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MLB '10: The Show Rosters: OS Full Minors V.2

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Old 06-11-2010, 01:20 PM   #681
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by SoxFan01605
Guys, on the stamina thing...

The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.

For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.

That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.

For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.

Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.
awesome post, very informative.
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Old 06-11-2010, 01:22 PM   #682
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

hey razr I was wondering if you knew when the set with strus stuff going to be called and do u know when its going to be released
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Old 06-11-2010, 01:22 PM   #683
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

EDIT: Let me correct what I said earlier. I think I said RAISE the Manager Hook, when in fact, you should LOWER it (I had it backwards in my head and turned the game on to check).

So, Manager Hook should be anywhere from 1-4, NOT 7-10. Sorry for the goof.

Same rules apply though (1-2 might be too liberal, 3-4 is probably better suited...though as always, mileage may vary).

Last edited by SoxFan01605; 06-11-2010 at 01:27 PM.
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Old 06-11-2010, 02:31 PM   #684
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

For sliders I'm going to test a few things out this weekend for the stamina things and I'll let you guys know what would be best to use.
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Old 06-11-2010, 04:26 PM   #685
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

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Originally Posted by RAZRr1275
For sliders I'm going to test a few things out this weekend for the stamina things and I'll let you guys know what would be best to use.

that sounds good !!!
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Old 06-11-2010, 04:36 PM   #686
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by SoxFan01605
EDIT: Let me correct what I said earlier. I think I said RAISE the Manager Hook, when in fact, you should LOWER it (I had it backwards in my head and turned the game on to check).

So, Manager Hook should be anywhere from 1-4, NOT 7-10. Sorry for the goof.

Same rules apply though (1-2 might be too liberal, 3-4 is probably better suited...though as always, mileage may vary).

Perfect!
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Old 06-11-2010, 05:35 PM   #687
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by SoxFan01605
Guys, on the stamina thing...

The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.

For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and LOWER the manager hook around the same (though 3-4 might be best. 1 or 2 might be too low...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.

That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.

For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.

Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.
i think i am gonna have to give that a try. has anyone else given that a try? if so, can you please tell us of your results. thanks.
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Old 06-11-2010, 06:46 PM   #688
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

hey guys, i have to go pick up my car from the shop but then I should have a few hours to hopefully finish my end of the file. Hopefully when the next version is posted, there can be a new thread stickied with everything explained, including slider preferences for the new stamina changes since those appear to be tweaking people out. I will also try to post my Word file in that thread with all my stance/motion notes. As I said, I SHOULD be able to finish this and send it on by tonight but I cant promise anything. Last night took a lot longer than expected
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