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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-18-2010, 02:42 PM   #1945
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by UTAllTheWay
Have you actually watched college football? College is basically all about offense. And honestly, I don't know what you're looking for. College defenses do nothing out of the ordinary. On offense, you have things like No Huddle and "120 Ways To Win" because every offense is unique in college.

On defense, most teams just use basic defense. Some of the teams (like Texas, and some SEC teams) use a lot of different styles and blitzes to try to confuse the other team, but that stuff is already in the game. So really, I'm not sure what you're looking for them to improve on defense. It seems to me they've pretty much hit the top of the iceberg with "Pro-Tak".
When referring to the defensive gameplay, I have no problem with the playbooks at all. I'm mainly talking about the ability to user control players and make fundamental tackles and plays on the ball without sliding all over the place. This is also what I was referring to when speaking of the O feeling faster than the D. It appears (in my opinion) that in an effort to make offensive gameplay more exciting (which will indeed sell the game), the programming that goes into controlling the defense was 'dummied down'.
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Old 06-18-2010, 02:44 PM   #1946
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by SECElite3
I understand what is being said here but it has already been said the latest build of the game is far better than the demo. This came from a reputable source who has actually played the latest build.

I fail to understand why someone would right such an elaborate post based on the experience he or she had while playing a demo. Why post this now?

Quite frankly, until the game is released no one is going to pay much attention to this.
Bro, I would love to agree with you on this. However, I recently went back to my NCAA 10 demo and it plays almost exactly the same as the actual NCAA 10 game does.
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Old 06-18-2010, 03:11 PM   #1947
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by rhombic21
First, sliders won't fix this. This has to do with AI, with players knowing how to cover and where to cover, not with something like player speed or jumping ability or knockdown/INT ability, which can be manipulated with sliders.

http://www.filefront.com/thankyou.ph...6907f992a8a0f3

Game was played on Heisman.
Wouldn't that be a player awareness factor also rhombic?

You said the AI doesn't know how to cover and where to cover but what if you you had 4 DB's and 3 LB's with all 90+ awareness in Zone Coverage and Play Recognition you know those ratings in the game that no one seems to ever look at because they don't even know they are there.....do you think they would react smarter with those types of ratings

Is that something you've tested to find out for yourself rhombic?

I think you should waite for the final product before making this conclusion everything will be broken.......

Every year i see lots of guy's saying something is broken and every year i seem to edit something in the game on my own and it gets much better on the field.......now i'm not asking you guys to waiste your time editing stuff in NCAA football

But i find it kinda amusing that guys in Backbreaker's can edit the entire game

Guys in MLB The Show or MLB 2K10 will edit the game some of them the entire game

But the damn NCAA Football crowd act like those things aren't possible or they are too LAZY to do it......

If i had the patient to edit the default teams there's no doubt in my mind some of the issues you guys complain about would be cut in half.....

Maybe you guys should get some kind of 3 or 4 man editing crew like the guys in those other sports games have done and fix some of the issues on the field by editing the game play on your own.

There are quite a few guys here at OS themselves that can vouch for me because they've used EA's rosters and they've used my rosters in NCAA football and the issues are cut in half every year. IT doesn't make the game play perfect but it does make it better overall...

Now the problems should be fixed by EA.....but if think they will edit the game like I have done the past 3 years or the guys who work as a community in Backbreaker or MLB The Show then your going to be waiting a long time. By the tie game is released they'll be working on NCAA 2012

So you can either complain about some these issues all year or you can roll up your damn sleeves and get under the hood of the game YOURSELF!
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Old 06-18-2010, 03:33 PM   #1948
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I'm having trouble seeing most of the problems reported on here. This game is by far the best football game EA has made on this generation of consoles.

The passing game is much improved. You can actually put touch on the ball this year. Meaning, you can lob the ball and place it in certain areas of the field with much more precision. You can even lob the ball up to a tall receiver and they will try to out-jump the CB to catch it. The best passing has been since last gen.

Locomotion makes everything much smoother. Even old animations look better. They added several new in-stride catching animations which were sorely needed.

Sideline awareness seems solid and i've seen a wide variety of animations.

I have actually seen some consecutive hit tackles. They're not perfect and they don't happen as often as i'd like, but they're there.

