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Madden NFL 10 FAQ - Part 1

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Old 09-09-2009, 07:37 PM   #121
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Re: Madden NFL 10 FAQ - Part 1

When the first title update is released will we have to restart our offline franchise to have the changes/fixes implemented in our season games ?
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Old 09-09-2009, 07:39 PM   #122
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Re: Madden NFL 10 FAQ - Part 1

also fix the Injury reserved bug

when u put a player in ir it dosnt free a spot
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Old 09-09-2009, 07:51 PM   #123
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Re: Madden NFL 10 FAQ - Part 1

Nice job Ian. As someone previously mentioned, the clock not stopping on in-completes is a big problem and hoping can be addressed ASAP. Also can you please improve the end of half CPU AI logic as far as not going for it when on the opponents 25 and instead kicking punts, etc. So annoying!
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Old 09-09-2009, 07:51 PM   #124
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good stuff... I think from now on if I seriously consider purchasing Madden it's going to be 2 months after the release date.
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Old 09-09-2009, 07:56 PM   #125
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by Beardown
I agree with you as I feel online is more important to EA than offline and this video and fixes left me with the same feeling.
Well, I mean Ian and Co. thats all they play so they want to focus on that. We hear about everything with their league, it's so annoying.
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Old 09-09-2009, 07:56 PM   #126
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Re: Madden NFL 10 FAQ - Part 1

So no news about all the stat glitches, especially in franchise? Wow this is dissapointing to say the least.
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Old 09-09-2009, 07:59 PM   #127
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by Jesus
still no mention of the fixing defenders backpedaling at sprinters speed in deep zones.
You mean like this? This DB can keep up with Devin Hester of all people in a backpedal for 30 yards on a fly...
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Old 09-09-2009, 08:13 PM   #128
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by SoxFan01605
Thanks for the info Ian.

If anything, I would like to echo the call for clarification on tackles stats (and other stat fixes) and ask that if anything can be done about offline franchise customization, it be looked into. Being able to fully edit players mid-franchise (to include attributes) would go a long way towards adding replay value to the mode...at least for me.

Maybe you can convince Josh to do a FAQ on what specific plans he has for fixing some of the franchise concerns...just an idea.
thanks for getting this addressed...I know Josh stated that stats were the #1 factor for progression so it would be hard to believe that the problem of tackle assists not being counted towards total tackles in user controlled games (offline franchise and quick play) wouldn't be a top priority? a lot of people have been bringing this up too...
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