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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-06-2010, 01:33 PM   #521
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Yeah seems KO's are definitely a bit out of control, I'm sure if it continues to be an issue with the retail version then they'd likely address it in some sort of patch.
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Old 05-06-2010, 01:51 PM   #522
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I am sticking with advance in the demo, expert is too easy right now(sounds funny)

like others have said, I can easily finish the fight in a GnP after just reversing the cpu to get full mount and this is without fully understanding the buttons for the ground game...

Advance seem like the cpu is harder...Maybe its because the cpu spam transition attempts on expert??? IDK what it is...

I also find myself picking my strikes and blocking alot more on advance
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Old 05-06-2010, 02:08 PM   #523
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Impressions against the CPU:

Standup:
I have noticed is that there is no pocket any more in the standup game. My standup against the cpu goes from lunging haymakers five feet out to an elbow/uppercut fest up close. I really enjoyed in 09 making quick moves into and out of the pocket and exchanging. Now mid punch the cpu is constantly able to get quick takedowns as opposed to 09's if you get punched in the face in attempting a takedown its going to fail. When they said they added sway I figured it was like FNR4 where you can get into the pocket and actually dodge and exchange more realistically. Sway is currently only useful for dodging mile out haymakers, up close it does little but slow you down in the elbow/uppercut fest. Combos are pretty much non existent because the standup game is so strange and wonky. The jab and the straight extend about 1 foot from your body while the LB hook extends like 4 feet. KO's abound and are a bit too common. Only a handful of KO animations (may be demo related) I like the standing rocked state now. Landing a good 4 or 5 unanswered head shots rocks most fighters. More varied takedowns are nice but Machida's trip takedown is ridiculously over powered. He can takedown at will with no consequence for a missed takedown.

Ground:
Posture game on the ground is well done and so is auto transition blocks. More striking is going on now in the ground game. I do not like the shine or the sub system. I broke a controller last year doing it so I made a strong fighter in 09 who I could power out of subs using button mashing. Not every sub should be a struggle. I wish they used the old PrideFC system from the ps2. If you pressed the punch buttons at the same time when someone starts a sub then it auto powers out. I find I'm shining constantly because subs just require a click of the button to do and pretty much don't punish the person who attempted it. Look at Rua from the guard he can omoplata out of the guard everytime. Mount is extremely easy to get against the cpu. Just reverse constantly because they transition spam.

Clinch:
Will probably be cool against a human but against the cpu it just transitions every 1/2 second. Not a whole lot of fun. Muay thai plum is tough as hell to maintain on expert since if you throw one knee expect it to be caught or transitioned right out of the plum. Cage interaction is pretty cool. Probably be a blast against a human but I dont really notice against the cpu because we are transition spamming in the clinch.

Game has a lot of promise. I really don't have much problems with the ground game or clinch besides the obvious (the damn shine), but I felt really disappointed in the standup game. Hopefully some tweaks are coming. Just my 2 cents.
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Old 05-06-2010, 02:27 PM   #524
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by thegut
Impressions against the CPU:

Standup:
I have noticed is that there is no pocket any more in the standup game. My standup against the cpu goes from lunging haymakers five feet out to an elbow/uppercut fest up close. I really enjoyed in 09 making quick moves into and out of the pocket and exchanging. Now mid punch the cpu is constantly able to get quick takedowns as opposed to 09's if you get punched in the face in attempting a takedown its going to fail. When they said they added sway I figured it was like FNR4 where you can get into the pocket and actually dodge and exchange more realistically. Sway is currently only useful for dodging mile out haymakers, up close it does little but slow you down in the elbow/uppercut fest. Combos are pretty much non existent because the standup game is so strange and wonky. The jab and the straight extend about 1 foot from your body while the LB hook extends like 4 feet. KO's abound and are a bit too common. Only a handful of KO animations (may be demo related) I like the standing rocked state now. Landing a good 4 or 5 unanswered head shots rocks most fighters. More varied takedowns are nice but Machida's trip takedown is ridiculously over powered. He can takedown at will with no consequence for a missed takedown.

