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MLB '10 The Show Rosters: OS Full Minors v.3

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Old 06-13-2010, 09:02 PM   #65
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

Quote:
Originally Posted by Clarityman
So I'm planning on editing stamina and boosting for my own personal use, because I love the pitch edits but even with slider tweaks I'm having problems with stamina, and I care more about actual gameplay than simmed results.

I'd like to use Bahnzo's roster editor, but I cannot get it to work, even after spending several hours trying to get it running.

Just to see if anyone is interested, is there anyone out there willing to create a spreadsheet with Bahnzo's stamina ratings for pitchers?

I would then edit the stamina on V.4 once it's released for my personal use, and of course I'd be willing to share it (I'd only post it publicly if there was interest/if RAZR, Knight, and Co. said it was okay).
what kind of "problems" have you been experiencing? Maybe share some of your results. Who you used, pitch counts, game situations etc. I might be interested in updated stamina but I havent gotten a chance to try the new rosters (even though I helped release them hehe) so Im curious as to what kind of problems you're having
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Old 06-13-2010, 09:08 PM   #66
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

Quote:
Originally Posted by strut24
what kind of "problems" have you been experiencing? Maybe share some of your results. Who you used, pitch counts, game situations etc. I might be interested in updated stamina but I havent gotten a chance to try the new rosters (even though I helped release them hehe) so Im curious as to what kind of problems you're having
Probably the same as everyone else.

Starters on CPU teams being pulled after 6-7 innings, even if they have a perfect game going, and are under 100 pitches.

I know I've been bumping all starters up to at least 80 at the minimum for stamina. I think I like how the relief pitchers are set-up, so that they don't work a hell of a lot of innings, and are used realistically.
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Old 06-13-2010, 09:21 PM   #67
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

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Originally Posted by bushidonole
Probably the same as everyone else.

Starters on CPU teams being pulled after 6-7 innings, even if they have a perfect game going, and are under 100 pitches.

I know I've been bumping all starters up to at least 80 at the minimum for stamina. I think I like how the relief pitchers are set-up, so that they don't work a hell of a lot of innings, and are used realistically.
Exactly right. Even with slider edits, the CPU behavior is problematic.

For example, I was playing around with an experimental Nats franchise, doing a lot of simming and playing a few games. In a series, the CPU's bullpen would be completely burnt but they wouldn't call anyone up to replace. So they'd constantly bring in guys who were spent, just for me to feast on.

This was the CPU behavior: bring in reliever with 0 stamina, allow a hit or walk, bring in the next reliever with 0 stamina, allow a hit or walk, repeat.

It was fun demolishing them, but not exactly realistic.

The CPU has similar problems with the starters. And I personally have problems getting low stamina guys through 5 innings of work, even with slider edits.

I was thinking of bumping all starters to a minimum stamina as well, but I'd rather do all my editing at once whenever V.4 is released, and use realistic stamina ratings.
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Old 06-13-2010, 09:38 PM   #68
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

Quote:
Originally Posted by Clarityman
Exactly right. Even with slider edits, the CPU behavior is problematic.

For example, I was playing around with an experimental Nats franchise, doing a lot of simming and playing a few games. In a series, the CPU's bullpen would be completely burnt but they wouldn't call anyone up to replace. So they'd constantly bring in guys who were spent, just for me to feast on.

This was the CPU behavior: bring in reliever with 0 stamina, allow a hit or walk, bring in the next reliever with 0 stamina, allow a hit or walk, repeat.

It was fun demolishing them, but not exactly realistic.

The CPU has similar problems with the starters. And I personally have problems getting low stamina guys through 5 innings of work, even with slider edits.

I was thinking of bumping all starters to a minimum stamina as well, but I'd rather do all my editing at once whenever V.4 is released, and use realistic stamina ratings.
hmm, that doesnt sound so good. What are your slider starter/reliever stamina and manager hook settings at?
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Old 06-13-2010, 10:17 PM   #69
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

Update: the NL East is done. That's more than I thought I was gonna get done this weekend. Tommorrow night I hope to get the NL out of the way completely. FYI I tinkered with John Maine and Ollie Perez velocity, they're velocity is now 87 and 88 for their fastballs.

Just my two cents on the stamina issue: sliders guys check your hook and starter / reliever stamina sliders
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Old 06-13-2010, 10:29 PM   #70
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

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Originally Posted by bushidonole
Probably the same as everyone else.

Starters on CPU teams being pulled after 6-7 innings, even if they have a perfect game going, and are under 100 pitches.

I know I've been bumping all starters up to at least 80 at the minimum for stamina. I think I like how the relief pitchers are set-up, so that they don't work a hell of a lot of innings, and are used realistically.
Honestly I'm not seeing these problems at all. I really don't know what's going on
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Old 06-13-2010, 10:31 PM   #71
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

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Originally Posted by RAZRr1275
Honestly I'm not seeing these problems at all. I really don't know what's going on
playing franchise now, Silva 95 pitches in bottom 7th and energy is empty he is still throwing
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Old 06-13-2010, 10:58 PM   #72
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Re: MLB '10 The Show Rosters: OS Full Minors v.3

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Originally Posted by HustlinOwl
playing franchise now, Silva 95 pitches in bottom 7th and energy is empty he is still throwing
Some pitchers can pitch for 100-110 pitches. His control must be going down?
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