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Old 10-22-2009, 06:16 PM   #305
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Re: Forza 3 Discussion...

Quote:
Originally Posted by Flawless
Current matchmaking hoppers:

Quick Race: Track playlist without class restriction. Result: Everybody chooses R1.
Circuit race: R1, R2, R3, S and A classes have their own playlist.
Drag: S RWD, S AWD and Any Class.
Road Racing: Road Track rotation without restrictions.
Drift: No Restrictions.

So no option to filter on classes below A. It also seems inconsistent to include class filters in only some of the race types. There is also no option to filter on assists. It's a free for all.

...

Che from Turn 10
Yeah... I'm rather disappointed with the inability to find circuit races below "A" class. I don't understand the limited configurability here, although the racing is great once you get into one! I'll be curious to see if they can't improve the current state with a patch.
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Old 10-22-2009, 06:21 PM   #306
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Re: Forza 3 Discussion...

Adding and tweaking hoppers won't require a patch, it's all done server side.
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Old 10-22-2009, 06:29 PM   #307
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Re: Forza 3 Discussion...

Quote:
Originally Posted by Papi34
- The AI seems a bit more flexible but I've had several races where the AI just blatantly came across into the side of me, and keep coming, as if it suddenly realised it's life depended on getting back on the racing line and sticking on it.
Papi34, you're seeing Forza 3 a lot like I'm seeing it in my limited time with it so far. I think the AI has changed for the better, even if it does mean an occasional blatant side swipe. I was in third place in a career mode race last night and the leader got wide in a turn, slid through the grass, hit the wall, and bounced hard in my direction. He hit me at an angle and knocked me off the track. I lost a couple of places, but he fell way off the pace. I recovered and got a 1st place finish, but I eaked out the win at the finish line.

In all honesty, I'm not bowled over by Forza 3 at this point, but I also think it's one of those titles whose virtues will slowly reveal themselves as the game is played more. A handheld controller just isn't going to get the job done with a racing simulator of this caliber. I may have an OMG moment when I experience with my wheel tonight!

The cockpit view was a vital addition for me. I quit playing Forza 2 after about 3 months because the hood view just wasn't immersive enough for my tastes. After using the cockpits of Need For Speed - Shift for the last month, I must confess that the Forza 3 cockpits feel a bit stale and lifeless, in comparison. They're still quite functional though and I certainly wouldn't want to be without them!
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Old 10-22-2009, 06:31 PM   #308
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Re: Forza 3 Discussion...

Quote:
Originally Posted by Flawless
Adding and tweaking hoppers won't require a patch, it's all done server side.
Didn't know that... great news! Thanks for sharing that Flawless!!
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Old 10-22-2009, 07:41 PM   #309
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Re: Forza 3 Discussion...

How often do you see the play list change in Halo or COD? Once every 6 month?

It is hard enough to try and predict what one individual gamer's taste may encompass let alone a community of millions. The idea that Turn10 can boil everyone's taste down to a top 10 list is either short sighted or arrogant.

Also confirmed - no setup loading online. You race what you bring, so if you bought a fast setup and a grip setup you better buy two cars to put it on because you won't be able to load a different setup in the online lobby. Something you could do in Forza 2.

Last edited by lnin0; 10-22-2009 at 09:21 PM.
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Old 10-22-2009, 07:49 PM   #310
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Re: Forza 3 Discussion...

Halo 3 has matchmaking updates every month.
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Old 10-22-2009, 09:37 PM   #311
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Re: Forza 3 Discussion...

Quote:
Originally Posted by OnlookerDelay
Papi34, you're seeing Forza 3 a lot like I'm seeing it in my limited time with it so far. I think the AI has changed for the better, even if it does mean an occasional blatant side swipe. I was in third place in a career mode race last night and the leader got wide in a turn, slid through the grass, hit the wall, and bounced hard in my direction. He hit me at an angle and knocked me off the track. I lost a couple of places, but he fell way off the pace. I recovered and got a 1st place finish, but I eaked out the win at the finish line.

In all honesty, I'm not bowled over by Forza 3 at this point, but I also think it's one of those titles whose virtues will slowly reveal themselves as the game is played more. A handheld controller just isn't going to get the job done with a racing simulator of this caliber. I may have an OMG moment when I experience with my wheel tonight!
I got the MS wheel when FM2 came out and haven't played a driving game without it since. It may not be the best wheel, but I still say FM2, and now FM3 more so, are by far the best driving games with the MS wheel. I tried playing with the pad at a mates the other night and spent my time veering from one barrier to another.
I agree and would say you could be missing out on a massive part of the game playing with a pad. Hope you get that OMG moment!
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Old 10-23-2009, 12:50 AM   #312
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Re: Forza 3 Discussion...

How do you get the Iron Man car?
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