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MLB '10: The Show Rosters: OS Full Minors V.2

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Old 06-11-2010, 12:16 PM   #665
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by gkasper
No if you want to do roster moves you have to check out struts thread and update yourself.

Hustlin Owl will start a franchise with both versions 3 and 4 on 30 team control and send all the minor league players down so that the lineups won't get messed up when you sim through spring training. Then he will post it so that we can download the file, pick the team we want, and start our franchise without having to manually send all minor leaguers down to their proper teams.

If you don't do this players like Carlos Santana on the Indians end up on the major league roster after you sim through spring training and the lineups get all messed up.

(Anyone can correct me if I am wrong on this)

Thanks Owl!
Time for my potentially dumb question. I don't play Franchise mode. I play Season mode with the Blue Jays. One 162 game season at a time.

Is this roster issue going to impact me as well?

If so, can I grab the revised version of the roster from Hustlin Owl and apply it to my season to avoid the Spring Training issue. Also do I need to use 30 team control going forward to avoid the other teams making wacky moves?

Thanks in advance...
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Old 06-11-2010, 12:19 PM   #666
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Can we get more feedback on the stamina issue? How is it playing out with the relievers?
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Old 06-11-2010, 12:21 PM   #667
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

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Originally Posted by Jason_19
If you're playing a season or a franchise, you can edit one of the new fake free agents into Bryce Harper. There should be a few of those players who have an A potential rating.
do u know where I could find all the innfo to make the bryce harper? I'm going to be using v4 and doing a franchise, I see there are bryce harpers caps posted bu no info in them an help would be greatly appreciated
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Old 06-11-2010, 12:29 PM   #668
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

can someone please tell me what the difference between v3 v3.1 and v4 are and which is the best to use for a franchise and when is v3.1 or v4 going to be on sports connect
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Old 06-11-2010, 12:42 PM   #669
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by HustlinOwl
bump starter slider stamina to 8 what's wrong with that?
I have both pitcher stamina sliders at 10 and most pitchers still get gassed too quickly

Quote:
Originally Posted by Speedy
Can we get more feedback on the stamina issue? How is it playing out with the relievers?
Alot of relievers are gassed as soon as they enter the game. Even with the stamina slider at 10. The V3 rosters screwed up pitching in the game.

Quote:
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can someone please tell me what the difference between v3 v3.1 and v4 are and which is the best to use for a franchise and when is v3.1 or v4 going to be on sports connect
I would say that, due to the pitching stamina edits in v3, v2.1 would be the best to start a franchise with.
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Old 06-11-2010, 12:46 PM   #670
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Guys, on the stamina thing...

The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.

For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and LOWER the manager hook around the same (though 3-4 might be best. 1 or 2 might be too low...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.

That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.

For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.

Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.

Last edited by SoxFan01605; 06-11-2010 at 01:31 PM. Reason: changed manager hook from higher to LOWER. LOWER MANAGER HOOK!!!
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Old 06-11-2010, 12:57 PM   #671
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by SoxFan01605
Guys, on the stamina thing...

The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.

For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.

That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.

For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.

Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.
Thanks for this post. Good insight and i too thought it would benefit the relievers tremendously. Was very tired of relievers seemingly being able to pitch forever anyhow.
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Old 06-11-2010, 01:01 PM   #672
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Cause people would rather complain and make demands then fix it themselves
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