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MLB '10: The Show Rosters: OS Full Minors V.2

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Old 06-11-2010, 12:02 PM   #673
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by SoxFan01605
Guys, on the stamina thing...

The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.

For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.

That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.

For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.

Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.
so being that i play every game I should bump the cpu to 8 and the hook to 7? are these in the sliders?
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Old 06-11-2010, 12:03 PM   #674
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

will the pitching edits get sct screwed up if I use a pro silders set thats here in the slider section?
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Old 06-11-2010, 12:07 PM   #675
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by huskerfan4life
so being that i play every game I should bump the cpu to 8 and the hook to 7? are these in the sliders?
Yeah, that would probably be a good start. Remember that that there are separate sliders for starter and relievers too, so you have some wiggle room depending on where your issues lie.

Quote:
Originally Posted by huskerfan4life
will the pitching edits get sct screwed up if I use a pro silders set thats here in the slider section?
Shouldn't matter what slider set you choose as long as you adapt the sliders for pitching to the set (meaning any handicaps given for stamina, control, etc might need to be defaulted until you've played a few games to determine what you want).
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Old 06-11-2010, 12:08 PM   #676
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by SoxFan01605
Guys, on the stamina thing...

The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.

For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.

That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.

For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.

Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.
I'm sold, SF. Wonderful feedback and response!
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Old 06-11-2010, 12:09 PM   #677
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Soxfan has the slider portion pretty much right. These are intended to be played with a manager hook setting higher than default and with a patient user so that those 90+ pitch 6 inning starts can actually happen in game. And also he is correct that the relievers with extremely low stamina are specialists and will be put in the game for only a third or two of an inning in most games
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Old 06-11-2010, 12:16 PM   #678
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by RAZRr1275
Soxfan has the slider portion pretty much right. These are intended to be played with a manager hook setting higher than default and with a patient user so that those 90+ pitch 6 inning starts can actually happen in game. And also he is correct that the relievers with extremely low stamina are specialists and will be put in the game for only a third or two of an inning in most games
That's really interesting and in-depth work. Thanks!

Do you have your CPU sliders the same as Sox? And is the consensus that user sliders can just be left alone?

I'm using Psycho's sliders at present, but am not sure how those mesh with these edits.
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Old 06-11-2010, 12:18 PM   #679
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Great info Soxfan and Razr, can't wait to get started with these!
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Old 06-11-2010, 12:19 PM   #680
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by Trojan Man
That's really interesting and in-depth work. Thanks!

Do you have your CPU sliders the same as Sox? And is the consensus that user sliders can just be left alone?

I'm using Psycho's sliders at present, but am not sure how those mesh with these edits.
Psycho's set should work out fine, that's what I've been using.
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