I am good with a player's shot. Whether I am someone as good a Kobe or a poor shooter like rondo learning and knowing someones shot should not make them better than they actually are.
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Old 08-24-2010, 07:56 PM   #15
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Re: NBA Elite 11 Interview with Creative Director David Littman

Thing is there is a lot I like in this interview, but the game footage just hasn't been living up to it. I'm looking forward to better footage and a demo of (hopefully) the final build.

As far as the Skill Stick (cute name), I have to say I am in favor of it. Shooting in basketball games is generally kind of up in the air but usually rewards strategy & execution, etc. Whatever Live 10 was doing wasn't rewarding for a lot of gamers and it showed on these forums. I look forward to skill based shooting as there are situations in 2K where I know (or feel strongly) that a player probably has no chance of making a certain shot (see J.R. Smith, once his shooting streak hit blue in the new video). That shot going in is a rarity, but I'm excited about being in complete control of whether or not he can shoot himself back in the game.

Last edited by Tha_Kid; 08-24-2010 at 08:13 PM.
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Old 08-24-2010, 08:06 PM   #16
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Re: NBA Elite 11 Interview with Creative Director David Littman

Quote:
Originally Posted by tdplaya04
I'm not sure I like this new shot stick mess, remember this is a video game not real life basketball, i should be able to make shots according to how good the player can shoot, I dont want to miss open shots with ray allen all the time because I didnt aim strait on shot stick!!!
Well aim strait, otherwise its your fault.
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