Ground:
Posture game on the ground is well done and so is auto transition blocks. More striking is going on now in the ground game. I do not like the shine or the sub system. I broke a controller last year doing it so I made a strong fighter in 09 who I could power out of subs using button mashing. Not every sub should be a struggle. I wish they used the old PrideFC system from the ps2. If you pressed the punch buttons at the same time when someone starts a sub then it auto powers out. I find I'm shining constantly because subs just require a click of the button to do and pretty much don't punish the person who attempted it. Look at Rua from the guard he can omoplata out of the guard everytime. Mount is extremely easy to get against the cpu. Just reverse constantly because they transition spam.

Clinch:
Will probably be cool against a human but against the cpu it just transitions every 1/2 second. Not a whole lot of fun. Muay thai plum is tough as hell to maintain on expert since if you throw one knee expect it to be caught or transitioned right out of the plum. Cage interaction is pretty cool. Probably be a blast against a human but I dont really notice against the cpu because we are transition spamming in the clinch.

Game has a lot of promise. I really don't have much problems with the ground game or clinch besides the obvious (the damn shine), but I felt really disappointed in the standup game. Hopefully some tweaks are coming. Just my 2 cents.
I find the standup to be lacking quite a bit as well...They seem to have gone with a ARCADE concept...making power shots the main attraction and negating the effectiveness of the jab/straight....There is no point in throwing any othe punch cept for POWER SHOTS. And fatigue plays no factor IN THE STANDUP WHATSOEVER.....That really bothers me. Fatigue and stamina ONLY factor in while on the groud...Whatb sense does that make?

I still have very high hopes....But the DEMO really hurt my excitement a bit. The CPU AI issues, if not changed in the RETAIL COPY, are gonna ruin career mode... for me at least.

Hope several areas play NOTHING like the DEMO.
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Old 05-06-2010, 03:10 PM   #525
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I just had one of the most amazing looking KOs ever.

So Machida does that jumping fake kick and then lands with his other foot - you know what I am talking about? Anyways so I was Rampage and CPU was Machida. I ducked down just as he was going for the jumping fake kick and I threw a Hook and it landed and KOd him while he was still in the air - looked pretty awesome
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Old 05-06-2010, 03:33 PM   #526
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I also think they need to scrap the standing elbows...Very few fighters throw them and when they do it is a rarity...when guys are really close they still punch, not try to elbow each other.

They need to get some kind of short choppy punch animations instead of the bows.
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Old 05-06-2010, 04:26 PM   #527
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I've been playing this game for the past two days and I feel that I got the controls down fairly well. This is my feelings towards ufc 10. Yes there are way too many kos and not enough rocked scenarios. That needs to be changed. I also think that the frequent flash kos is due to the fact that heavy punches are your most effective punches. Like someone said the jab straight combo is almost non existant. But when u think of a real fight they hardly jab anyway so that's kind of a wash. This isn't boxing. In fact if u watch real fights occassionally u will hear Rogan say that the jab is the most unutilized attack in mma. There are few ufc fighters that use the jab with effectiveness.
The ground game is just like last year IMO. There are more positions, but advancing is the same. Rotate stick or reverse. The only thing I liked is that it's a lot easier to transition if u have proper positioning. For example if u r in full guard up u can position ur hand on his leg to get ready to transition to half guard. Then in half guard u can hip down to look for the mount. That's cool IMO.
As for submissions, I think it needs a huge revamp. This is the biggest concern for me. It's almost impossible to submit in expert without cheesing lev kicks and wearing down ur opponent. On the flip side, a submission by the computer on expert almost guarantees a tap no matter what ur energy level or experience. Plus I may have seen a huge hole in the sub mechanics. Against machida on expert I was owning him on the stand up so he took me down. From there he put me into a kimura I believe but I was able to break out. However, my stamina was low so I sat in his half guard till I gained it back. But his stamina recovered faster than mine and before mine could top off he tried a submission again. He kept spamming subs till my stamina was so low due to lack of recovering speed then he tapped me out. Pissed I tried again and found myself in this situation again. This time I would escape the sub nd right when he let's go I would try to transition out. Unfortunately he blocked it and since transitioning takes more stamina out of u it was easier to submit me. I swear he won 4-5 matches by sub spamming which is bull**** and will totally kill this game if left in. I never tried to donut myself, but I'm gonna try tonight.

Last edited by Ifly8o8; 05-06-2010 at 04:32 PM.
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Old 05-06-2010, 04:35 PM   #528
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Sorry there are no breaks and spelling and grammar. I'm on my iPhone so it's a lil harder to type. Lol
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