However, this is still the same engine they've been using for the last five years. It has many of the same quirks and odd things that happen at times. I find it to play a very enjoyable game of football. I just hope the defense is tightened up in the retail version.
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Old 06-18-2010, 03:41 PM   #1949
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by Playmakers
Wouldn't that be a player awareness factor also rhombic?

You said the AI doesn't know how to cover and where to cover but what if you you had 4 DB's and 3 LB's with all 90+ awareness in Zone Coverage and Play Recognition you know those ratings in the game that no one seems to ever look at because they don't even know they are there.....do you think they would react smarter with those types of ratings

Is that something you've tested to find out for yourself rhombic?

I think you should waite for the final product before making this conclusion everything will be broken.......

Every year i see lots of guy's saying something is broken and every year i seem to edit something in the game on my own and it gets much better on the field.......now i'm not asking you guys to waiste your time editing stuff in NCAA football

But i find it kinda amusing that guys in Backbreaker's can edit the entire game

Guys in MLB The Show or MLB 2K10 will edit the game some of them the entire game

But the damn NCAA Football crowd act like those things aren't possible or they are too LAZY to do it......

If i had the patient to edit the default teams there's no doubt in my mind some of the issues you guys complain about would be cut in half.....

Maybe you guys should get some kind of 3 or 4 man editing crew like the guys in those other sports games have done and fix some of the issues on the field by editing the game play on your own.

There are quite a few guys here at OS themselves that can vouch for me because they've used EA's rosters and they've used my rosters in NCAA football and the issues are cut in half every year. IT doesn't make the game play perfect but it does make it better overall...

Now the problems should be fixed by EA.....but if think they will edit the game like I have done the past 3 years or the guys who work as a community in Backbreaker or MLB The Show then your going to be waiting a long time. By the tie game is released they'll be working on NCAA 2012

So you can either complain about some these issues all year or you can roll up your damn sleeves and get under the hood of the game YOURSELF!
You're making the most sense on this forum, and I, like you, have done global roster edits and through trial and error with difficulty levels/sliders, always gotten myself to a point where my game was playing at an optimum level for my style. It does take some work, but they can't release a game that plays perfectly into everyone's play style. The customization makes it great.
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Old 06-18-2010, 04:06 PM   #1950
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by jared52
Have you not seen there will be game speed options in the game? I love the tempo, if you don't you can slow it down more.
Yeah, but if the game was built off the default speed setting, and that speed setting is what I am playing on the demo, then decreasing the speed will only open up the poor A.I.. I have already got rid of the demo because of cpu threw me int's left and right, and this was on All-American and Heisman difficulties'. If you slow it down, than the computer will instantly be throwing more knuckle balls and it won't be pretty. I just don't think that this engine will ever play a decent bit of ball, and I hope they can fix some of these problems before launch. I won't buy this, but for those who will, I hope you get a lot of enjoyment out of the game. It's just not for me, not this year.
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Old 06-18-2010, 04:13 PM   #1951
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by CYST2000
Yeah, but if the game was built off the default speed setting, and that speed setting is what I am playing on the demo, then decreasing the speed will only open up the poor A.I.. I have already got rid of the demo because of cpu threw me int's left and right, and this was on All-American and Heisman difficulties'. If you slow it down, than the computer will instantly be throwing more knuckle balls and it won't be pretty. I just don't think that this engine will ever play a decent bit of ball, and I hope they can fix some of these problems before launch. I won't buy this, but for those who will, I hope you get a lot of enjoyment out of the game. It's just not for me, not this year.
Thanks. I plan to get a lot of fun out of the video game simulation of football since I don't know 21 other people who want to strap on the pads and go at it on a real field.
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Old 06-18-2010, 04:20 PM   #1952
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by CYST2000
Yeah, but if the game was built off the default speed setting, and that speed setting is what I am playing on the demo, then decreasing the speed will only open up the poor A.I.. I have already got rid of the demo because of cpu threw me int's left and right, and this was on All-American and Heisman difficulties'. If you slow it down, than the computer will instantly be throwing more knuckle balls and it won't be pretty. I just don't think that this engine will ever play a decent bit of ball, and I hope they can fix some of these problems before launch. I won't buy this, but for those who will, I hope you get a lot of enjoyment out of the game. It's just not for me, not this year.

The lengths some of you go to whine about a video game......ESPECIALLY one you claim you're not even buying!...

Madden had different speed settings and you can adjust for each....

Oh and I will get enjoyment out of this VIDEO GAME....
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