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NBA Elite 11 Interview with Creative Director David Littman

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Old 08-24-2010, 08:19 PM   #17
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by Young Murder
Well aim strait, otherwise its your fault.
I think that is his point, the shot should be made or missed based on ratings, not purely on his stick movement
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Old 08-24-2010, 08:24 PM   #18
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Re: NBA Elite 11 Interview with Creative Director David Littman

physics, physics, physics...
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Old 08-24-2010, 08:26 PM   #19
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by scottyp180
I feel you but what worries me is the complete opposite. If shooting is as skill based as they say then I should be able to perfect any players shot. So if I have kobe or ray allen's shot down pat will I not miss a shot with them unless I make a mistake or the computer blocks me? My guess is that the players hot spot (the point you release the stick/ball) will change depending where you are on the court and how well someone is defending you.

I just hope that good shooters shouldn't ruin the game. I shouldn't be able to just rain down shots all day just because I am good with a player's shot. Whether I am someone as good a Kobe or a poor shooter like rondo learning and knowing someones shot should not make them better than they actually are.
tbh I absolutly disagree!! I mean did you read how shooting in the game works before posting? The sweet spot is not always same , it changes with the distance, it changes if you're well guarded. Which means 1 player doesn't have 1 release but MULTIPLE ones!!
And as littman said it shouldn't be underling stat and a random dice and roll effect which decide if I make a shot with rondo or kobe it should be ME and only ME.
If I work HARD to shoot well with a poor shooter that's MY choice. Because the fact that he's not reliable reflects in a higher difficulty to hit a jumper. Nobody would be mad if someone hits 6/6 mid range jumper with rondo because we would all know how hard it is to shoot with him.
And the last sentence of your comment annoys me so much!! Each nba player has his weapons and weaknesses like I said it shouldn't be the game BUT ME who decide how good is Rondo, me me and nobody or nothing else because in the end I will be the guy who uses Rondo skills and therefore MY decisions and of course the situations will determined how good he is.
Let's take a very simple example. Rudy Fernandez is a good shooter but he doesn't drop a lot of points because of his PT and the blazers doesn't runs a lot of play for him. If I decide to shoot a lot with him, run a lot of plays for him and burn you with 30 points will you pm me and say "you're a cheater rudy isn't that good in real life??"
hhhmmmm think about it again
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Old 08-24-2010, 08:26 PM   #20
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by nccomicfan
I think that is his point, the shot should be made or missed based on ratings, not purely on his stick movement
This is a hard subject for different people but I agree with the team on this. If I make the shot thats because of and if I miss thats on me as well. Also remember that each players sweet-spot is different. Ray Allen will be more forgiving then other shooters so you can still make a bit of error and drain the shot. This is for the best, I don't want the CPU to decide whether or not I should make the shot. Anyways the interview was nice but how come OS couldn't cop a couple new screens for us
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Old 08-24-2010, 08:34 PM   #21
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by Haval93
This is a hard subject for different people but I agree with the team on this. If I make the shot thats because of and if I miss thats on me as well. Also remember that each players sweet-spot is different. Ray Allen will be more forgiving then other shooters so you can still make a bit of error and drain the shot. This is for the best, I don't want the CPU to decide whether or not I should make the shot. Anyways the interview was nice but how come OS couldn't cop a couple new screens for us
I agree. Also, for the Rondo example, if you practice his shot and get good with it, aren't you just doing what Boston fans want Rondo to do? Don't you find it cool to potentially have a direct hand on his shooting progression in a Dynasty?

There was a thread about skill vs. ratings gameplay : http://www.operationsports.com/forum...-gameplay.html

rEAnimator had a very good post on it: http://www.operationsports.com/forum...post2041362898

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Originally Posted by rEAnimator
This discussion is a good one. I'm excited that people are as passionate about gameplay as I am

I'm hearing quite a bit of concern over the "stick skills" aspect of the game so I wanted to comment on that a little bit.

Yes, how well you execute your shot with the right stick will determine if the shot goes in or not. If you execute the *perfect* shot every time the shot will go in every time.

Having played the game, seen data on shots made by people who are playing the game for the first time or have been playing the game since we started development last year I can say with confidence that we can tune a difficult shot to be almost impossible to make.

We can also tune an easy shot to be so easy my grandma could hit the shot (with a little instruction and practice maybe).

The difficulty of the shot will be determined by player ratings and context (contested, settled, distance, momentum, etc).

What this means is that if you want to try and master the stick skills, go right ahead. You'll hit a higher percentage of difficult shots and you may have an edge. But you would have to be super human to hit every shot. I don't think it's going to happen, and if it does we'll know and we'll re-tune things to correct it.

However, if you know your personnel, understand what makes a high percentage shot, you can overcome poor stick skills with superior strategic skills and patience.

For me this mirrors real life. Some players may not have a good basketball mind, but they can use raw skill to make their mark. Other players may not be the most skilled, but their basketball knowledge makes them effective.

The best players will be the players that master both. But if you get good enough on either extreme you should still be able to compete.

And the game is not all about shooting either. Defense plays a huge role, more so than ever before in my opinion.

Playing defense is fun, and I could not say that about last years game.

Bottom line is I'd like to reassure you that the game is not just about stick skills. Basketball strategy and defensive skill play a huge component.

We're trying to make it as close to real life as possible, and balance skill vs. strategy as best we can to give you guys the best experience possible.

Stick skills are being emphasized because this is a first for basketball games and should make playing the game more consistent and rewarding as a player. It is not meant to take away from the strategic elements of the game. It should in fact make them even more realistic and relevant.

Last edited by Tha_Kid; 08-24-2010 at 08:40 PM.
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Old 08-24-2010, 08:37 PM   #22
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dude kept talking about NHL, nobody cares
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Old 08-24-2010, 08:40 PM   #23
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by neptuneniq
dude kept talking about NHL, nobody cares
Lol wow you obviously didn't read the interview. There was a reason he talked about that game..
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Old 08-24-2010, 08:41 PM   #24
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Re: NBA Elite 11 Interview with Creative Director David Littman

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Originally Posted by neptuneniq
dude kept talking about NHL, nobody cares
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We wanted this interview to focus on the differences between the rebuilds of NHL and Elite
The answers are going to reflect the questions. Read the thread.
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